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138 commits

Author SHA1 Message Date
2445175248
Fix wget using obsolete file and HTTP Lua methods
Signed-off-by: Alessandro Proto <alex@alexdevs.me>
2024-05-27 18:03:31 +02:00
c19fb78b1f Update dependencies 2024-03-13 22:34:07 +01:00
5d0b6e864a Bump to .net 8 2024-03-13 22:33:09 +01:00
b2c3158d72 Bump version 2024-03-13 22:30:46 +01:00
1ba7185939 Replace MOTD lines with useful ones.
Add 2 new fun programs and improve Mandelbrot plotter
2024-03-13 21:00:59 +01:00
e0afdf177c Bugfix crash on invalid path chars 2023-08-31 16:24:36 +02:00
993b7f43f3
Add bios alert and colors
Signed-off-by: Alessandro Proto <alex@alexdevs.me>
2023-08-16 16:31:07 +02:00
74c9e25ad6 Disable scheduler due to bug 2023-08-15 20:28:21 +02:00
f5d6bbfaae Isolated shell environments 2023-08-15 18:04:17 +02:00
2bf4b17577 CapyOS 0.1.0 update 2023-07-28 18:16:39 +02:00
990b30b7bb Bugfix wrong directory for plugins 2023-07-28 18:15:30 +02:00
3326d0e73d Moved plugins folder to appdata.
Added config to disable plugins
2023-07-27 20:17:42 +02:00
f7d4b728f5 Add some details to appdata.xml 2023-07-24 21:52:21 +02:00
bf24c6e989 Add resource files for Linux and AppStream 2023-07-24 19:00:48 +02:00
Alessandro Proto
2b8eb54a8b Bugfix not using binary directory path for assets 2023-07-24 14:16:41 +02:00
Alessandro Proto
b85adb960b Remove dependency injection and hosting dependencies 2023-07-24 13:01:10 +02:00
d8d6e76729 Remove tools dependencies.
Add WIP Nix package
2023-07-24 06:54:27 +00:00
3fa0a73ac6 Include runtime on publish.
Bugfix hello.lua too slow.
Bump to version 1.1.0-beta.
2023-07-21 15:25:46 +02:00
fe9446e2e7 Merge branch 'main' of https://github.com/Ale32bit/Capy64 2023-07-21 14:50:56 +02:00
2f7c4fb032 Bugfixes 2023-07-21 14:48:32 +02:00
55c4f70533 8bit to 16bit PCM on audio.play string input. 2023-06-29 17:34:26 +02:00
4880fea8e3 So many small changes 2023-06-28 16:22:38 +02:00
Alessandro Proto
59bbf10e78 Add transform options to gpu.drawBuffer 2023-05-19 10:19:16 +02:00
Alessandro Proto
b44f943456 Replace debug.debug() with a dummy function 2023-05-19 08:17:07 +02:00
Alessandro Proto
efe510d0da Added firmware file to add default Lua function 2023-05-10 12:52:19 +02:00
589042ca38 Revert "Add 2 new args to machine.vibrate"
This reverts commit 86c433e966.
2023-04-28 22:10:11 +02:00
Alessandro Proto
86c433e966 Add 2 new args to machine.vibrate 2023-04-28 16:28:09 +02:00
Alessandro Proto
ad8a0dcb84 Begone TCP (not ready for it yet) 2023-04-28 16:27:57 +02:00
Alessandro Proto
74b799a0b4 Remove native event.pull and event.pullRaw 2023-04-28 11:37:45 +02:00
e152203afd "Freeze" Lua state after calling machine.reboot 2023-04-20 22:21:34 +02:00
97161f0c85 Timers now use seconds instead of ms.
Append "Lib" to all libraries class names.
2023-04-19 22:06:14 +02:00
7c799426a9 Bugfix crash upon deleting non existant /sys directory 2023-04-11 23:12:22 +02:00
Alessandro Proto
fa39689e3a Bugfix crash unauthorized delete 2023-04-11 13:26:18 +02:00
Alessandro Proto
b09ab4bdff Moved CapyOS to folder /sys 2023-04-11 13:24:11 +02:00
Alessandro Proto
756b8b35dd Replace native event.pull event.pullRaw with Lua functions 2023-04-11 11:41:56 +02:00
e520383da3 Remove cursor test 2023-04-10 12:55:23 +02:00
f5887c63c0 Increased tickrate to 30 from 20 in classic mode 2023-04-10 12:54:55 +02:00
544025290b Add alpha channel support to GPUBuffer 2023-04-08 19:31:21 +02:00
4b21daa095 Add f:lines() 2023-04-07 17:18:52 +02:00
1d28f07a7e Add support to FILE:read("n") 2023-04-06 21:14:44 +02:00
e07f79c31a Bring back CapyOS to the main repo 2023-04-05 22:17:23 +02:00
e926bd6d6b Fix #11 gpu.drawLine being offset 2023-03-21 21:26:33 +01:00
f124520a2f Hide console 2023-03-18 18:44:35 +01:00
451abe6b86 Project cleanup, welcome beta version! 2023-03-18 18:43:15 +01:00
8121920ad7 Change build path in workflow 2023-03-18 18:29:04 +01:00
f782dbddb2 Remove binary flag in file 2023-03-18 18:12:22 +01:00
57195bcf0b Increased audio channels from 5 to 8 2023-03-17 23:11:49 +01:00
63838e97c7 Add docs to task fulfill and reject 2023-03-17 22:46:43 +01:00
44437e84f1 Add checks against fulfill nil values 2023-03-17 22:38:25 +01:00
4a9d2bad34 Adapt WS to use Task 2023-03-17 21:00:20 +01:00
9fadf6d064 Merge branch 'main' of https://github.com/Ale32bit/Capy64 2023-03-16 20:18:30 +01:00
9abb828dbd Improved task cleanup 2023-03-16 20:10:50 +01:00
7b07ec4f09
Create CODE_OF_CONDUCT.md 2023-03-16 09:12:39 +01:00
a84aedbe38 Add support for user tasks, deprecate native task:await() 2023-03-15 21:29:33 +01:00
Alessandro Proto
b2e7969793 Fixes 2023-03-10 16:02:42 +01:00
Alessandro Proto
6d4161e251 Unlock full RGB in classic mode 2023-03-10 15:44:37 +01:00
Alessandro Proto
b7a956bfd6 Add timer.delay() that returns a task 2023-03-10 15:41:30 +01:00
Alessandro Proto
f9a88f39bb Bugfix gpu not pushing a GPUBuffer 2023-03-09 21:00:23 +01:00
Alessandro Proto
7628d4a29e Cleanup 2023-03-08 14:57:37 +01:00
Alessandro Proto
d56a0d1a2a Cleaner user event pushing 2023-03-08 14:57:31 +01:00
c5fa0d44ca Cleanup unused method 2023-03-07 22:17:31 +01:00
16223c9986 Bugfixes and Task:await() returns result/error if already ended 2023-03-07 22:16:41 +01:00
9aadc35329 Fix tasks crashing memory and stuff 2023-03-07 22:09:05 +01:00
d137c46ed9 Use Lua threads to conserve data from tasks 2023-03-07 11:09:10 +01:00
0e4d3c135a
Classic mode (#10) 2023-03-06 23:01:56 +01:00
341ed38897 Different default screen size 2023-02-27 19:30:41 +01:00
67d3ea6154 Use ~/.local/share as directory for data 2023-02-27 19:27:57 +01:00
07da11fe40 Bugfix FS opening an invalid filepath 2023-02-26 16:56:32 +01:00
9ed2cc1687 Bugfix file:read not reading anything without args 2023-02-26 11:18:22 +01:00
eb58bdda14 Support for multiple args in file:read 2023-02-26 11:11:09 +01:00
e6c70d43a0 "Smart" border color 2023-02-25 09:55:26 +01:00
085e2c2947 Comment error 2023-02-25 09:31:44 +01:00
311b705fa9 Disable TCP client lib 2023-02-25 09:31:23 +01:00
96e1fb9223 Add basic (empty) TCP lib 2023-02-23 22:32:34 +01:00
1cf706f633 Include "needs" in publish.yml 2023-02-23 19:11:50 +01:00
d9f947c406 Merge branch 'main' of https://github.com/Ale32bit/Capy64 2023-02-23 19:08:10 +01:00
240efdc493 Separate workers into different OSes 2023-02-23 19:07:42 +01:00
7090bc842c
Update bug_report.md 2023-02-23 14:46:11 +01:00
Alessandro Proto
444652da12 Bugfix mouse events and cursor not being offset by border 2023-02-22 09:48:05 +01:00
Alessandro Proto
4c78f8afff Add border even when in windowed mode 2023-02-22 09:47:47 +01:00
fd8b38932b 2nd potential fix for #7 and #8 2023-02-21 18:47:10 +01:00
1c6419ff10 Merge branch 'main' of https://github.com/Ale32bit/Capy64 2023-02-21 18:30:55 +01:00
2a84c8cb35 Potential fix for #7 and #8 2023-02-21 18:30:44 +01:00
191a2954c6
Update README.md 2023-02-21 11:26:53 +01:00
f9b0a38fd2
Update README.md 2023-02-21 11:25:12 +01:00
aee3434b44 Revert "Bugfix width being offset by 1"
This reverts commit dd1834ad2b.
2023-02-20 20:16:25 +01:00
dd1834ad2b Bugfix width being offset by 1 2023-02-20 20:13:51 +01:00
12272f13ab
Add reference to CapyOS repository in README 2023-02-20 10:38:28 +01:00
e662e77fa5 Add gpu.clear 2023-02-19 21:38:11 +01:00
8b32d524de Merge branch 'main' of https://github.com/Ale32bit/Capy64 2023-02-19 14:18:35 +01:00
Alessandro Proto
70ff5ba20b Bump to v0.0.9-alpha 2023-02-19 14:18:18 +01:00
Alessandro Proto
adaf63c7fc Dump to v0.0.9-alpha 2023-02-19 14:10:36 +01:00
Alessandro Proto
ed66911489 Tweaked cursor size 2023-02-19 00:00:49 +01:00
Alessandro Proto
65cb15f6c8 Add support for underlined text in term 2023-02-18 23:49:21 +01:00
Alessandro Proto
3f9f036b49 Write the missing char U+FFFD when unable to render a char in term.write 2023-02-18 21:25:36 +01:00
Alessandro Proto
001ce2f626 Return nil if clipboard does not contain any text 2023-02-18 20:33:25 +01:00
Alessandro Proto
ac9081cf89 Extract event queueing snippet from Audio.cs 2023-02-18 20:24:12 +01:00
Apache
dee550b28d
Remove paste event (#6)
Paste event is superseded by `machine.getClipboard`
2023-02-18 20:15:57 +01:00
Apache
03e0992328
add setClipboard and getClipboard to machine (#5) 2023-02-18 19:14:41 +01:00
Alessandro Proto
1dbbb23ff6 Catch unicode error to prevent state crash. 2023-02-18 18:09:00 +01:00
Alessandro Proto
aa63b19929 Add more args to buffer drawing function 2023-02-18 11:38:54 +01:00
Alessandro Proto
38478b3359 Add sides arg to gpu.drawCircle 2023-02-18 11:38:25 +01:00
Alessandro Proto
e606dfee95 Cleanup 2023-02-17 19:22:24 +01:00
Alessandro Proto
40295112fe Cleanup state stack during sandboxing process 2023-02-17 16:08:25 +01:00
Alessandro Proto
b86d330532 Remove _HOST, superseded by machine.version() 2023-02-17 14:12:41 +01:00
Alessandro Proto
0e5a4895fa Remove redundant file 2023-02-17 14:05:06 +01:00
Alessandro Proto
19d65651bd Update repository and wiki URL.
Add requirements section
2023-02-17 14:02:11 +01:00
Alessandro Proto
0a365f8b72 Update license header comment to reflect new repository url.
IDE got confused and broke something with the previous commit.
2023-02-17 13:19:10 +01:00
Alessandro Proto
03f82a6796 Revert "Update license header comment to reflect new repository url"
This reverts commit fffbb76a5e.
2023-02-17 13:15:56 +01:00
Alessandro Proto
fffbb76a5e Update license header comment to reflect new repository url 2023-02-17 13:11:04 +01:00
6fd4f6ec39
Changed repository URL 2023-02-17 09:47:54 +01:00
Alessandro Proto
9cc8377503 Added HQ audio channel.
Lowered sample rate to 16kHz to normal channels.
Arbitrary audio can only be played on the HQ channel
2023-02-16 21:49:33 +01:00
Alessandro Proto
8703733b91 Remove audio_end event.
Add audio_need event, emitted when the channel is ready to get more audio data
2023-02-16 21:29:12 +01:00
Alessandro Proto
32d5299a3f Add multiple audio channels (WIP) 2023-02-16 20:14:39 +01:00
Alessandro Proto
9907232af7 Added back volume arg 2023-02-16 19:12:50 +01:00
Alessandro Proto
9dd01041d0 Rename IPlugin to IComponent 2023-02-16 18:43:10 +01:00
Alessandro Proto
dba8f8c600 Remove missing file reference from project 2023-02-16 18:39:40 +01:00
ee44873e07
Remove debug log from Audio.GenerateWave 2023-02-16 16:11:58 +01:00
Apache
2f701a6338
Add machine.title length checks (#4)
Setting an empty string resets the title, setting a string longer than 256 characters truncates it.
2023-02-16 14:37:13 +01:00
5045fa757c
Create codeql.yml 2023-02-16 10:49:05 +01:00
Alessandro Proto
f7591e0d35 Fix incomplete license on top of each file 2023-02-15 14:35:44 +01:00
Alessandro Proto
6cce546749 Add LICENSE to top of each source file 2023-02-15 14:26:04 +01:00
Alessandro Proto
4017296426 Add .editorconfig
Add template for inserting license on top of source files.
2023-02-15 14:17:38 +01:00
Alessandro Proto
dc51203d3e Add machine.vibrate to vibrate gamepad.
This location is temporary.
2023-02-15 13:23:38 +01:00
Alessandro Proto
8cdf2148ed Allow deletion of open files 2023-02-15 13:17:17 +01:00
Alessandro Proto
d744432a50 Dispose IDisposable objects on close.
Objects that implement the IDisposable interface didn't get collected by GC.
2023-02-15 13:15:39 +01:00
Alessandro Proto
e37ed56a43 Add gamepad support 2023-02-14 23:06:37 +01:00
Alessandro Proto
e3616e4ac6 Fix audio that was fucked up since the beginning 2023-02-14 21:05:15 +01:00
Alessandro Proto
5e95e74545 Improved waveforms of triangle and sawtooth 2023-02-14 16:23:01 +01:00
Alessandro Proto
8e08c80d91 Better square waveform 2023-02-14 15:04:48 +01:00
Alessandro Proto
e24192fb26 Add support for other audio waveforms 2023-02-13 22:36:30 +01:00
Alessandro Proto
d3bbedb30e Bugfix volume not being actually clamped 2023-02-13 21:55:42 +01:00
Alessandro Proto
6d9dbda7b5 Revert "Pointers are headache"
This reverts commit 1ca007b8d5.
2023-02-12 20:54:29 +01:00
Alessandro Proto
34cf7a6bc4 Window out of focus should no longer lag 2023-02-12 20:54:20 +01:00
Alessandro Proto
1ca007b8d5 Pointers are headache 2023-02-12 20:03:31 +01:00
Alessandro Proto
33037a40fc Hide console by default 2023-02-12 17:33:06 +01:00
Alessandro Proto
1b2ad30759 Add togglable console window 2023-02-12 17:32:43 +01:00
Alessandro Proto
b477e74141 Bugfix out of bounds file mode 2023-02-12 12:44:45 +01:00
133 changed files with 10159 additions and 2127 deletions

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@ -30,9 +30,9 @@ A clear and concise description of what you expected to happen.
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
- OS: [e.g. Linux, Windows, OSX]
- OS Version: [e.g. 22]
- Capy64 Version: [e.g. 0.0.9-alpha]
**Additional context**
Add any other context about the problem here.

76
.github/workflows/codeql.yml vendored Normal file
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@ -0,0 +1,76 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ "main" ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ "main" ]
schedule:
- cron: '25 14 * * 2'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'csharp' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Use only 'java' to analyze code written in Java, Kotlin or both
# Use only 'javascript' to analyze code written in JavaScript, TypeScript or both
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
steps:
- name: Checkout repository
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# Details on CodeQL's query packs refer to : https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
# Autobuild attempts to build any compiled languages (C/C++, C#, Go, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell.
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
# If the Autobuild fails above, remove it and uncomment the following three lines.
# modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
# - run: |
# echo "Run, Build Application using script"
# ./location_of_script_within_repo/buildscript.sh
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
with:
category: "/language:${{matrix.language}}"

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@ -5,42 +5,59 @@ name: .NET
on:
push:
branches: [ "main" ]
branches: ["main"]
pull_request:
branches: [ "main" ]
branches: ["main"]
jobs:
build:
build-windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore
- name: Test
run: dotnet test --no-build --verbosity normal
- name: Publish for Windows x64
run: dotnet publish Capy64/Capy64.csproj -c Release --no-self-contained -a x64 --os win -p:PublishSingleFile=true -o publish/win-x64
- name: Upload Windows x64 artifact
uses: actions/upload-artifact@v3.1.2
with:
name: Windows-x64
path: publish/win-x64/**
if-no-files-found: error
build-linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore
- name: Test
run: dotnet test --no-build --verbosity normal
- name: Publish for Linux x64
run: dotnet publish Capy64/Capy64.csproj -c Release --no-self-contained -a x64 --os linux -p:PublishSingleFile=true -o publish/linux-x64
- name: Publish for Windows x64
run: dotnet publish Capy64/Capy64.csproj -c Release --no-self-contained -a x64 --os win -p:PublishSingleFile=true -o publish/win-x64
- name: Upload Linux x64 artifact
uses: actions/upload-artifact@v3.1.2
with:
name: Linux-x64
path: publish/linux-x64/**
if-no-files-found: error
- name: Upload Windows x64 artifact
uses: actions/upload-artifact@v3.1.2
with:
name: Windows-x64
path: publish/win-x64/**
if-no-files-found: error
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore
- name: Test
run: dotnet test --no-build --verbosity normal
- name: Publish for Linux x64
run: dotnet publish Capy64/Capy64.csproj -c Release --no-self-contained -a x64 --os linux -p:PublishSingleFile=true -o publish/linux-x64
- name: Upload Linux x64 artifact
uses: actions/upload-artifact@v3.1.2
with:
name: Linux-x64
path: publish/linux-x64/**
if-no-files-found: error

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@ -1,69 +0,0 @@
name: Publish release draft
on:
workflow_dispatch:
inputs:
tag:
description: Release tag
required: true
prerelease:
description: Prerelease
type: boolean
generatenotes:
description: Generate release notes
type: boolean
jobs:
release:
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore
- name: Test
run: dotnet test --no-build --verbosity normal
- name: Publish for Linux x64
run: dotnet publish Capy64/Capy64.csproj -c Release --no-self-contained -a x64 --os linux -p:PublishSingleFile=true -o publish/linux-x64
- name: Publish for Windows x64
run: dotnet publish Capy64/Capy64.csproj -c Release --no-self-contained -a x64 --os win -p:PublishSingleFile=true -o publish/win-x64
- name: Upload Linux x64 artifact
uses: actions/upload-artifact@v3.1.2
with:
name: Linux-x64
path: publish/linux-x64/**
if-no-files-found: error
- name: Upload Windows x64 artifact
uses: actions/upload-artifact@v3.1.2
with:
name: Windows-x64
path: publish/win-x64/**
if-no-files-found: error
- name: Zip Linux x64
run: 7z a capy64-linux-x64.zip publish/linux-x64/**
- name: Zip Windows x64
run: 7z a capy64-windows-x64.zip publish/win-x64/**
- name: Create Release
uses: ncipollo/release-action@v1.12.0
with:
commit: ${{ github.ref_name }}
tag: ${{ inputs.tag }}
allowUpdates: true
artifactErrorsFailBuild: true
artifacts: "capy64-linux-x64.zip,capy64-windows-x64.zip"
draft: true
generateReleaseNotes: ${{ inputs.generatenotes }}
makeLatest: true
prerelease: ${{ inputs.prerelease }}

97
.github/workflows/publish.yml vendored Normal file
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@ -0,0 +1,97 @@
name: Publish release draft
on:
workflow_dispatch:
inputs:
tag:
description: Release tag
required: true
prerelease:
description: Prerelease
type: boolean
generatenotes:
description: Generate release notes
type: boolean
jobs:
release-windows:
runs-on: windows-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore
- name: Test
run: dotnet test --no-build --verbosity normal
- name: Publish for Windows x64
run: dotnet publish Capy64/Capy64.csproj -c Release -a x64 --os win -p:PublishReadyToRun=false -p:PublishSingleFile=true -p:TieredCompilation=false -o capy64-windows-x64 --self-contained
- name: Upload Windows x64 artifact
uses: actions/upload-artifact@v3.1.2
with:
name: Windows-x64
path: capy64-windows-x64/**
if-no-files-found: error
- name: Zip Windows x64
run: 7z a capy64-windows-x64.zip capy64-windows-x64/**
release-linux:
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore
- name: Test
run: dotnet test --no-build --verbosity normal
- name: Publish for Linux x64
run: dotnet publish Capy64/Capy64.csproj -c Release -a x64 --os linux -p:PublishReadyToRun=false -p:PublishSingleFile=true -p:TieredCompilation=false -o capy64-linux-x64 --self-contained
- name: Upload Linux x64 artifact
uses: actions/upload-artifact@v3.1.2
with:
name: Linux-x64
path: capy64-linux-x64/**
if-no-files-found: error
- name: Zip Linux x64
run: 7z a capy64-linux-x64.zip capy64-linux-x64/**
publish:
needs: [release-windows, release-linux]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Create Release
uses: ncipollo/release-action@v1.12.0
with:
commit: ${{ github.ref_name }}
tag: ${{ inputs.tag }}
allowUpdates: true
artifactErrorsFailBuild: true
artifacts: "capy64-linux-x64.zip,capy64-windows-x64.zip"
draft: true
generateReleaseNotes: ${{ inputs.generatenotes }}
makeLatest: true
prerelease: ${{ inputs.prerelease }}

128
CODE_OF_CONDUCT.md Normal file
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@ -0,0 +1,128 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
capy64@alexdevs.me.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

View file

@ -1,36 +0,0 @@
{
"version": 1,
"isRoot": true,
"tools": {
"dotnet-mgcb": {
"version": "3.8.1.303",
"commands": [
"mgcb"
]
},
"dotnet-mgcb-editor": {
"version": "3.8.1.303",
"commands": [
"mgcb-editor"
]
},
"dotnet-mgcb-editor-linux": {
"version": "3.8.1.303",
"commands": [
"mgcb-editor-linux"
]
},
"dotnet-mgcb-editor-windows": {
"version": "3.8.1.303",
"commands": [
"mgcb-editor-windows"
]
},
"dotnet-mgcb-editor-mac": {
"version": "3.8.1.303",
"commands": [
"mgcb-editor-mac"
]
}
}
}

179
Capy64/.editorconfig Normal file
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@ -0,0 +1,179 @@
[*.{cs,vb,lua}]
#### Top of file license comment
file_header_template = This file is part of Capy64 - https://github.com/Ale32bit/Capy64\nCopyright 2023 Alessandro "AlexDevs" Proto\n\nLicensed under the Apache License, Version 2.0 (the "License").\nyou may not use this file except in compliance with the License.\nYou may obtain a copy of the License at\n\n http://www.apache.org/licenses/LICENSE-2.0\n\nUnless required by applicable law or agreed to in writing, software\ndistributed under the License is distributed on an "AS IS" BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\nSee the License for the specific language governing permissions and\nlimitations under the License.
[*.cs]
#### Stili di denominazione ####
# Regole di denominazione
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# Specifiche dei simboli
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
# Stili di denominazione
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_lambdas = true:silent
csharp_style_expression_bodied_local_functions = false:silent
csharp_style_conditional_delegate_call = true:suggestion
csharp_indent_labels = one_less_than_current
csharp_space_around_binary_operators = before_and_after
csharp_style_throw_expression = true:suggestion
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_prefer_null_check_over_type_check = true:suggestion
csharp_style_prefer_index_operator = true:suggestion
csharp_style_prefer_local_over_anonymous_function = true:suggestion
csharp_style_implicit_object_creation_when_type_is_apparent = true:suggestion
csharp_style_prefer_range_operator = true:suggestion
csharp_style_prefer_utf8_string_literals = true:suggestion
csharp_style_prefer_tuple_swap = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_prefer_simple_using_statement = true:suggestion
csharp_style_namespace_declarations = block_scoped:silent
csharp_prefer_braces = true:silent
csharp_style_prefer_method_group_conversion = true:silent
csharp_style_prefer_top_level_statements = true:silent
csharp_style_prefer_switch_expression = true:suggestion
csharp_style_prefer_pattern_matching = true:silent
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_prefer_not_pattern = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_prefer_extended_property_pattern = true:suggestion
csharp_using_directive_placement = outside_namespace:silent
csharp_prefer_static_local_function = true:suggestion
csharp_style_prefer_readonly_struct = true:suggestion
csharp_style_allow_embedded_statements_on_same_line_experimental = true:silent
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true:silent
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true:silent
csharp_style_var_for_built_in_types = false:silent
csharp_style_var_when_type_is_apparent = false:silent
csharp_style_var_elsewhere = false:silent
[*.vb]
#### Stili di denominazione ####
# Regole di denominazione
dotnet_naming_rule.interface_should_be_inizia_con_i.severity = suggestion
dotnet_naming_rule.interface_should_be_inizia_con_i.symbols = interface
dotnet_naming_rule.interface_should_be_inizia_con_i.style = inizia_con_i
dotnet_naming_rule.tipi_should_be_notazione_pascal.severity = suggestion
dotnet_naming_rule.tipi_should_be_notazione_pascal.symbols = tipi
dotnet_naming_rule.tipi_should_be_notazione_pascal.style = notazione_pascal
dotnet_naming_rule.membri_non_di_campo_should_be_notazione_pascal.severity = suggestion
dotnet_naming_rule.membri_non_di_campo_should_be_notazione_pascal.symbols = membri_non_di_campo
dotnet_naming_rule.membri_non_di_campo_should_be_notazione_pascal.style = notazione_pascal
# Specifiche dei simboli
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, friend, private, protected, protected_friend, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.tipi.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.tipi.applicable_accessibilities = public, friend, private, protected, protected_friend, private_protected
dotnet_naming_symbols.tipi.required_modifiers =
dotnet_naming_symbols.membri_non_di_campo.applicable_kinds = property, event, method
dotnet_naming_symbols.membri_non_di_campo.applicable_accessibilities = public, friend, private, protected, protected_friend, private_protected
dotnet_naming_symbols.membri_non_di_campo.required_modifiers =
# Stili di denominazione
dotnet_naming_style.inizia_con_i.required_prefix = I
dotnet_naming_style.inizia_con_i.required_suffix =
dotnet_naming_style.inizia_con_i.word_separator =
dotnet_naming_style.inizia_con_i.capitalization = pascal_case
dotnet_naming_style.notazione_pascal.required_prefix =
dotnet_naming_style.notazione_pascal.required_suffix =
dotnet_naming_style.notazione_pascal.word_separator =
dotnet_naming_style.notazione_pascal.capitalization = pascal_case
dotnet_naming_style.notazione_pascal.required_prefix =
dotnet_naming_style.notazione_pascal.required_suffix =
dotnet_naming_style.notazione_pascal.word_separator =
dotnet_naming_style.notazione_pascal.capitalization = pascal_case
[*.{cs,vb}]
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_compound_assignment = true:suggestion
dotnet_style_operator_placement_when_wrapping = beginning_of_line
end_of_line = lf
indent_size = 4
tab_width = 4
dotnet_style_prefer_simplified_interpolation = true:suggestion
dotnet_style_namespace_match_folder = true:suggestion
dotnet_style_readonly_field = true:suggestion
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
dotnet_style_allow_multiple_blank_lines_experimental = false:silent
dotnet_style_allow_statement_immediately_after_block_experimental = true:silent
dotnet_code_quality_unused_parameters = all:suggestion
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
dotnet_style_predefined_type_for_member_access = true:silent
dotnet_style_qualification_for_field = false:silent
dotnet_style_qualification_for_property = false:silent
dotnet_style_qualification_for_method = false:silent
dotnet_style_qualification_for_event = false:silent

23
Capy64/API/IComponent.cs Normal file
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@ -0,0 +1,23 @@
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using KeraLua;
namespace Capy64.API;
public interface IComponent
{
void LuaInit(Lua L) { }
}

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@ -1,11 +0,0 @@
using KeraLua;
using Microsoft.Extensions.DependencyInjection;
namespace Capy64.API;
public interface IPlugin
{
void ConfigureServices(IServiceCollection services) { }
void LuaInit(Lua L) { }
}

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@ -0,0 +1,7 @@
alias ll "ls -al"
alias la "ls -a"
alias rmdir "rm -r"
alias reboot "shutdown -r"
# Comment or remove the line below to disable the MOTD
motd

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@ -0,0 +1,46 @@
local version = "0.1.1"
local systemDirectory = "/sys"
print("Starting CapyOS")
local term = require("term")
local fs = require("fs")
local machine = require("machine")
local nPrint = print
local function showError(err)
nPrint(err)
local x, y = term.getPos()
term.setForeground(0xff0000)
term.setPos(1, y)
term.write(err)
term.setPos(1, y + 1)
term.setForeground(0xffffff)
term.write("Press any key to continue")
coroutine.yield("key_down")
end
function os.version()
return "CapyOS " .. version
end
term.setPos(1, 1)
term.write(machine.version())
term.setPos(1, 3)
local files = fs.list(fs.combine(systemDirectory, "boot/autorun"))
for i = 1, #files do
local func, err = loadfile(fs.combine(systemDirectory, "boot/autorun", files[i]))
if not func then
showError(err)
break
end
local ok, err = pcall(func)
if not ok then
showError(debug.traceback(err))
break
end
end

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@ -0,0 +1,28 @@
local argparser = require("argparser")
local args, options = argparser.parse(...)
if options.l or options.list then
for alias, value in pairs(shell.aliases) do
print(string.format("%s = \"%s\"", alias, value))
end
return
end
local alias = args[1]
if not alias or options.h or options.help then
print("Usage: alias [option...] <alias> [command]")
print("Options:")
print(" -l --list: List aliases")
return false
end
local command = table.pack(select(2, ...))
if #command == 0 then
shell.aliases[alias] = nil
return
end
shell.aliases[alias] = table.concat(command, " ")

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@ -0,0 +1,4 @@
local scheduler = require("scheduler")
scheduler.spawn(function()
shell.run(arg.string)
end)

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@ -0,0 +1,9 @@
local fs = require("fs")
local args = {...}
local path = shell.resolve(args[1])
local f<close> = fs.open(path, "r")
print(f:read("a"))
f:close()

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@ -0,0 +1,17 @@
local args = {...}
local fs = require("fs")
local dir = args[1]
if not dir then
dir = shell.homePath
end
dir = shell.resolve(dir)
if not fs.isDir(dir) then
error("No such directory: " .. dir, 0)
return false
end
shell.setDir(dir)

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@ -0,0 +1,5 @@
local term = require("term")
local colors = require("colors")
term.setBackground(colors.black)
term.clear()
term.setPos(1, 1)

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@ -0,0 +1,4 @@
local argparser = require("argparser")
local args, options = argparser.parse(...)
print(table.concat(args, " "))

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@ -0,0 +1 @@
shell.exit()

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@ -0,0 +1,40 @@
local gpu = require("gpu")
local event = require("event")
local donuts = {}
local limit = 100
local w, h = gpu.getSize()
local function insert()
local donut = {
x = math.random(-20, w + 20),
y = math.random(-20, h + 20),
d = math.random() * math.pi*2,
dir = math.random(0, 1),
c = math.random(0xffffff),
life = math.random(100, 1000),
}
table.insert(donuts, donut)
end
while true do
if #donuts < limit then
insert()
end
gpu.clear(0)
for k, donut in ipairs(donuts) do
if donut.life <= 0 then
table.remove(donuts, k)
end
local doReverse = math.random(0, 1000) > 950
donut.x = donut.x + math.cos(donut.d) * 4
donut.y = donut.y + math.sin(donut.d) * 4
donut.d = donut.d + (donut.dir == 1 and 0.05 or -0.05)
gpu.drawCircle(donut.x, donut.y, 20, donut.c, 10)
if doReverse then
donut.dir = donut.dir == 1 and 0 or 1
end
donut.life = donut.life - 1
end
event.push("donuts")
event.pull("donuts")
end

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@ -0,0 +1,98 @@
-- Mandelbrot in Capy64
local gpu = require("gpu")
local timer = require("timer")
local event = require("event")
local term = require("term")
-- lower = closer = slower
local scale = 4
-- higher = more detailed = slower
local iterations = 100
local pscale = scale
local w, h = gpu.getSize()
local px = pscale / w
local colorUnit = math.floor(0xffffff / iterations)
-- todo: make it interactive
local dx, dy = 0, 0
local cx, cy = math.floor(w / 2), math.floor(h / 2)
-- z = z^2 + c
local function mandelbrot(zr, zi, cr, ci)
return zr ^ 2 - zi ^ 2 + cr,
2 * zr * zi + ci
end
local function iter(cr, ci)
local zr, zi = 0, 0
for i = 1, iterations do
zr, zi = mandelbrot(zr, zi, cr, ci)
if math.abs(zr) >= (pscale >= 2 and pscale or 2) or math.abs(zi) >= (pscale >= 2 and pscale or 2) then
return false, colorUnit, i
end
end
return true, 0, iterations
end
local function draw()
local size = w * h
local canvas = { string.unpack(("B"):rep(size), ("\0"):rep(size)) }
canvas[#canvas] = nil
for y = 0, h - 1 do
for x = 0, w - 1 do
local _, _, i = iter((x - cx + dx * pscale) * px, (y - cy + dy * pscale) * px)
canvas[y * w + x] = colorUnit * (iterations - i)
end
end
local buffer <close> = gpu.bufferFrom(canvas, w, h)
gpu.setBuffer(buffer)
end
-- no idea why it's needed
timer.sleep(0)
draw()
local tw, th = term.getSize()
while true do
term.setPos(1, th)
term.setBackground(0)
term.setForeground(0xffffff)
term.write("X: " .. dx .. "; Y: " .. dy .. "; S: " .. pscale .. "; " .. px .. "!")
local ev = { event.pull("key_down") }
if ev[1] == "key_down" then
local key = ev[3]
if key == "up" then
dy = dy - 10 / pscale
elseif key == "down" then
dy = dy + 10 / pscale
elseif key == "right" then
dx = dx + 10 / pscale
elseif key == "left" then
dx = dx - 10 / pscale
elseif key == "enter" then
draw()
elseif key == "page_down" then
pscale = pscale * 1.25
dx = dx * pscale
dy = dy * pscale
elseif key == "page_up" then
pscale = pscale / 1.25
dx = dx / pscale
dy = dy / pscale
elseif key == "r" then
pscale = scale
dx = 0
dy = 0
end
end
px = pscale / w
end

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@ -0,0 +1,73 @@
local gpu = require("gpu")
local timer = require("timer")
local event = require("event")
local colors = require("colors")
local parallel = require("parallel")
local melts = 2 ^ 12
local function contains(arr, val)
for k, v in ipairs(arr) do
if v == val then
return true
end
end
return false
end
local function melt()
local w, h = gpu.getSize()
local x, y = 0, 0
while true do
local buffer <close> = gpu.getBuffer()
for i = 1, melts do
local nx = math.random(x, w)
local ny = math.random(y, h)
local c = buffer[ny * w + nx]
buffer[(ny + 1) * w + nx] = c
end
gpu.setBuffer(buffer)
timer.delay(0):await()
end
end
local function draw()
local ox, oy
while true do
local ev, b, x, y = event.pull("mouse_move", "mouse_down")
if ev == "mouse_down" then
if b == 1 then
ox = x
oy = y
end
elseif ev == "mouse_move" then
if contains(b, 1) then
gpu.plot(x, y, colors.red)
gpu.drawLine(x, y, ox, oy, colors.red)
ox, oy = x, y
end
end
end
end
local function random()
local w, h = gpu.getSize()
while true do
for i = 1, 24 do
gpu.drawString(
math.random(-7, w),
math.random(-13, h),
math.random(0, 0xffffff),
string.char(math.random(32, 127))
)
end
timer.delay(0.1):await()
end
end
parallel.waitForAny(draw, melt, random)

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local event = require("event")
local gpu = require("gpu")
local colors = require("colors")
local term = require("term")
local timer = require("timer")
local w, h = gpu.getSize()
local tw, th = term.getSize()
local selectedColor = 1
local thickness = 4
local canvasW, canvasH = term.toRealPos(tw - 1, th + 1)
canvasW = canvasW - 3
local size = canvasW * canvasH
local canvas = {string.unpack(("B"):rep(size), ("\0"):rep(size))}
canvas[#canvas] = nil
local function drawCircle(buffer, x, y, radius, color)
radius = math.max(0, radius)
if radius == 0 then
buffer[x + buffer.width * y] = color
return
end
local width = buffer.width
local height = buffer.height
local index = function(x, y)
return y * width + x
end
local isValid = function(x, y)
return x >= 0 and x < width and y >= 0 and y < height
end
local setPixel = function(x, y, color)
if isValid(x, y) then
buffer[index(x, y)] = color
end
end
local drawFilledCirclePoints = function(cx, cy, x, y)
for dx = -x, x do
for dy = -y, y do
setPixel(cx + dx, cy + dy, color)
end
end
end
local drawCircleBresenham = function(cx, cy, radius)
local x = 0
local y = radius
local d = 3 - 2 * radius
drawFilledCirclePoints(cx, cy, x, y)
while y >= x do
x = x + 1
if d > 0 then
y = y - 1
d = d + 4 * (x - y) + 10
else
d = d + 4 * x + 6
end
drawFilledCirclePoints(cx, cy, x, y)
end
end
drawCircleBresenham(x, y, radius)
end
local function drawLine(buffer, x0, y0, x1, y1, color, thickness)
local width = canvasW
local height = canvasH
local index = function(x, y)
return y * width + x
end
local isValid = function(x, y)
return x >= 0 and x < width and y >= 0 and y < height
end
local setPixel = function(x, y)
if isValid(x, y) then
buffer[index(x, y)] = color
end
end
local drawLineBresenham = function()
local i = 0
local dx = math.abs(x1 - x0)
local dy = math.abs(y1 - y0)
local sx = x0 < x1 and 1 or -1
local sy = y0 < y1 and 1 or -1
local err = dx - dy
local majorAxis = dx > dy
while x0 ~= x1 or y0 ~= y1 do
for i = 0, thickness - 1 do
if majorAxis then
setPixel(x0, y0 + i)
else
setPixel(x0 + i, y0)
end
end
local err2 = 2 * err
if err2 > -dy then
err = err - dy
x0 = x0 + sx
end
if err2 < dx then
err = err + dx
y0 = y0 + sy
end
if i % 1024 == 0 then
--event.push("paint")
--event.pull("paint")
--timer.sleep(0)
end
end
end
drawLineBresenham()
end
local function drawUI()
term.setBackground(0)
term.clear()
for y = 1, 16 do
term.setPos(tw - 1, y)
term.setBackground(0)
term.setForeground(colors[y])
if selectedColor == y then
term.setBackground(colors[y])
term.write(" ")
else
term.write("##")
end
end
term.setPos(tw - 1, 17)
if selectedColor == 0 then
term.setBackground(colors.white)
term.setForeground(0)
else
term.setBackground(0)
term.setForeground(colors.white)
end
term.write("XX")
term.setPos(tw - 1, 18)
term.setBackground(colors.black)
term.setForeground(colors.white)
term.write(thickness)
gpu.drawLine(canvasW + 1, 0, canvasW, canvasH, colors.gray, 2)
local b<close> = gpu.bufferFrom(canvas, canvasW, canvasH)
gpu.drawBuffer(b, 0, 0, {
source = {
0, 0, canvasW, canvasH
}
})
end
local function contains(arr, val)
for i, v in ipairs(arr) do
if v == val then
return true
end
end
return false
end
local oldX, oldY
while true do
drawUI()
local ev, b, x, y = event.pull("mouse_down", "mouse_up", "mouse_move", "mouse_scroll")
local tx, ty = term.fromRealPos(x, y)
if ev == "mouse_up" then
if x >= canvasW then
if ty <= 16 then
selectedColor = ty
elseif ty == 17 then
selectedColor = 0
end
end
oldX, oldY = nil, nil
elseif ev == "mouse_down" or (ev == "mouse_move" and contains(b, 1)) then
if x < canvasW and y < canvasH then
--canvas[x + y * canvasW] = colors[selectedColor] or 0
--drawCircle(canvas, x, y, thickness - 2, colors[selectedColor])
drawLine(canvas, x, y, oldX or x, oldY or y, colors[selectedColor] or 0, thickness)
--gpu.drawLine(x, y, oldX or x, oldY or y, colors[selectedColor] or 0)
--canvas = gpu.getBuffer()
oldX, oldY = x, y
end
elseif ev == "mouse_scroll" then
local x, y, b = b, x, y
local tx, ty = term.fromRealPos(x, y)
if x >= canvasW and ty == 18 then
thickness = math.min(99, math.max(0, thickness - b))
end
end
end

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local timer = require("timer")
local colors = require("colors")
local term = require("term")
local function slowPrint(text, delay)
for i = 1, #text do
local ch = text:sub(i, i)
io.write(ch)
timer.sleep(delay)
end
print()
end
local args = {...}
local text = "Hello, World!"
if #args > 0 then
text = table.concat(args, " ")
end
local color = colors[math.random(1, #colors)]
term.setForeground(color)
slowPrint(text, 0.05)

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local fs = require("fs")
local helpPath = "/sys/share/help"
local topicName = arg[1] or "index"
if not fs.exists(fs.combine(helpPath, topicName)) then
print(string.format("Topic \"%s\" not found.", topicName))
return false
end
shell.run("/sys/bin/less.lua", fs.combine(helpPath, topicName))

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local term = require("term")
local keys = require("keys")
local event = require("event")
local fs = require("fs")
local timer = require("timer")
local colors = require("colors")
local filename = shell.resolve(arg[1])
local f<close> = fs.open(filename, "r")
local lines = {}
local lineMax = 0
for line in f:lines() do
table.insert(lines, line)
lineMax = math.max(lineMax, #line)
end
f:close()
local width, height = term.getSize()
height = height - 1
local posx, posy = 0, 0
local function redraw()
term.clear()
term.setForeground(colors.white)
for i = 1, height do
if i + posy > #lines then
break
end
term.setPos(-posx + 1, i)
term.write(lines[i + posy])
end
term.setForeground(colors.yellow)
term.setPos(1, height + 1)
term.write("Use arrow keys to move or press Q to exit.")
end
while true do
redraw()
local _, key = event.pull("key_down")
if key == keys.enter or key == keys.down then
posy = posy + 1
elseif key == keys.up then
posy = posy - 1
elseif key == keys.right then
posx = posx + 1
elseif key == keys.left then
posx = posx - 1
elseif key == keys.q or key == keys.escape then
-- Clear event queue
timer.sleep(0)
term.clear()
term.setPos(1, 1)
break
end
if posy > #lines - height then
posy = #lines - height
end
if posy < 0 then
posy = 0
end
if posx + width > lineMax + 1 then
posx = lineMax - width + 1
end
if posx < 0 then
posx = 0
end
end

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local fs = require("fs")
local term = require("term")
local colors = require("colors")
local argparser = require("argparser")
local theme = {
directory = colors.lightBlue,
file = colors.white,
lua = colors.yellow,
}
local function humanizeBytes(n)
local prefixes = {
[0] = "",
"k",
"M",
"G",
"T",
}
local block = 1024
local prefixIndex = 0
while n >= block do
n = n / 1024
prefixIndex = prefixIndex + 1
end
return string.format("%.0f%s", n, prefixes[prefixIndex])
end
local args, options = argparser.parse(...)
if options.h or options.help then
print("Usage: ls [option...] [path]")
print("List files (current directory by default)")
print("Options:")
print(" -a: Include hidden files")
print(" -l: Use long listing format")
return
end
local path = shell.getDir()
if args[1] then
path = shell.resolve(args[1])
end
if not fs.isDir(path) then
error("No such directory: " .. path, 0)
return false
end
local entries = fs.list(path)
if options.l then
print(string.format("total %d", #entries))
end
local printed = 0
for i, entry in ipairs(entries) do
if entry:sub(1, 1) ~= "." or options.a then
printed = printed + 1
local attributes = fs.attributes(fs.combine(path, entry))
local size = humanizeBytes(attributes.size)
local date = os.date("%x %H:%m", attributes.modified // 1000)
local entryType
if attributes.isDirectory then
entryType = "directory"
else
entryType = "file"
if string.match(entry, "%.lua$") then
entryType = "lua"
end
end
if options.l then
term.setForeground(colors.white)
term.write(string.format("%s %5s %s ", attributes.isDirectory and "d" or "-", size, date))
end
term.setForeground(theme[entryType])
io.write(entry)
io.write(options.l and "\n" or "\t")
end
end
if not options.l and printed > 0 then
print()
end

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local term = require("term")
local io = require("io")
local colors = require("colors")
local argparser = require("argparser")
local tableutils = require("tableutils")
local args, options = argparser.parse(...)
local function evaluate(str, env, chunkname)
chunkname = chunkname or "=lua"
local nForcePrint = 0
local func, e = load(str, chunkname, "t", env)
local func2 = load("return " .. str, chunkname, "t", env)
if not func then
if func2 then
func = func2
e = nil
nForcePrint = 1
end
else
if func2 then
func = func2
end
end
if func then
local tResults = table.pack(pcall(func))
if tResults[1] then
local n = 1
while n < tResults.n or n <= nForcePrint do
local value = tResults[n + 1]
print(tableutils.pretty(value))
n = n + 1
end
else
io.stderr.print(tResults[2])
return false
end
else
io.stderr.print(e)
return false
end
return true
end
local function createEnvironment()
return setmetatable({}, { __index = _ENV })
end
local function loadPackages(env)
for k, v in pairs(package.loaded) do
env[k] = v
end
end
if options.e then
local env = createEnvironment()
loadPackages(env)
return evaluate(table.concat(args, " "), env)
end
if #args > 0 then
print("This is an interactive Lua prompt.")
print("To run a lua program, just type its name.")
return
end
--local pretty = require "cc.pretty"
local bRunning = true
local tCommandHistory = {}
local tEnv = createEnvironment()
tEnv.exit = setmetatable({}, {
__tostring = function() return "Call exit() to exit." end,
__call = function() bRunning = false end,
})
loadPackages(tEnv)
term.setForeground(colors.yellow)
print(_VERSION .. " interactive prompt")
print("Call exit() to exit.")
term.setForeground(colors.white)
while bRunning do
term.setForeground(colors.yellow)
io.write("> ")
term.setForeground(colors.white)
local s = io.read(nil, tCommandHistory)
if s:match("%S") and tCommandHistory[#tCommandHistory] ~= s then
table.insert(tCommandHistory, s)
end
evaluate(s, tEnv)
end

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local fs = require("fs")
local args = { ... }
if #args == 0 then
print("Usage: mkdir <directory>")
return
end
local dir = shell.resolve(args[1])
if fs.exists(dir) then
error("Path already exists", 0)
end
fs.makeDir(dir)

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local fs = require("fs")
local date = os.date("*t")
if date.month == 4 and date.day == 28 then
print("Ed Balls")
return
end
local motdList = {}
local f<close> = fs.open("/sys/share/motd.txt", "r")
for line in f:lines() do
table.insert(motdList, line)
end
f:close()
local motdIndex = math.random(1, #motdList)
print(motdList[motdIndex])

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local fs = require("fs")
local argparser = require("argparser")
local args, options = argparser.parse(...)
if not args[1] or not args[2] or options.h or options.help then
print("Usage: mv [option...] <source> <target>")
print("Options:")
print(" -h --help: Display help")
return
end
local source = shell.resolve(args[1])
local destination = shell.resolve(args[2])
fs.move(source, destination)

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local fs = require("fs")
local programs = fs.list("/sys/bin", function(name, attr)
return not attr.isDirectory
end)
for i, v in ipairs(programs) do
programs[i] = string.gsub(v, "%.lua$", "")
end
print(table.concat(programs, " "))

View file

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print(shell.getDir())

View file

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local fs = require("fs")
local argparser = require("argparser")
local args, options = argparser.parse(...)
if not args[1] or options.h or options.help then
print("Usage: rm [option...] <path>")
print("Options:")
print(" -r --recursive: Delete non-empty directories")
print(" -h --help: Display help")
return
end
local file = shell.resolve(args[1])
fs.delete(file, options.recursive or options.r)

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local term = require("term")
local colors = require("colors")
local fs = require("fs")
local machine = require("machine")
local argparser = require("argparser")
local scheduler = require("scheduler")
local createPackageEnvironment = require("shell.package")
local useScheduler = false
local exit = false
local parentShell = shell
local isStartupShell = parentShell == nil
local shell = {}
shell.path = parentShell and parentShell.path or "./?;./?.lua;/bin/?.lua;/sys/bin/?.lua"
shell.homePath = parentShell and parentShell.home or "/home"
shell.aliases = parentShell and parentShell.aliases or {}
local currentDir = parentShell and parentShell.getDir() or shell.homePath
local function buildEnvironment(command, filepath, args, argf)
local arg = { table.unpack(args, 2) }
arg[0] = command
arg.string = argf
local envPackage = createPackageEnvironment(filepath)
envPackage.loaded.scheduler = scheduler
return setmetatable({
shell = shell,
arg = arg,
scheduler = scheduler,
}, { __index = envPackage.loaded._G })
end
function shell.getDir()
return currentDir
end
function shell.setDir(path)
currentDir = path
end
function shell.resolve(path)
if path:sub(1, 1) == "/" then
return fs.combine("", path)
end
if path:sub(1, 1) == "~" then
return fs.combine(shell.homePath, path)
end
return fs.combine(currentDir, path)
end
function shell.resolveProgram(path)
if path:sub(1, 1) == "/" then
return shell.resolve(path)
end
for seg in shell.path:gmatch("[^;]+") do
local resolved = shell.resolve(seg:gsub("%?", path))
if fs.exists(resolved) and not fs.isDir(resolved) then
return resolved
end
end
end
function shell.run(...)
local args = argparser.tokenize(...)
local argf = table.concat({...}, " ")
local command = args[1]
argf = argf:sub(#command + 2)
local path = shell.resolveProgram(command)
if not path then
if shell.aliases[command] then
return shell.run(shell.aliases[command], select(2, table.unpack(args)))
else
io.stderr.print("Command not found: " .. command)
return false
end
end
local env = buildEnvironment(command, path, args, argf)
local func, err = loadfile(path, "t", env)
if not func then
io.stderr.print(err)
return false
end
local ok, err
local function run()
ok, err = pcall(func, table.unpack(args, 2))
end
if useScheduler then
local programTask, yielded = scheduler.spawn(run)
if yielded then
coroutine.yield("scheduler_task_end")
end
else
run()
end
if not ok then
io.stderr.print(err)
return false
end
return true
end
function shell.exit()
exit = true
end
if not fs.exists(shell.homePath) then
fs.makeDir(shell.homePath)
end
term.setForeground(colors.white)
term.setBackground(colors.black)
if isStartupShell then
if fs.exists(fs.combine(shell.homePath, ".shrc")) then
local f <close> = fs.open(fs.combine(shell.homePath, ".shrc"), "r")
for line in f:lines() do
if line:match("%S") and not line:match("^%s-#") then
shell.run(line)
end
end
f:close()
end
end
local history = {}
local lastExecSuccess = true
while not exit do
machine.setRPC(os.version(), "On shell")
term.setBackground(colors.black)
term.setForeground(colors.white)
io.write(":")
term.setForeground(colors.lightBlue)
if currentDir == shell.homePath then
io.write("~")
else
io.write(currentDir)
end
if lastExecSuccess then
term.setForeground(colors.yellow)
else
term.setForeground(colors.red)
end
io.write("$ ")
term.setForeground(colors.white)
local line = io.read(nil, history)
if line:match("%S") and history[#history] ~= line then
table.insert(history, line)
end
if line:match("%S") then
machine.setRPC(os.version(), "Running: " .. line)
lastExecSuccess = shell.run(line)
end
end

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local machine = require("machine")
local scheduler = require("scheduler")
local argparser = require("argparser")
local args, options = argparser.parse(...)
if options.h or options.help then
print("Usage: shutdown [option...]")
print("Shutdown or restart Capy64.")
print("Options:")
print(" -s --shutdown: Shutdown and exit Capy64. (default)")
print(" -r --reboot: Restart Capy64.")
print(" -t --time: Time to wait in seconds. (\"now\" is 0 seconds, default)")
return
end
local time = 0
if options.t or options.time then
time = options.t or options.time
end
if time == "now" then
time = 0
else
time = tonumber(time)
if not time then
error("Invalid time option: " .. (options.t or options.time), 0)
end
end
scheduler.ipc(1, "power", {
reboot = options.r or options.reboot,
time = time,
})

View file

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local machine = require("machine")
print(string.format("%s @ %s - %s", os.version(), machine.version(), _VERSION))

View file

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local http = require("http")
local fs = require("fs")
local args = { ... }
if not http then
error("HTTP is not enabled", 0)
end
if #args == 0 then
print("Usage: wget <url> [outputPath]")
return false
end
local outputName = args[2] or fs.getName(args[1])
local outputPath = shell.resolve(outputName)
if not http.checkURL(args[1]) then
error("Invalid URL", 0)
end
print("Connecting...")
local response, err = http.get(args[1], nil, {
binary = true,
})
if not response then
error(err, 0)
end
local file <close> = fs.open(outputPath, "wb")
file:write(response.content:read("a"))
file:close()
response.content:close()
print("Downloaded to " .. outputPath)

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package.path = "/lib/?.lua;/lib/?/init.lua;/sys/lib/?.lua;/sys/lib/?/init.lua;" .. package.path
_G.io = require("io")

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function _G.print(...)
local args = { ... }
local size = #args
local lines = 0
for n, v in ipairs(args) do
local s = tostring(v)
if n < size then
s = s .. "\t"
end
lines = lines + io.write(s)
end
lines = lines + io.write("\n")
return lines
end

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local fs = require("fs")
local expect = require("expect").expect
local fsList = fs.list
function fs.list(path, filter)
expect(1, path, "string")
expect(2, filter, "nil", "function")
if not fs.isDir(path) then
error("directory not found", 2)
end
local list = fsList(path)
if not filter then
return list
end
local filteredList = {}
for i = 1, #list do
local attributes = fs.attributes(fs.combine(path, list[i]))
if filter(list[i], attributes) then
table.insert(filteredList, list[i])
end
end
return filteredList
end

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local http = require("http")
local event = require("event")
local expect = require("expect").expect
function http.request(url, body, headers, options)
expect(1, url, "string")
expect(2, body, "string", "nil")
expect(3, headers, "table", "nil")
expect(4, options, "table", "nil")
if not http.checkURL(url) then
return nil, "Invalid URL"
end
local task<close> = http.requestAsync(url, body, headers, options)
return task:await()
end
function http.get(url, headers, options)
expect(1, url, "string")
expect(2, headers, "table", "nil")
expect(3, options, "table", "nil")
return http.request(url, nil, headers, options)
end
function http.post(url, body, headers, options)
expect(1, url, "string")
expect(2, body, "string", "nil")
expect(3, headers, "table", "nil")
expect(4, options, "table", "nil")
return http.request(url, body, headers, options)
end
local WebSocketHandle
local function buildWebsocketHandle(handle)
if not handle then
return nil
end
if not WebSocketHandle then
WebSocketHandle = getmetatable(handle) or { __index = {} }
function WebSocketHandle.__index:close()
self:closeAsync()
local _, id
repeat
_, id = event.pull("websocket_close")
until id == self:getRequestID()
end
function WebSocketHandle.__index:receive()
local _, id, par
repeat
_, id, par = event.pull("websocket_message")
until id == self:getRequestID()
return par
end
end
return handle
end
function http.websocket(url, headers)
expect(1, url, "string")
expect(2, headers, "table", "nil")
if not http.checkURL(url) then
return nil, "Invalid URL"
end
local task<close> = http.websocketAsync(url, headers)
local client, err = task:await()
return buildWebsocketHandle(client), err
end

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local timer = require("timer")
local event = require("event")
local expect = require("expect").expect
local range = require("expect").range
function timer.sleep(n)
expect(1, n, "number")
local timerId = timer.start(n)
repeat
local _, par = event.pull("timer")
until par == timerId
end

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local machine = require("machine")
local scheduler = require("scheduler")
local term = require("term")
local colors = require("colors")
term.setForeground(0x59c9ff)
term.setBackground(colors.black)
term.clear()
term.setPos(1, 1)
term.write(os.version())
term.setPos(1, 2)
local function spawnShell()
return scheduler.spawn(loadfile("/sys/bin/shell.lua"))
end
local function main()
local shellTask = spawnShell()
while true do
local ev = {coroutine.yield()}
if ev[1] == "ipc_message" then
local sender = ev[2]
local call = ev[3]
if call == "power" then
local options = ev[4]
--todo: handle time and cancels
if options.reboot then
machine.reboot()
else
machine.shutdown()
end
end
elseif ev[1] == "scheduler_task_end" then
if ev[2].pid == shellTask.pid then
if not ev[3] then
io.stderr.print(ev[4])
end
shellTask = spawnShell()
end
end
end
end
scheduler.spawn(main)
scheduler.init()

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require("machine").shutdown()

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local argparser = {}
function argparser.tokenize(...)
local input = table.concat(table.pack(...), " ")
local tokens = {}
-- surely there must be a better way
local quoted = false
local escaped = false
local current = ""
for i = 1, #input do
local char = input:sub(i, i)
if escaped then
escaped = false
current = current .. char
else
if char == "\\" then
escaped = true
elseif char == "\"" then
if quoted then
-- close quote
table.insert(tokens, current)
current = ""
end
quoted = not quoted
elseif char == " " and not quoted then
if #current > 0 then
table.insert(tokens, current)
end
current = ""
else
current = current .. char
end
end
end
if current ~= "" then
table.insert(tokens, current)
end
return tokens
end
function argparser.parse(...)
local tokens = { ... }
local args = {}
local options = {}
local ignoreOptions = false
for i = 1, #tokens do
local token = tokens[i]
if not ignoreOptions then
if token == "--" then
ignoreOptions = true
elseif token:sub(1, 2) == "--" then
local opt, value = token:match("%-%-(.+)=(.+)")
if not opt then
opt = token:sub(3)
if opt:sub(-1) == "=" then
-- next token is value
value = tokens[i + 1]
opt = opt:sub(1, -2)
options[opt] = value
i = i + 1
else
options[opt] = true
end
else
options[opt] = value
end
elseif token:sub(1, 1) == "-" then
local opts = token:sub(2)
for j = 1, #opts do
options[opts:sub(j, j)] = true
end
else
if #token > 0 then
table.insert(args, token)
end
end
else
if #token > 0 then
table.insert(args, token)
end
end
end
return args, options
end
return argparser

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local expect = require("expect")
local palette = {
{
"white",
0xf0f0f0
},
{
"orange",
0xf2b233
},
{
"magenta",
0xe57fd8
},
{
"lightBlue",
0x99b2f2
},
{
"yellow",
0xdede6c
},
{
"lime",
0x7fcc19
},
{
"pink",
0xf2b2cc
},
{
"gray",
0x4c4c4c
},
{
"lightGray",
0x999999
},
{
"cyan",
0x4c99b2
},
{
"purple",
0xb266e5
},
{
"blue",
0x3366cc
},
{
"brown",
0x7f664c
},
{
"green",
0x57a64e
},
{
"red",
0xcc4c4c
},
{
"black",
0x111111
}
}
local colors = {}
for k, v in ipairs(palette) do
colors[v[1]] = v[2]
colors[k] = v[2]
end
function colors.packRGB(r, g, b)
expect(1, r, "number")
expect(2, g, "number")
expect(3, b, "number")
return (r << 16) +
(g << 8) +
b
end
function colors.unpackRGB(rgb)
expect(1, rgb, "number")
return (rgb >> 16) & 0xff,
(rgb >> 8) & 0xff,
rgb & 0xff
end
return colors;

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-- Credits: https://github.com/Ocawesome101/recrafted
-- cc.expect
local _expect = {}
local function checkType(index, valueType, value, ...)
local expected = table.pack(...)
local isType = false
for i = 1, expected.n, 1 do
if type(value) == expected[i] then
isType = true
break
end
end
if not isType then
error(string.format("bad %s %s (%s expected, got %s)", valueType,
index, table.concat(expected, " or "), type(value)), 3)
end
return value
end
function _expect.expect(index, value, ...)
return checkType(("#%d"):format(index), "argument", value, ...)
end
function _expect.field(tbl, index, ...)
_expect.expect(1, tbl, "table")
_expect.expect(2, index, "string")
return checkType(("%q"):format(index), "field", tbl[index], ...)
end
function _expect.range(num, min, max)
_expect.expect(1, num, "number")
_expect.expect(2, min, "number", "nil")
_expect.expect(3, max, "number", "nil")
min = min or -math.huge
max = max or math.huge
if num < min or num > max then
error(("number outside of range (expected %d to be within %d and %d")
:format(num, min, max), 2)
end
end
setmetatable(_expect, { __call = function(_, ...)
return _expect.expect(...)
end })
return _expect

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local expect = require("expect").expect
local event = require("event")
local term = require("term")
local keys = require("keys")
local machine = require("machine")
local io = {}
function io.write(sText)
sText = tostring(sText)
local w, h = term.getSize()
local x, y = term.getPos()
local nLinesPrinted = 0
local function newLine()
if y + 1 <= h then
term.setPos(1, y + 1)
else
term.setPos(1, h)
term.scroll(1)
end
x, y = term.getPos()
nLinesPrinted = nLinesPrinted + 1
end
-- Print the line with proper word wrapping
sText = tostring(sText)
while #sText > 0 do
local whitespace = string.match(sText, "^[ \t]+")
if whitespace then
-- Print whitespace
term.write(whitespace)
x, y = term.getPos()
sText = string.sub(sText, #whitespace + 1)
end
local newline = string.match(sText, "^\n")
if newline then
-- Print newlines
newLine()
sText = string.sub(sText, 2)
end
local text = string.match(sText, "^[^ \t\n]+")
if text then
sText = string.sub(sText, #text + 1)
if #text > w then
-- Print a multiline word
while #text > 0 do
if x > w then
newLine()
end
term.write(text)
text = string.sub(text, w - x + 2)
x, y = term.getPos()
end
else
-- Print a word normally
if x + #text - 1 > w then
newLine()
end
term.write(text)
x, y = term.getPos()
end
end
end
return nLinesPrinted
end
function io.read(_sReplaceChar, _tHistory, _fnComplete, _sDefault)
expect(1, _sReplaceChar, "string", "nil")
expect(2, _tHistory, "table", "nil")
expect(3, _fnComplete, "function", "nil")
expect(4, _sDefault, "string", "nil")
term.setBlink(true)
local sLine
if type(_sDefault) == "string" then
sLine = _sDefault
else
sLine = ""
end
local nHistoryPos
local nPos, nScroll = #sLine, 0
if _sReplaceChar then
_sReplaceChar = string.sub(_sReplaceChar, 1, 1)
end
local tCompletions
local nCompletion
local function recomplete()
if _fnComplete and nPos == #sLine then
tCompletions = _fnComplete(sLine)
if tCompletions and #tCompletions > 0 then
nCompletion = 1
else
nCompletion = nil
end
else
tCompletions = nil
nCompletion = nil
end
end
local function uncomplete()
tCompletions = nil
nCompletion = nil
end
local w = term.getSize()
local sx = term.getPos()
local function redraw(_bClear)
local cursor_pos = nPos - nScroll
if sx + cursor_pos >= w then
-- We've moved beyond the RHS, ensure we're on the edge.
nScroll = sx + nPos - w
elseif cursor_pos < 0 then
-- We've moved beyond the LHS, ensure we're on the edge.
nScroll = nPos
end
local _, cy = term.getPos()
term.setPos(sx, cy)
local sReplace = _bClear and " " or _sReplaceChar
if sReplace then
term.write(string.rep(sReplace, math.max(#sLine - nScroll, 0)))
else
term.write(string.sub(sLine, nScroll + 1))
end
if nCompletion then
local sCompletion = tCompletions[nCompletion]
local oldText, oldBg
if not _bClear then
oldText = term.getTextColor()
oldBg = term.getBackgroundColor()
term.setTextColor(colors.white)
term.setBackgroundColor(colors.gray)
end
if sReplace then
term.write(string.rep(sReplace, #sCompletion))
else
term.write(sCompletion)
end
if not _bClear then
term.setTextColor(oldText)
term.setBackgroundColor(oldBg)
end
end
term.setPos(sx + nPos - nScroll, cy)
end
local function clear()
redraw(true)
end
recomplete()
redraw()
local function acceptCompletion()
if nCompletion then
-- Clear
clear()
-- Find the common prefix of all the other suggestions which start with the same letter as the current one
local sCompletion = tCompletions[nCompletion]
sLine = sLine .. sCompletion
nPos = #sLine
-- Redraw
recomplete()
redraw()
end
end
while true do
local sEvent, param, param1, param2 = event.pull()
if sEvent == "char" then
-- Typed key
clear()
sLine = string.sub(sLine, 1, nPos) .. param .. string.sub(sLine, nPos + 1)
nPos = nPos + 1
recomplete()
redraw()
elseif sEvent == "paste" then
-- Pasted text
clear()
sLine = string.sub(sLine, 1, nPos) .. param .. string.sub(sLine, nPos + 1)
nPos = nPos + #param
recomplete()
redraw()
elseif sEvent == "key_down" then
if param == keys.enter or param == keys.numPadEnter then
-- Enter/Numpad Enter
if nCompletion then
clear()
uncomplete()
redraw()
end
break
elseif param == keys.left then
-- Left
if nPos > 0 then
clear()
nPos = nPos - 1
recomplete()
redraw()
end
elseif param == keys.right then
-- Right
if nPos < #sLine then
-- Move right
clear()
nPos = nPos + 1
recomplete()
redraw()
else
-- Accept autocomplete
acceptCompletion()
end
elseif param == keys.up or param == keys.down then
-- Up or down
if nCompletion then
-- Cycle completions
clear()
if param == keys.up then
nCompletion = nCompletion - 1
if nCompletion < 1 then
nCompletion = #tCompletions
end
elseif param == keys.down then
nCompletion = nCompletion + 1
if nCompletion > #tCompletions then
nCompletion = 1
end
end
redraw()
elseif _tHistory then
-- Cycle history
clear()
if param == keys.up then
-- Up
if nHistoryPos == nil then
if #_tHistory > 0 then
nHistoryPos = #_tHistory
end
elseif nHistoryPos > 1 then
nHistoryPos = nHistoryPos - 1
end
else
-- Down
if nHistoryPos == #_tHistory then
nHistoryPos = nil
elseif nHistoryPos ~= nil then
nHistoryPos = nHistoryPos + 1
end
end
if nHistoryPos then
sLine = _tHistory[nHistoryPos]
nPos, nScroll = #sLine, 0
else
sLine = ""
nPos, nScroll = 0, 0
end
uncomplete()
redraw()
end
elseif param == keys.back then
-- Backspace
if nPos > 0 then
clear()
sLine = string.sub(sLine, 1, nPos - 1) .. string.sub(sLine, nPos + 1)
nPos = nPos - 1
if nScroll > 0 then nScroll = nScroll - 1 end
recomplete()
redraw()
end
elseif param == keys.home then
-- Home
if nPos > 0 then
clear()
nPos = 0
recomplete()
redraw()
end
elseif param == keys.delete then
-- Delete
if nPos < #sLine then
clear()
sLine = string.sub(sLine, 1, nPos) .. string.sub(sLine, nPos + 2)
recomplete()
redraw()
end
elseif param == keys["end"] then
-- End
if nPos < #sLine then
clear()
nPos = #sLine
recomplete()
redraw()
end
elseif param == keys.tab then
-- Tab (accept autocomplete)
acceptCompletion()
end
elseif sEvent == "mouse_down" or sEvent == "mouse_drag" and param == 1 then
local _, cy = term.getPos()
if param1 >= sx and param1 <= w and param2 == cy then
-- Ensure we don't scroll beyond the current line
nPos = math.min(math.max(nScroll + param1 - sx, 0), #sLine)
redraw()
end
elseif sEvent == "term_resize" then
-- Terminal resized
w = term.getSize()
redraw()
end
end
local _, cy = term.getPos()
term.setBlink(false)
term.setPos(w + 1, cy)
print()
return sLine
end
--[[function io.write(text)
text = tostring(text)
local lines = 0
local w, h = term.getSize()
local function inc_cy(cy)
lines = lines + 1
if cy > h - 1 then
term.scroll(1)
return cy
else
return cy + 1
end
end
while #text > 0 do
local nl = text:find("\n") or #text
local chunk = text:sub(1, nl)
text = text:sub(#chunk + 1)
local has_nl = chunk:sub(-1) == "\n"
if has_nl then chunk = chunk:sub(1, -2) end
local cx, cy = term.getPos()
while #chunk > 0 do
if cx > w then
term.setPos(1, inc_cy(cy))
cx, cy = term.getPos()
end
local to_write = chunk:sub(1, w - cx + 1)
term.write(to_write)
chunk = chunk:sub(#to_write + 1)
cx, cy = term.getPos()
end
if has_nl then
term.setPos(1, inc_cy(cy))
end
end
return lines
end
local empty = {}
function io.read(replace, history, complete, default)
expect(1, replace, "string", "nil")
expect(2, history, "table", "nil")
expect(3, complete, "function", "nil")
expect(4, default, "string", "nil")
if replace then replace = replace:sub(1, 1) end
local hist = history or {}
history = {}
for i = 1, #hist, 1 do
history[i] = hist[i]
end
local buffer = default or ""
local prev_buf = buffer
history[#history + 1] = buffer
local hist_pos = #history
local cursor_pos = 0
local stx, sty = term.getPos()
local w, h = term.getSize()
local dirty = false
local completions = {}
local comp_id = 0
local function clearCompletion()
if completions[comp_id] then
io.write((" "):rep(#completions[comp_id]))
end
end
local function full_redraw(force)
if force or dirty then
if complete and buffer ~= prev_buf then
completions = complete(buffer) or empty
comp_id = math.min(1, #completions)
end
prev_buf = buffer
term.setPos(stx, sty)
local text = buffer
if replace then text = replace:rep(#text) end
local ln = io.write(text)
if completions[comp_id] then
local oldfg = term.getForeground()
local oldbg = term.getBackground()
term.setForeground(colors.white)
term.setBackground(colors.gray)
ln = ln + write(completions[comp_id])
term.setForeground(oldfg)
term.setBackground(oldbg)
else
ln = ln + io.write(" ")
end
if sty + ln > h then
sty = sty - (sty + ln - h)
end
end
-- set cursor to the appropriate spot
local cx, cy = stx, sty
cx = cx + #buffer - cursor_pos -- + #(completions[comp_id] or "")
while cx > w do
cx = cx - w
cy = cy + 1
end
term.setPos(cx, cy)
end
term.setBlink(true)
while true do
full_redraw()
-- get input
local evt, par1, par2, mods = event.pull()
if evt == "char" then
dirty = true
clearCompletion()
if cursor_pos == 0 then
buffer = buffer .. par1
elseif cursor_pos == #buffer then
buffer = par1 .. buffer
else
buffer = buffer:sub(0, -cursor_pos - 1) .. par1 .. buffer:sub(-cursor_pos)
end
elseif evt == "key_down" then
if par1 == keys.back and #buffer > 0 then
dirty = true
if cursor_pos == 0 then
buffer = buffer:sub(1, -2)
clearCompletion()
elseif cursor_pos < #buffer then
buffer = buffer:sub(0, -cursor_pos - 2) .. buffer:sub(-cursor_pos)
end
elseif par1 == keys.delete and cursor_pos > 0 then
dirty = true
if cursor_pos == #buffer then
buffer = buffer:sub(2)
elseif cursor_pos == 1 then
buffer = buffer:sub(1, -2)
else
buffer = buffer:sub(0, -cursor_pos - 1) .. buffer:sub(-cursor_pos + 1)
end
cursor_pos = cursor_pos - 1
elseif par1 == keys.up then
if #completions > 1 then
dirty = true
clearCompletion()
if comp_id > 1 then
comp_id = comp_id - 1
else
comp_id = #completions
end
elseif hist_pos > 1 then
cursor_pos = 0
history[hist_pos] = buffer
hist_pos = hist_pos - 1
buffer = (" "):rep(#buffer)
full_redraw(true)
buffer = history[hist_pos]
dirty = true
end
elseif par1 == keys.down then
if #completions > 1 then
dirty = true
clearCompletion()
if comp_id < #completions then
comp_id = comp_id + 1
else
comp_id = 1
end
elseif hist_pos < #history then
cursor_pos = 0
history[hist_pos] = buffer
hist_pos = hist_pos + 1
buffer = (" "):rep(#buffer)
full_redraw(true)
buffer = history[hist_pos]
dirty = true
end
elseif par1 == keys.left then
if cursor_pos < #buffer then
clearCompletion()
cursor_pos = cursor_pos + 1
end
elseif par1 == keys.right then
if cursor_pos > 0 then
cursor_pos = cursor_pos - 1
elseif comp_id > 0 then
dirty = true
buffer = buffer .. completions[comp_id]
end
elseif par1 == keys.tab then
if comp_id > 0 then
dirty = true
buffer = buffer .. completions[comp_id]
end
elseif par1 == keys.home then
cursor_pos = #buffer
elseif par1 == keys["end"] then
cursor_pos = 0
elseif par1 == keys.enter then
clearCompletion()
print()
break
elseif mods & keys.mods.ctrl ~= 0 then
if par1 == keys.v then
dirty = true
clearCompletion()
local text = machine.getClipboard()
if text then
if cursor_pos == 0 then
buffer = buffer .. text
elseif cursor_pos == #buffer then
buffer = text .. buffer
else
buffer = buffer:sub(0, -cursor_pos - 1) .. text ..
buffer:sub(-cursor_pos + (#text - 1))
end
end
end
end
end
end
term.setBlink(false)
return buffer
end
]]
io.stderr = {}
function io.stderr.write(text)
local fg = term.getForeground()
term.setForeground(0xff0000)
io.write(text)
term.setForeground(fg)
end
function io.stderr.print(...)
local fg = term.getForeground()
term.setForeground(0xff0000)
print(...)
term.setForeground(fg)
end
return io

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--
-- json.lua
--
-- Copyright (c) 2020 rxi
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
local json = { _version = "0.1.2" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\",
[ "\"" ] = "\"",
[ "\b" ] = "b",
[ "\f" ] = "f",
[ "\n" ] = "n",
[ "\r" ] = "r",
[ "\t" ] = "t",
}
local escape_char_map_inv = { [ "/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(1, 4), 16 )
local n2 = tonumber( s:sub(7, 10), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or decode_error(str, j - 1, "invalid unicode escape in string")
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
local res, idx = parse(str, next_char(str, 1, space_chars, true))
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
decode_error(str, idx, "trailing garbage")
end
return res
end
return json

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local keys = {
none = 0,
back = 8,
tab = 9,
enter = 13,
pause = 19,
caps_lock = 20,
kana = 21,
kanji = 25,
escape = 27,
ime_convert = 28,
ime_no_convert = 29,
space = 32,
page_up = 33,
page_down = 34,
["end"] = 35,
home = 36,
left = 37,
up = 38,
right = 39,
down = 40,
select = 41,
print = 42,
execute = 43,
print_screen = 44,
insert = 45,
delete = 46,
help = 47,
zero = 48,
one = 49,
two = 50,
three = 51,
four = 52,
five = 53,
six = 54,
seven = 55,
eight = 56,
nine = 57,
a = 65,
b = 66,
c = 67,
d = 68,
e = 69,
f = 70,
g = 71,
h = 72,
i = 73,
j = 74,
k = 75,
l = 76,
m = 77,
n = 78,
o = 79,
p = 80,
q = 81,
r = 82,
s = 83,
t = 84,
u = 85,
v = 86,
w = 87,
x = 88,
y = 89,
z = 90,
left_windows = 91,
right_windows = 92,
apps = 93,
sleep = 95,
num_pad0 = 96,
num_pad1 = 97,
num_pad2 = 98,
num_pad3 = 99,
num_pad4 = 100,
num_pad5 = 101,
num_pad6 = 102,
num_pad7 = 103,
num_pad8 = 104,
num_pad9 = 105,
multiply = 106,
add = 107,
separator = 108,
subtract = 109,
decimal = 110,
divide = 111,
f1 = 112,
f2 = 113,
f3 = 114,
f4 = 115,
f5 = 116,
f6 = 117,
f7 = 118,
f8 = 119,
f9 = 120,
f10 = 121,
f11 = 122,
f12 = 123,
f13 = 124,
f14 = 125,
f15 = 126,
f16 = 127,
f17 = 128,
f18 = 129,
f19 = 130,
f20 = 131,
f21 = 132,
f22 = 133,
f23 = 134,
f24 = 135,
num_lock = 144,
scroll = 145,
left_shift = 160,
right_shift = 161,
left_control = 162,
right_control = 163,
left_alt = 164,
right_alt = 165,
browser_back = 166,
browser_forward = 167,
browser_refresh = 168,
browser_stop = 169,
browser_search = 170,
browser_favorites = 171,
browser_home = 172,
volume_mute = 173,
volume_down = 174,
volume_up = 175,
media_next_track = 176,
media_previous_track = 177,
media_stop = 178,
media_play_pause = 179,
launch_mail = 180,
select_media = 181,
launch_application1 = 182,
launch_application2 = 183,
semicolon = 186,
plus = 187,
comma = 188,
minus = 189,
period = 190,
question = 191,
tilde = 192,
chat_pad_green = 202,
chat_pad_orange = 203,
open_brackets = 219,
pipe = 220,
close_brackets = 221,
quotes = 222,
oem8 = 223,
backslash = 226,
process_key = 229,
copy = 242,
auto = 243,
enl_w = 244,
attn = 246,
crsel = 247,
exsel = 248,
erase_eof = 249,
play = 250,
zoom = 251,
pa1 = 253,
clear = 254,
}
keys.mods = {
none = 0,
left_shift = 1,
right_shift = 2,
left_alt = 4,
right_alt = 8,
left_control = 16,
right_control = 32,
}
keys.mods.shift = keys.mods.left_shift | keys.mods.right_shift
keys.mods.alt = keys.mods.left_alt | keys.mods.right_alt
keys.mods.control = keys.mods.left_control | keys.mods.right_control
keys.mods.ctrl = keys.mods.control
return keys

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local x = math.random()
return x

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local expect = require("expect")
local parallel = {}
local function contains(array, value)
for k, v in pairs(array) do
if v == value then
return true
end
end
return false
end
local function run(threads, exitOnAny)
local alive = #threads
local filters = {}
local ev = {}
while true do
for i, thread in pairs(threads) do
if not filters[i] or #filters[i] == 0 or contains(filters[i], ev[1]) or ev[1] == "interrupt" then
local pars = table.pack(coroutine.resume(thread, table.unpack(ev)))
if pars[1] then
filters[i] = table.pack(table.unpack(pars, 2))
else
error(pars[2], 0)
end
end
if coroutine.status(thread) == "dead" then
alive = alive - 1
if exitOnAny or alive <= 0 then
return
end
end
end
ev = table.pack(coroutine.yield())
end
end
function parallel.waitForAll(...)
local threads = {}
for k, v in ipairs({ ... }) do
expect(k, v, "function")
table.insert(threads, coroutine.create(v))
end
return run(threads, false)
end
function parallel.waitForAny(...)
local threads = {}
for k, v in ipairs({ ... }) do
expect(k, v, "function")
table.insert(threads, coroutine.create(v))
end
return run(threads, true)
end
return parallel

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local expect = require("expect").expect
local tableutils = require("tableutils")
local event = require("event")
local scheduler = {}
local function contains(array, value)
for k, v in pairs(array) do
if v == value then
return true
end
end
return false
end
local tasks = {}
local processes = 0
local Task = {}
local TaskMeta = {
__index = Task,
__name = "OS_TASK",
__tostring = function(self)
return string.format("OS_TASK[%s]: %d", self.source or "", self.pid or 0)
end,
}
local function newTask()
local task = {}
return setmetatable(task, TaskMeta)
end
function Task:queue(eventName, ...)
expect(1, eventName, "string")
event.push("scheduler", self.pid, eventName, ...)
end
local function findParent()
local i = 3
while true do
local info = debug.getinfo(i)
if not info then
break
end
for pid, task in pairs(tasks) do
if task.uuid == tostring(info.func) then
return task
end
end
i = i + 1
end
return nil
end
local function cascadeKill(pid, err)
local task = tasks[pid]
if not task then
return
end
for i, cpid in ipairs(task.children) do
cascadeKill(cpid, err)
end
if task.parent then
local parent = tasks[task.parent]
if parent then
local index = tableutils.find(parent.children, task.pid)
table.remove(parent.children, index)
parent:queue("scheduler_task_end", task, err == nil, err)
end
else
if err then
error(err, 0)
end
end
if task then
task.killed = true
coroutine.close(task.thread)
tasks[pid] = nil
processes = processes - 1
end
end
local function resumeTask(task, yieldPars)
local pars = table.pack(coroutine.resume(task.thread, table.unpack(yieldPars)))
if pars[1] then
task.filters = table.pack(table.unpack(pars, 2))
return coroutine.status(task.thread) ~= "dead"
else
cascadeKill(task.pid, pars[2])
return false
end
end
function scheduler.spawn(func, options)
expect(1, func, "function")
expect(2, options, "nil", "table")
options = options or {}
options.args = options.args or {}
local source = debug.getinfo(2)
local task = newTask()
local pid = #tasks + 1
task.pid = pid
task.options = options
task.source = source.source
task.uuid = tostring(func)
task.thread = coroutine.create(func)
local parent = findParent()
if parent then
task.parent = parent.pid
table.insert(parent.children, pid)
end
task.filters = {}
task.children = {}
task.eventQueue = {}
task.skip = true
tasks[pid] = task
processes = processes + 1
return task, resumeTask(task, task.options.args)
end
function scheduler.kill(pid)
expect(1, pid, "number")
cascadeKill(pid)
end
function scheduler.ipc(pid, ...)
expect(1, pid, "number")
if not tasks[pid] then
error("process by pid " .. pid .. " does not exist.", 2)
end
local sender = findParent()
tasks[pid]:queue("ipc_message", sender, ...)
end
local running = false
function scheduler.init()
if running then
error("scheduler already running", 2)
end
running = true
local ev = { n = 0 }
while processes > 0 do
for pid, task in pairs(tasks) do
local yieldPars = ev
if ev[1] == "scheduler" and ev[2] == pid then
yieldPars = table.pack(table.unpack(ev, 3))
end
if yieldPars[1] ~= "scheduler" and not task.filters or #task.filters == 0 or contains(task.filters, yieldPars[1]) or yieldPars[1] == "interrupt" then
if task.skip then
task.skip = false
else
resumeTask(task, yieldPars)
end
end
if coroutine.status(task.thread) == "dead" then
cascadeKill(pid)
end
end
if processes <= 0 then
break
end
ev = table.pack(coroutine.yield())
end
running = false
end
return scheduler

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local expect = require("expect").expect
local fs = require("fs")
local nativePackage = package
local function copyTable(source, target)
target = target or {}
for k, v in pairs(source) do
target[k] = v
end
return target
end
local hostPackages = copyTable(nativePackage._host)
local function createPreloadSearcher(envPackage)
return function(name)
if not envPackage.preload[name] then
return string.format("no field package.preload['%s']", name)
end
return envPackage.preload[name], ":preload:"
end
end
local function createLoaderSearcher(envPackage)
return function(name)
local path, err = envPackage.searchpath(name, envPackage.path)
if not path then
return err
end
local func, err = loadfile(path)
if not func then
return string.format("error loading module '%s' from file '%s':\t%s", name, path, err)
end
return func, path
end
end
local function createEnvironment(filePath)
local envPackage = {
cpath = nativePackage.cpath,
searchpath = nativePackage.searchpath,
config = nativePackage.config,
searchers = {},
loaded = {},
preload = {},
}
local dirName = fs.getDir(filePath)
--envPackage.path = string.format("%s/?.lua;%s/?/init.lua;", dirName, dirName) .. nativePackage.path
envPackage.path = nativePackage.path
envPackage.searchers[1] = createPreloadSearcher(envPackage)
envPackage.searchers[2] = createLoaderSearcher(envPackage)
local function envRequire(modname)
expect(1, modname, "string", "number")
modname = tostring(modname)
if envPackage.loaded[modname] then
return envPackage.loaded[modname]
end
local errorOutput = ""
local libFunction, libPath
for i = 1, #envPackage.searchers do
local par, path = envPackage.searchers[i](modname)
if type(par) == "function" then
libFunction, libPath = par, path
break
else
errorOutput = errorOutput .. "\n\t" .. par
end
end
if not libFunction then
error(string.format("module '%s' not found:%s", modname, errorOutput), 2)
end
local ok, par = pcall(libFunction)
if not ok then
error(par, 0)
end
if par == nil then
envPackage.loaded[modname] = true
return true
end
envPackage.loaded[modname] = par
return par, libPath
end
copyTable(hostPackages, envPackage.loaded)
envPackage.loaded.package = envPackage
local env_G = copyTable(envPackage.loaded._G or _G)
envPackage.loaded._G = env_G
env_G._G = env_G
envPackage.loaded._G.package = envPackage
envPackage.loaded._G.require = envRequire
return envPackage, envRequire
end
return createEnvironment

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local expect = require("expect").expect
local tableutils = {}
local function serialize(data, circular)
expect(1, data, "string", "table", "number", "boolean", "nil")
if type(data) == "table" then
if not circular then
circular = {}
end
local output = "{"
for k, v in pairs(data) do
if type(v) == "table" then
local name = tostring(v)
if circular[name] then
error("circular reference in table", 2)
end
circular[name] = true
end
output = output .. string.format("[%q] = %s,", k, serialize(v, circular))
end
output = output .. "}"
return output
else
return string.format("%q", data)
end
end
function tableutils.serialize(data)
expect(1, data, "string", "table", "number", "boolean", "nil")
return serialize(data)
end
function tableutils.deserialize(data)
local func, err = load("return " .. data, "=tableutils", "t", {})
if not func then
error(err, 2)
end
return func()
end
local function prettyvalue(value)
if type(value) == "table" or type(value) == "function" or type(value) == "thread" or type(value) == "userdata" or type(value) == "number" then
return tostring(value)
else
return string.format("%q", value)
end
end
function tableutils.pretty(data)
if type(data) == "table" then
local output = "{"
local index = 0
for k, v in pairs(data) do
local value = prettyvalue(v)
if type(k) == "number" and k - 1 == index then
index = index + 1
output = output .. string.format("\n %s,", value)
elseif type(k) == "string" and k:match("^[%a_][%w_]*$") then
output = output .. string.format("\n %s = %s,", k, value)
else
output = output .. string.format("\n [%s] = %s,", prettyvalue(k), value)
end
end
if output == "{" then
return "{}"
end
output = output .. "\n}"
return output
else
return prettyvalue(data)
end
end
function tableutils.find(tbl, element)
for i = 1, #tbl do
if tbl[i] == element then
return i
end
end
return nil
end
return tableutils

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Welcome to CapyOS!
Run "programs" to get a list of available programs.

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CapyOS and Capy64 are licensed under the Apache 2.0 Public License.
https://capy64.alexdevs.me/
https://github.com/Ale32bit/Capy64
Some CapyOS components include code from the CC Recrafted project.
https://github.com/Ocawesome101/recrafted
Some CapyOS components may include code from CC: Tweaked.
https://github.com/CC-Tweaked/CC-Tweaked
json.lua by rxi is licensed under the MIT License.
https://github.com/rxi/json.lua

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You can get started with Lua by following this manual: https://www.lua.org/manual/
Learn more about Capy64 by following the documentation: https://capy64.alexdevs.me/
Found a bug or would like to suggest a feature? https://github.com/Ale32bit/Capy64/issues

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If you are looking for your data directory look in:
Windows: %APPDATA%\Capy64\data
Mac: $HOME/.local/share/Capy64/data
Linux: $HOME/.local/share/Capy64/data

275
Capy64/Assets/Lua/bios.lua Normal file
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-- This file is part of Capy64 - https://github.com/Capy64/Capy64
-- Copyright 2023 Alessandro "AlexDevs" Proto
--
-- Licensed under the Apache License, Version 2.0 (the "License").
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local term = require("term")
local timer = require("timer")
local gpu = require("gpu")
local fs = require("fs")
local machine = require("machine")
local audio = require("audio")
local event = require("event")
local bootSleep = 2
local bg = 0x0
local fg = 0xffffff
local setupbg = 0x0608a6
local setupfg = 0xffffff
local accent = 0xffea00
term.setForeground(fg)
term.setBackground(bg)
term.clear()
if term.isResizable() then
term.setSize(53, 20)
end
local w, h = term.getSize()
local function sleep(n)
local timerId = timer.start(n)
repeat
local ev, par = coroutine.yield("timer")
until par == timerId
end
local function writeCenter(text)
local w, h = term.getSize()
local _, y = term.getPos()
term.setPos(
(1 + w / 2) - (#text / 2),
y
)
term.write(text)
end
local function drawVendorImage()
if not fs.exists("/sys/vendor.bmp") then
return
end
local w, h = gpu.getSize()
local ok, err = pcall(function()
local task<close> = gpu.loadImageAsync("/sys/vendor.bmp")
local buffer<close> = task:await()
local x, y =
math.ceil((w / 2) - (buffer.width / 2)),
math.ceil((h / 2) - (buffer.height / 2))
gpu.drawBuffer(buffer, x, y)
end)
if not ok then
print("Warning: Could not draw vendor.bmp", err)
end
end
local nPrint = print
local function print( text )
local x, y = term.getPos()
term.write(tostring(text))
if y == h then
term.scroll(1)
term.setPos(1, y)
else
term.setPos(1, y + 1)
end
end
local function printError( text )
term.setForeground(0xff0000)
print(text)
term.setForeground(0xffffff)
end
local function promptKey()
print("Press any key to continue")
event.pull("key_down")
end
local function alert(...)
local args = {...}
table.insert(args, "[ OK ]")
local lines = {}
local width = 0
local padding = 1
for k, v in ipairs(args) do
lines[k] = tostring(v)
width = math.max(width, #tostring(v))
end
lines[#lines] = nil
local okPad = string.rep(" ", (width - #args[#args]) // 2)
local okLine = string.format("%s%s", okPad, args[#args])
local w, h = term.getSize()
local cx, cy = w//2, h//2
local dx, dy = cx - (width + padding * 2) // 2, cy - #lines//2 - 1
local pad = string.rep(" ", padding)
local emptyLine = string.format("\u{258C}%s%s%s\u{2590}", pad, string.rep(" ", width), pad)
term.setPos(dx, dy)
print("\u{259B}" .. string.rep("\u{2580}", width + padding * 2) .. "\u{259C}")
for k, v in ipairs(lines) do
term.setPos(dx, dy + k)
local space = string.rep(" ", width - #v)
print(string.format("\u{258C}%s%s%s%s\u{2590}", pad, v, space, pad))
end
term.setPos(dx, dy + #lines + 1)
print(emptyLine)
term.setPos(dx, dy + #lines + 2)
local space = string.rep(" ", width - #okLine)
term.write(string.format("\u{258C}%s", pad))
term.setForeground(accent)
term.write(okLine)
term.setForeground(setupfg)
print(string.format("%s%s\u{2590}", space, pad))
term.setPos(dx, dy + #lines + 3)
print("\u{2599}" .. string.rep("\u{2584}", width + padding * 2) .. "\u{259F}")
local _, key, keyname
repeat
_, key, keyname = event.pull("key_down")
until keyname == "enter" or keyname == "escape"
end
local function installDefaultOS()
if fs.exists("/sys") then
fs.delete("/sys", true)
end
installOS()
alert("Default OS installed!")
end
term.setBlink(false)
local function setupScreen()
local options = {
{
"Open data folder",
openDataFolder,
},
{
"Install default OS",
installDefaultOS,
},
{},
{
"Exit setup",
exit,
},
{
"Shutdown",
machine.shutdown,
}
}
local selection = 1
local function redraw(noDrawSel)
local w, h = term.getSize()
term.setForeground(setupfg)
term.setBackground(setupbg)
term.clear()
term.setPos(1,2)
writeCenter("Capy64 Setup")
term.setPos(1,3)
term.setForeground(accent)
for k, v in ipairs(options) do
local _, y = term.getPos()
term.setPos(1, y + 1)
term.clearLine()
if #v > 0 then
if selection == k and not noDrawSel then
writeCenter("[ " .. v[1] .. " ]")
else
writeCenter(v[1])
end
end
end
term.setForeground(setupfg)
term.setPos(1, h - 2)
term.write("\u{2190}\u{2191}\u{2192}\u{2193}: Move")
term.setPos(1, h - 1)
term.write("Escape: Exit")
term.setPos(1, h)
term.write("Enter: Select")
end
while true do
redraw()
local ev = { coroutine.yield("key_down") }
if ev[3] == "up" then
selection = selection - 1
if options[selection] and #options[selection] == 0 then
selection = selection - 1
end
elseif ev[3] == "down" then
selection = selection + 1
if options[selection] and #options[selection] == 0 then
selection = selection + 1
end
elseif ev[3] == "enter" then
redraw(true)
options[selection][2]()
elseif ev[3] == "escape" then
exit()
end
if selection > #options then
selection = 1
elseif selection < 1 then
selection = #options
end
end
end
local function bootScreen()
drawVendorImage()
term.setPos(1,2)
writeCenter("Capy64")
term.setPos(1,4)
writeCenter("(c) 2023 AlexDevs")
term.setPos(1, h - 1)
writeCenter("Press F2 to open setup")
local timerId = timer.start(bootSleep)
while true do
local ev = {coroutine.yield("timer", "key_down")}
if ev[1] == "timer" and ev[2] == timerId then
exit()
elseif ev[1] == "key_down" and ev[3] == "f2" then
setupScreen()
break
end
end
end
audio.beep(1000, 0.2, 0.2, "square")
bootScreen()
term.clear()

View file

@ -0,0 +1,51 @@
-- This file is part of Capy64 - https://github.com/Capy64/Capy64
-- Copyright 2023 Alessandro "AlexDevs" Proto
--
-- Licensed under the Apache License, Version 2.0 (the "License").
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local event = require("event")
local coroutine = coroutine
-- Declare event functions
function event.pull(...)
local ev = table.pack(coroutine.yield(...))
if ev[1] == "interrupt" then
error("Interrupted", 2)
end
return table.unpack(ev)
end
function event.pullRaw(...)
return coroutine.yield(...)
end
-- Set task awaiter
local function awaiter(task)
local status = task:getStatus()
local uuid = task:getID()
if status == "running" then
local _, taskId, result, err
repeat
_, taskId, result, err = event.pull("task_finish")
until taskId == uuid
return result, err
elseif status == "succeeded" then
return task:getResult(), nil
elseif status == "failed" then
return nil, task:getError()
end
end
-- Second argument freezes the awaiter function, so it cannot be modified
event.setAwaiter(awaiter, true)

View file

@ -1,243 +0,0 @@
local term = require("term")
local timer = require("timer")
local gpu = require("gpu")
local fs = require("fs")
local machine = require("machine")
local audio = require("audio")
local http = require("http")
local event = require("event")
local INDEX_URL = "https://raw.github.com/Capy64/CapyOS/deploy/index.json"
local JSON_URL = "https://raw.github.com/Capy64/CapyOS/main/lib/json.lua"
local bootSleep = 2000
local bg = 0x0
local fg = 0xffffff
term.setForeground(fg)
term.setBackground(bg)
term.clear()
term.setSize(51, 19)
gpu.setScale(2)
local w, h = term.getSize()
local function sleep(n)
local timerId = timer.start(n)
repeat
local ev, par = coroutine.yield("timer")
until par == timerId
end
local function writeCenter(text)
local w, h = term.getSize()
local _, y = term.getPos()
term.setPos(
(1 + w / 2) - (#text / 2),
y
)
term.write(text)
end
local function drawVendorImage()
if not fs.exists("/boot/vendor.bmp") then
return
end
local w, h = gpu.getSize()
local ok, err = pcall(function()
local buffer<close>, width, height = gpu.loadImage("/boot/vendor.bmp")
local x, y =
math.ceil((w / 2) - (width / 2)),
math.ceil((h / 2) - (height / 2))
gpu.drawBuffer(buffer, x, y, width, height)
end)
if not ok then
print("Warning: Could not draw vendor.bmp", err)
end
end
local nPrint = print
local function print( text )
local x, y = term.getPos()
term.write(tostring(text))
if y == h then
term.scroll(1)
term.setPos(1, y)
else
term.setPos(1, y + 1)
end
end
local function printError( text )
term.setForeground(0xff0000)
print(text)
term.setForeground(0xffffff)
end
local function hget(url, headers)
local requestId = http.requestAsync(url, nil, headers, {binary = true})
local ev, rId, par, info
repeat
ev, rId, par, info = event.pull("http_response", "http_failure")
until rId == requestId
if ev == "http_failure" then
return nil, par
end
local content = par:read("a")
par:close()
return content, info
end
local function promptKey()
print("Press any key to continue")
event.pull("key_down")
end
local function installOS()
term.clear()
term.setPos(1, 1)
print("Installing CapyOS...")
local jsonLib, par = hget(JSON_URL)
if not jsonLib then
printError(par)
promptKey()
return
end
local json = load(jsonLib)()
local indexData, par = hget(INDEX_URL)
if not indexData then
printError(par)
promptKey()
return
end
local index = json.decode(indexData)
for i, v in ipairs(index) do
local dirname = fs.getDir(v.path)
if not fs.exists(dirname) then
fs.makeDir(dirname)
end
print("Downloading " .. v.path)
local fileContent = hget(v.raw_url)
local f = fs.open(v.path, "w")
f:write(fileContent)
f:close()
print("Written to " .. v.path)
end
flagInstalled()
print("CapyOS installed!")
promptKey()
end
term.setBlink(false)
local function setupScreen()
local options = {
{
"Open data folder",
openDataFolder,
},
{
"Install default OS",
installOS,
},
{
"Exit setup",
exit,
},
{
"Shutdown",
machine.shutdown,
}
}
local selection = 1
local function redraw()
term.setForeground(fg)
term.setBackground(bg)
term.clear()
term.setPos(1,2)
writeCenter("Capy64 Setup")
term.setPos(1,3)
for k, v in ipairs(options) do
local _, y = term.getPos()
term.setPos(1, y + 1)
term.clearLine()
if selection == k then
writeCenter("[ " .. v[1] .. " ]")
else
writeCenter(v[1])
end
end
end
while true do
redraw()
local ev = { coroutine.yield("key_down") }
if ev[3] == "up" then
selection = selection - 1
elseif ev[3] == "down" then
selection = selection + 1
elseif ev[3] == "enter" then
options[selection][2]()
elseif ev[3] == "escape" then
exit()
end
if selection > #options then
selection = 1
elseif selection < 1 then
selection = #options
end
end
end
local function bootScreen()
drawVendorImage()
term.setPos(1,2)
writeCenter("Capy64")
term.setPos(1,4)
writeCenter("Powered by Capybaras")
term.setPos(1, h - 1)
writeCenter("Press F2 to open setup")
local timerId = timer.start(bootSleep)
while true do
local ev = {coroutine.yield("timer", "key_down")}
if ev[1] == "timer" and ev[2] == timerId then
exit()
elseif ev[1] == "key_down" and ev[3] == "f2" then
setupScreen()
break
end
end
end
audio.beep(1000, 0.4, 0.2)
if shouldInstallOS() then
installOS()
end
bootScreen()
term.clear()

View file

@ -1,4 +1,9 @@
{
"EngineMode": 0,
"SafeMode": false,
"Window": {
"Scale": 2
},
"HTTP": {
"Enable": true,
"Blacklist": [],

View file

@ -1,41 +1,102 @@
using Capy64.API;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.API;
using Capy64.Core;
using Capy64.Eventing;
using Capy64.Extensions;
using Capy64.Runtime;
using Capy64.Integrations;
using Capy64.PluginManager;
using Microsoft.Extensions.DependencyInjection;
using Capy64.Runtime;
using Microsoft.Extensions.Configuration;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using static Capy64.Utils;
using Capy64.Integrations;
namespace Capy64;
public class Capy64 : Game, IGame
public enum EngineMode
{
public const string Version = "0.0.8-alpha";
public static string AppDataPath = Path.Combine(
Environment.GetFolderPath(
Environment.SpecialFolder.ApplicationData,
Environment.SpecialFolderOption.Create),
"Capy64");
Classic,
Free
}
public class Capy64 : Game
{
public const string Version = "1.1.2-beta";
public static class DefaultParameters
{
public const int Width = 318;
public const int Height = 240;
public const float Scale = 2f;
public const float BorderMultiplier = 1.5f;
public static readonly EngineMode EngineMode = EngineMode.Classic;
public const int ClassicTickrate = 30;
public const int FreeTickrate = 60;
}
public static readonly string AssemblyPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
public static readonly string AssetsPath = Path.Combine(AssemblyPath, "Assets");
public static string AppDataPath
{
get
{
string baseDir =
RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ?
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData,
Environment.SpecialFolderOption.Create) :
RuntimeInformation.IsOSPlatform(OSPlatform.Linux) ?
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData,
Environment.SpecialFolderOption.Create) :
RuntimeInformation.IsOSPlatform(OSPlatform.OSX) ?
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData,
Environment.SpecialFolderOption.Create) :
"./";
return Path.Combine(baseDir, "Capy64");
}
}
public static Capy64 Instance { get; private set; }
public Capy64 Game => this;
public IList<IPlugin> NativePlugins { get; private set; }
public IList<IPlugin> Plugins { get; private set; }
public int Width { get; set; } = 400;
public int Height { get; set; } = 300;
public float Scale { get; set; } = 2f;
public EngineMode EngineMode { get; private set; } = EngineMode.Classic;
public IList<IComponent> NativePlugins { get; private set; }
public IList<IComponent> Plugins { get; private set; }
public int Width { get; set; } = DefaultParameters.Width;
public int Height { get; set; } = DefaultParameters.Height;
public float Scale { get; set; } = DefaultParameters.Scale;
public Drawing Drawing { get; private set; }
public Audio Audio { get; private set; }
public LuaState LuaRuntime { get; set; }
public Eventing.EventEmitter EventEmitter { get; private set; }
public DiscordIntegration Discord { get; set; }
public int TickRate => tickrate;
public IConfiguration Configuration { get; private set; }
public Color BorderColor { get; set; } = Color.Black;
public Borders Borders = new()
{
@ -44,21 +105,23 @@ public class Capy64 : Game, IGame
Left = 0,
Right = 0,
};
public SpriteBatch SpriteBatch;
private readonly InputManager _inputManager;
private RenderTarget2D renderTarget;
private readonly GraphicsDeviceManager _graphics;
private IServiceProvider _serviceProvider;
private ulong _totalTicks = 0;
private int tickrate = 0;
private int everyTick => 60 / tickrate;
public Capy64()
{
Instance = this;
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
//Content.RootDirectory = "Content";
IsMouseVisible = true;
EventEmitter = new();
@ -67,9 +130,28 @@ public class Capy64 : Game, IGame
Drawing = new();
}
public void ConfigureServices(IServiceProvider serviceProvider)
public void SetEngineMode(EngineMode mode)
{
_serviceProvider = serviceProvider;
switch (mode)
{
case EngineMode.Classic:
tickrate = DefaultParameters.ClassicTickrate;
Width = DefaultParameters.Width;
Height = DefaultParameters.Height;
Window.AllowUserResizing = false;
ResetBorder();
break;
case EngineMode.Free:
tickrate = DefaultParameters.FreeTickrate;
Window.AllowUserResizing = true;
break;
}
EngineMode = mode;
UpdateSize(true);
}
public void UpdateSize(bool resize = true)
@ -77,7 +159,7 @@ public class Capy64 : Game, IGame
if (resize)
{
_graphics.PreferredBackBufferWidth = (int)(Width * Scale) + Borders.Left + Borders.Right;
_graphics.PreferredBackBufferHeight = (int)(Height * Scale) + Borders.Top + Borders.Right;
_graphics.PreferredBackBufferHeight = (int)(Height * Scale) + Borders.Top + Borders.Bottom;
_graphics.ApplyChanges();
}
@ -92,13 +174,18 @@ public class Capy64 : Game, IGame
Drawing.Canvas = renderTarget;
_inputManager.Texture = renderTarget;
_inputManager.WindowScale = Scale;
EventEmitter.RaiseScreenSizeChange();
}
private void OnWindowSizeChange(object sender, EventArgs e)
{
if (EngineMode == EngineMode.Classic)
{
UpdateSize(true);
return;
}
var bounds = Window.ClientBounds;
Width = (int)(bounds.Width / Scale);
@ -106,56 +193,96 @@ public class Capy64 : Game, IGame
if (Window.IsMaximized())
{
var vertical = bounds.Height - Height * Scale;
var horizontal = bounds.Width - Width * Scale;
var vertical = bounds.Height - (Height * Scale);
var horizontal = bounds.Width - (Width * Scale);
Borders.Top = (int)Math.Floor(vertical / 2d);
Borders.Bottom = (int)Math.Ceiling(vertical / 2d);
Borders.Left = (int)Math.Floor(horizontal / 2d);
Borders.Right = (int)Math.Ceiling(horizontal / 2d);
UpdateSize(false);
}
else
{
Borders = new Borders();
ResetBorder();
UpdateSize();
}
}
UpdateSize(false);
private void ResetBorder()
{
var size = (int)(Scale * DefaultParameters.BorderMultiplier);
Borders = new Borders
{
Top = size,
Bottom = size,
Left = size,
Right = size
};
}
protected override void Initialize()
{
var configBuilder = new ConfigurationBuilder();
var settingsPath = Path.Combine(AppDataPath, "settings.json");
if (!Directory.Exists(AppDataPath))
{
Directory.CreateDirectory(AppDataPath);
}
if (!File.Exists(settingsPath))
{
File.Copy(Path.Combine(AssetsPath, "default.json"), settingsPath);
}
configBuilder.AddJsonFile(Path.Combine(AssetsPath, "default.json"), false);
configBuilder.AddJsonFile(settingsPath, false);
Configuration = configBuilder.Build();
Window.Title = "Capy64 " + Version;
Scale = Configuration.GetValue("Window:Scale", DefaultParameters.Scale);
ResetBorder();
UpdateSize();
Window.AllowUserResizing = true;
Window.ClientSizeChanged += OnWindowSizeChange;
InactiveSleepTime = new TimeSpan(0);
SetEngineMode(Configuration.GetValue<EngineMode>("EngineMode", DefaultParameters.EngineMode));
Audio = new Audio();
NativePlugins = GetNativePlugins();
Plugins = PluginLoader.LoadAllPlugins("plugins", _serviceProvider);
var safeMode = Configuration.GetValue("SafeMode", false);
if (!safeMode)
Plugins = PluginLoader.LoadAllPlugins(Path.Combine(AppDataPath, "plugins"));
EventEmitter.RaiseInit();
base.Initialize();
}
private List<IPlugin> GetNativePlugins()
private List<IComponent> GetNativePlugins()
{
var iType = typeof(IPlugin);
var iType = typeof(IComponent);
var types = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(s => s.GetTypes())
.Where(p => iType.IsAssignableFrom(p) && !p.IsInterface);
var plugins = new List<IPlugin>();
var plugins = new List<IComponent>();
foreach (var type in types)
{
var instance = (IPlugin)ActivatorUtilities.CreateInstance(_serviceProvider, type)!;
var instance = (IComponent)Activator.CreateInstance(type, this);
plugins.Add(instance);
}
return plugins;
}
@ -175,7 +302,8 @@ public class Capy64 : Game, IGame
EventEmitter.RaiseTick(new()
{
GameTime = gameTime,
TotalTicks = _totalTicks
TotalTicks = _totalTicks,
IsActiveTick = (int)_totalTicks % everyTick == 0,
});
Drawing.End();
@ -188,7 +316,14 @@ public class Capy64 : Game, IGame
protected override void Draw(GameTime gameTime)
{
SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
SpriteBatch.Draw(renderTarget, new(Borders.Left, Borders.Top), null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0);
GraphicsDevice.Clear(BorderColor);
SpriteBatch.DrawRectangle(renderTarget.Bounds.Location.ToVector2() + new Vector2(Borders.Left, Borders.Top),
new Size2(renderTarget.Bounds.Width * Scale, renderTarget.Bounds.Height * Scale), Color.Black,
Math.Min(renderTarget.Bounds.Width, renderTarget.Bounds.Height), 0);
SpriteBatch.Draw(renderTarget, new(Borders.Left, Borders.Top), null, Color.White, 0f, Vector2.Zero, Scale,
SpriteEffects.None, 0);
EventEmitter.RaiseOverlay(new()
{

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
@ -26,9 +26,9 @@
</ItemGroup>
<ItemGroup>
<None Update="Assets\Lua/**">
<Content Include="Assets\Lua\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</Content>
</ItemGroup>
<ItemGroup>
<None Include="..\LICENSE">
@ -37,22 +37,33 @@
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageReference Include="FontStashSharp.MonoGame" Version="1.2.8" />
<PackageReference Include="KeraLua" Version="1.3.3" />
<PackageReference Include="Microsoft.Extensions.Hosting" Version="7.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="FontStashSharp.MonoGame" Version="1.3.6" />
<PackageReference Include="KeraLua" Version="1.4.1" />
<PackageReference Include="Microsoft.Extensions.Configuration" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="8.0.1" />
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="8.0.0" />
<PackageReference Include="MonoGame.Extended.Graphics" Version="3.8.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="System.ComponentModel.Composition" Version="7.0.0" />
</ItemGroup>
<ItemGroup>
<None Update="Assets\bios.lua">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<EditorConfigFiles Remove="C:\Users\Alex\source\repos\Capy64\Capy64\Capy64\.editorconfig" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
<Message Text="Restoring dotnet tools" Importance="High" />
<Exec Command="dotnet tool restore" />
</Target>
<ItemGroup>
<Folder Include="Assets\Lua\" />
</ItemGroup>
<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
<DefineConstants>_WINDOWS</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' ">
<DefineConstants>_LINUX</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' ">
<DefineConstants>_OSX</DefineConstants>
</PropertyGroup>
</Project>

View file

@ -1,15 +0,0 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#

View file

@ -1,67 +1,211 @@
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework.Audio;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Capy64.Core;
public class Audio : IDisposable
{
public const int SampleRate = 48000;
public const AudioChannels Channels = AudioChannels.Mono;
public readonly DynamicSoundEffectInstance Sound;
public enum Waveform
{
Sine,
Square,
Triangle,
Sawtooth,
Noise
}
public const int SampleRate = 24000;
public const int HQSampleRate = 48000;
public const AudioChannels AudioChannel = AudioChannels.Mono;
public const int ChannelsCount = 8;
public readonly DynamicSoundEffectInstance[] Channels = new DynamicSoundEffectInstance[ChannelsCount];
private readonly bool[] freeChannels = new bool[ChannelsCount];
public readonly DynamicSoundEffectInstance HQChannel = new(HQSampleRate, AudioChannel);
private static readonly Random rng = new();
public Audio()
{
Sound = new DynamicSoundEffectInstance(SampleRate, Channels);
}
public TimeSpan Submit(byte[] buffer)
{
Sound.SubmitBuffer(buffer);
return Sound.GetSampleDuration(buffer.Length);
}
public static byte[] GenerateSineWave(double frequency, double time, double volume = 1d)
{
var amplitude = 128 * volume;
var timeStep = 1d / SampleRate;
var buffer = new byte[(int)(SampleRate * time)];
var ctime = 0d;
for (int i = 0; i < buffer.Length; i++)
for (int i = 0; i < ChannelsCount; i++)
{
double angle = (Math.PI * frequency) * ctime;
double factor = 0.5 * (Math.Sin(angle) + 1.0);
buffer[i] = (byte)(amplitude * factor);
ctime += timeStep;
Channels[i] = new DynamicSoundEffectInstance(SampleRate, AudioChannel);
freeChannels[i] = true;
Channels[i].BufferNeeded += Audio_BufferNeeded;
}
HQChannel.BufferNeeded += HQChannel_BufferNeeded;
}
private static void EnqueueAudioNeedEvent(int i, int pending)
{
Capy64.Instance.LuaRuntime.QueueEvent("audio_need", LK =>
{
LK.PushInteger(i);
LK.PushInteger(pending);
return 2;
});
}
private void HQChannel_BufferNeeded(object sender, EventArgs e)
{
var pending = HQChannel.PendingBufferCount;
EnqueueAudioNeedEvent(-1, pending);
}
private void Audio_BufferNeeded(object sender, EventArgs e)
{
for (int i = 0; i < ChannelsCount; i++)
{
if (Channels[i] == sender)
{
freeChannels[i] = true;
var pending = Channels[i].PendingBufferCount;
EnqueueAudioNeedEvent(i, pending);
}
}
}
public int GetChannelId(int inp)
{
if (inp >= 0)
return inp;
if (inp == -1)
return -1;
if (inp == -2)
{
for (int i = 0; i < ChannelsCount; i++)
{
if (freeChannels[i])
return i;
}
}
return -3;
}
public bool TryGetChannel(int id, out DynamicSoundEffectInstance channel, out int resolvedId)
{
resolvedId = GetChannelId(id);
if (resolvedId >= 0)
channel = Channels[resolvedId];
else if (resolvedId == -1)
channel = HQChannel;
else
channel = null;
return channel != null;
}
public TimeSpan Submit(int id, byte[] buffer)
{
if (!TryGetChannel(id, out var channel, out var rId))
return TimeSpan.Zero;
channel.SubmitBuffer(buffer);
freeChannels[rId] = false;
return channel.GetSampleDuration(buffer.Length);
}
public TimeSpan SubmitHQ(byte[] buffer)
{
HQChannel.SubmitBuffer(buffer);
return HQChannel.GetSampleDuration(buffer.Length);
}
public static byte[] GenerateWave(DynamicSoundEffectInstance channel, Waveform form, double frequency, TimeSpan time, float volume = 1f)
{
var size = channel.GetSampleSizeInBytes(time);
var buffer = new byte[size];
var step = 1d / SampleRate;
double x = 0;
for (int i = 0; i < size; i += 2)
{
var value = form switch
{
Waveform.Sine => GetSinePoint(frequency, x),
Waveform.Square => GetSquarePoint(frequency, x),
Waveform.Triangle => GetTrianglePoint(frequency, x),
Waveform.Sawtooth => GetSawtoothPoint(frequency, x),
Waveform.Noise => (rng.NextDouble() * 2) - 1,
_ => throw new NotImplementedException(),
};
value = Math.Clamp(value, -1, 1);
var sample = (short)((value >= 0.0f ? value * short.MaxValue : value * short.MinValue * -1) * volume);
if (!BitConverter.IsLittleEndian)
{
buffer[i] = (byte)(sample >> 8);
buffer[i + 1] = (byte)sample;
}
else
{
buffer[i] = (byte)sample;
buffer[i + 1] = (byte)(sample >> 8);
}
x += step;
}
return buffer;
}
public static byte[] GenerateSquareWave(double frequency, double time, double volume = 1d)
public static double GetSinePoint(double frequency, double x)
{
var amplitude = 128 * volume;
var timeStep = 1d / SampleRate;
return Math.Sin(x * 2 * Math.PI * frequency);
}
var buffer = new byte[(int)(SampleRate * time)];
var ctime = 0d;
for (int i = 0; i < buffer.Length; i++)
private static double GetSquarePoint(double frequency, double x)
{
double v = GetSinePoint(frequency, x);
return v > 0 ? 1 : -1;
}
private static double GetTrianglePoint(double frequency, double x)
{
double v = 0;
for (int k = 1; k <= 25; k++)
{
double angle = (Math.PI * frequency) * ctime;
double factor = Math.Sin(angle);
buffer[i] = (byte)(factor >= 0 ? amplitude : 0);
ctime += timeStep;
v += Math.Pow(-1, k) / Math.Pow((2 * k) - 1, 2)
* Math.Sin(frequency * 2 * Math.PI * ((2 * k) - 1) * x);
}
return buffer;
return -(8 / Math.Pow(Math.PI, 2)) * v;
}
private static double GetSawtoothPoint(double frequency, double x)
{
double v = 0;
for (int k = 1; k <= 50; k++)
{
v += Math.Pow(-1, k) / k * Math.Sin(frequency * 2 * Math.PI * k * x);
}
return -(2 / Math.PI) * v;
}
public void Dispose()
{
GC.SuppressFinalize(this);
Sound.Dispose();
for (int i = 0; i < ChannelsCount; i++)
{
Channels[i]?.Dispose();
}
}
}

View file

@ -1,4 +1,19 @@
using FontStashSharp;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using FontStashSharp;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;
@ -16,7 +31,7 @@ public class Drawing : IDisposable
private Texture2D _whitePixel;
private RenderTarget2D _canvas;
private bool _isDrawing;
private HashSet<Texture2D> _disposeTextures = new();
private readonly HashSet<Texture2D> _disposeTextures = new();
public RenderTarget2D Canvas
{
get => _canvas;
@ -39,7 +54,7 @@ public class Drawing : IDisposable
public Drawing()
{
_fontSystem = new FontSystem();
_fontSystem.AddFont(File.ReadAllBytes(@"Assets/font.ttf"));
_fontSystem.AddFont(File.ReadAllBytes(Path.Combine(Capy64.AssetsPath, "font.ttf")));
}
public void Begin()
@ -139,9 +154,10 @@ public class Drawing : IDisposable
_spriteBatch.DrawPoint(point, color, size);
}
public void DrawCircle(Vector2 pos, int radius, Color color, int thickness = 1)
public void DrawCircle(Vector2 pos, int radius, Color color, int thickness = 1, int sides = -1)
{
_spriteBatch.DrawCircle(pos, radius, radius * 4, color, thickness);
sides = sides < 0 ? radius * 4 : sides;
_spriteBatch.DrawCircle(pos, radius, sides, color, thickness);
}
public void DrawLine(Vector2 start, Vector2 end, Color color, float thickness = 1)
@ -168,6 +184,7 @@ public class Drawing : IDisposable
public void Clear(Color? color = default)
{
Color finalColor = color ?? Color.Black;
Capy64.Instance.BorderColor = finalColor;
_graphicsDevice.Clear(finalColor);
}
@ -184,17 +201,22 @@ public class Drawing : IDisposable
_spriteBatch.Draw(_whitePixel, position3, null, color, rotation, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
}
public void DrawTexture(Texture2D texture, Vector2 pos)
{
_spriteBatch.Draw(texture, pos, null, Color.White, 0f, Vector2.Zero, 1, SpriteEffects.None, 0f);
}
public void DrawBuffer(uint[] buffer, Rectangle rect)
public void DrawBuffer(uint[] buffer, Rectangle rect, Rectangle? source = null, Color? color = null, float rotation = 0f, Vector2? origin = null, Vector2? scale = null, SpriteEffects spriteEffects = 0)
{
var texture = new Texture2D(_graphicsDevice, rect.Width, rect.Height, false, SurfaceFormat.Color);
texture.SetData(buffer);
DrawTexture(texture, new(rect.X, rect.Y));
_spriteBatch.Draw(
texture, // Texture
rect.Location.ToVector2(), // Position
source, // source
color ?? Color.White, // Color
rotation, // Rotation
origin ?? Vector2.Zero, // Origin
scale ?? Vector2.One, // Scale
spriteEffects, // Flip effects
0f // layer depth
);
_disposeTextures.Add(texture);
}

View file

@ -1,9 +1,19 @@
using Capy64.Extensions.Bindings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.Extensions.Bindings;
namespace Capy64.Core;
@ -14,6 +24,11 @@ public class SDL
return SDL2.UTF8_ToManaged(SDL2.Native_SDL_GetClipboardText(), true);
}
public static void SetClipboardText(string contents)
{
SDL2.Native_SDL_SetClipboardText(contents);
}
public static bool HasClipboardText()
{
return SDL2.SDL_HasClipboardText() == 1;

View file

@ -1,4 +1,19 @@
using Capy64.Eventing.Events;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.Eventing.Events;
using Microsoft.Xna.Framework.Input;
using System;
@ -18,6 +33,11 @@ public class EventEmitter
public event EventHandler<KeyEvent> OnKeyUp;
public event EventHandler<CharEvent> OnChar;
// GamePad events
public event EventHandler<GamePadButtonEvent> OnGamePadButton;
public event EventHandler<GamePadTriggerEvent> OnGamePadTrigger;
public event EventHandler<GamePadThumbstickEvent> OnGamePadThumbstick;
// Functional events
public event EventHandler<TickEvent> OnTick;
public event EventHandler OnInit;
@ -85,6 +105,30 @@ public class EventEmitter
}
}
public void RaiseGamePadButton(GamePadButtonEvent ev)
{
if (OnGamePadButton is not null)
{
OnGamePadButton(this, ev);
}
}
public void RaiseGamePadTrigger(GamePadTriggerEvent ev)
{
if (OnGamePadTrigger is not null)
{
OnGamePadTrigger(this, ev);
}
}
public void RaiseGamePadThumbstick(GamePadThumbstickEvent ev)
{
if (OnGamePadThumbstick is not null)
{
OnGamePadThumbstick(this, ev);
}
}
public void RaiseTick(TickEvent ev)
{
if (OnTick is not null)
@ -119,7 +163,8 @@ public class EventEmitter
public void RaiseOverlay(OverlayEvent ev)
{
if(OnOverlay is not null) {
if (OnOverlay is not null)
{
OnOverlay(this, ev);
}
}

View file

@ -1,4 +1,19 @@
using System;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
namespace Capy64.Eventing.Events;

View file

@ -0,0 +1,25 @@
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework.Input;
using System;
namespace Capy64.Eventing.Events;
public class GamePadButtonEvent : EventArgs
{
public Buttons Button { get; set; }
public ButtonState State { get; set; }
}

View file

@ -0,0 +1,25 @@
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework;
using System;
namespace Capy64.Eventing.Events;
public class GamePadThumbstickEvent : EventArgs
{
public int Stick { get; set; }
public Vector2 Value { get; set; }
}

View file

@ -0,0 +1,24 @@
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
namespace Capy64.Eventing.Events;
public class GamePadTriggerEvent : EventArgs
{
public int Trigger { get; set; }
public float Value { get; set; }
}

View file

@ -1,4 +1,19 @@
using Microsoft.Xna.Framework.Input;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework.Input;
using System;
using static Capy64.Eventing.InputManager;

View file

@ -1,4 +1,19 @@
using Microsoft.Xna.Framework;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using static Capy64.Eventing.InputManager;

View file

@ -1,4 +1,19 @@
using Microsoft.Xna.Framework;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework;
using System;
namespace Capy64.Eventing.Events;

View file

@ -1,4 +1,19 @@
using Microsoft.Xna.Framework;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework;
using System;
namespace Capy64.Eventing.Events;

View file

@ -1,5 +1,19 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework;
using System;
namespace Capy64.Eventing.Events;

View file

@ -1,4 +1,19 @@
using Microsoft.Xna.Framework;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework;
using System;
namespace Capy64.Eventing.Events;
@ -7,4 +22,5 @@ public class TickEvent : EventArgs
{
public GameTime GameTime { get; set; }
public ulong TotalTicks { get; set; }
public bool IsActiveTick { get; set; }
}

View file

@ -1,4 +1,19 @@
using Microsoft.Xna.Framework;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
@ -37,7 +52,7 @@ public class InputManager
Ctrl = LCtrl | RCtrl,
}
private static Keys[] IgnoredTextInputKeys =
private static readonly Keys[] IgnoredTextInputKeys =
{
Keys.Enter,
Keys.Back,
@ -59,7 +74,7 @@ public class InputManager
};
public Texture2D Texture { get; set; }
public float WindowScale { get; set; }
public static float WindowScale => Capy64.Instance.Scale;
public const int MouseScrollDelta = 120;
private Point mousePosition;
@ -67,7 +82,7 @@ public class InputManager
private int hMouseScroll;
private Modifiers keyboardMods = 0;
private HashSet<Keys> pressedKeys = new();
private readonly HashSet<Keys> pressedKeys = new();
private readonly Game _game;
private readonly EventEmitter _eventEmitter;
@ -90,6 +105,7 @@ public class InputManager
{
UpdateMouse(Mouse.GetState(), IsActive);
UpdateKeyboard(Keyboard.GetState(), IsActive);
UpdateGamePad(GamePad.GetState(PlayerIndex.One), IsActive);
}
private void UpdateMouse(MouseState state, bool isActive)
@ -97,7 +113,7 @@ public class InputManager
if (!isActive)
return;
var rawPosition = state.Position;
var rawPosition = state.Position - new Point(Capy64.Instance.Borders.Left, Capy64.Instance.Borders.Top);
var pos = new Point((int)(rawPosition.X / WindowScale), (int)(rawPosition.Y / WindowScale)) + new Point(1, 1);
if (pos.X < 1 || pos.Y < 1 || pos.X > Texture.Width || pos.Y > Texture.Height)
@ -288,4 +304,210 @@ public class InputManager
{
return string.Concat(str.Select((x, i) => i > 0 && char.IsUpper(x) ? "_" + x.ToString() : x.ToString())).ToLower();
}
private GamePadState oldGamePadState = new();
private void UpdateGamePad(GamePadState state, bool isActive)
{
if (!isActive)
return;
if (!state.IsConnected)
return;
var ob = oldGamePadState.Buttons;
var b = state.Buttons;
// ABXY
if (ob.A != b.A)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.A,
State = b.A,
});
}
if (ob.B != b.B)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.B,
State = b.B,
});
}
if (ob.X != b.X)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.X,
State = b.X,
});
}
if (ob.Y != b.Y)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.Y,
State = b.Y,
});
}
// Back & Start
if (ob.Back != b.Back)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.Back,
State = b.Back,
});
}
if (ob.Start != b.Start)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.Start,
State = b.Start,
});
}
// Shoulders
if (ob.LeftShoulder != b.LeftShoulder)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.LeftShoulder,
State = b.LeftShoulder,
});
}
if (ob.RightShoulder != b.RightShoulder)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.RightShoulder,
State = b.RightShoulder,
});
}
// Sticks
if (ob.LeftStick != b.LeftStick)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.LeftStick,
State = b.LeftStick,
});
}
if (ob.RightStick != b.RightStick)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.RightStick,
State = b.RightStick,
});
}
// BIG BUTTON
if (ob.BigButton != b.BigButton)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.BigButton,
State = b.BigButton,
});
}
// D-PAD
var od = oldGamePadState.DPad;
var d = state.DPad;
if (od.Left != d.Left)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.DPadLeft,
State = d.Left,
});
}
if (od.Right != d.Right)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.DPadRight,
State = d.Right,
});
}
if (od.Up != d.Up)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.DPadUp,
State = d.Up,
});
}
if (od.Down != d.Down)
{
_eventEmitter.RaiseGamePadButton(new()
{
Button = Buttons.DPadDown,
State = d.Down,
});
}
// triggers
var ot = oldGamePadState.Triggers;
var t = state.Triggers;
if (ot.Left != t.Left)
{
_eventEmitter.RaiseGamePadTrigger(new()
{
Trigger = 1, // left
Value = t.Left,
});
}
if (ot.Right != t.Right)
{
_eventEmitter.RaiseGamePadTrigger(new()
{
Trigger = 2, // right
Value = t.Right,
});
}
// thumbsticks
var os = oldGamePadState.ThumbSticks;
var s = state.ThumbSticks;
if (os.Left != s.Left)
{
_eventEmitter.RaiseGamePadThumbstick(new()
{
Stick = 1, // left
Value = s.Left,
});
}
if (os.Right != s.Right)
{
_eventEmitter.RaiseGamePadThumbstick(new()
{
Stick = 2, // right
Value = s.Right,
});
}
oldGamePadState = state;
}
}

View file

@ -0,0 +1,36 @@
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Runtime.InteropServices;
namespace Capy64.Extensions.Bindings;
public partial class Common
{
public const int SW_HIDE = 0;
public const int SW_SHOW = 5;
[LibraryImport("kernel32.dll")]
public static partial IntPtr GetConsoleWindow();
[LibraryImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static partial bool IsWindowVisible(IntPtr hWnd);
[LibraryImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static partial bool ShowWindow(IntPtr hWnd, int nCmdShow);
}

View file

@ -1,32 +1,59 @@
using System;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Runtime.InteropServices;
namespace Capy64.Extensions.Bindings;
public partial class SDL2
{
private const string SDL = "SDL2.dll";
#if _WINDOWS
private const string LibraryName = "SDL2.dll";
#elif _LINUX
private const string LibraryName = "libSDL2-2.0.so.0";
#elif _OSX
private const string LibraryName = "libSDL2.dylib";
#else
private const string LibraryName = "SDL2";
#endif
[LibraryImport(SDL)]
[LibraryImport(LibraryName)]
[UnmanagedCallConv(CallConvs = new Type[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
internal static partial void SDL_MaximizeWindow(IntPtr window);
[LibraryImport(SDL)]
[LibraryImport(LibraryName)]
[UnmanagedCallConv(CallConvs = new Type[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
internal static partial uint SDL_GetWindowFlags(IntPtr window);
[LibraryImport(SDL, EntryPoint = "SDL_GetClipboardText")]
[LibraryImport(LibraryName, EntryPoint = "SDL_GetClipboardText")]
[UnmanagedCallConv(CallConvs = new Type[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
internal static partial IntPtr Native_SDL_GetClipboardText();
/// <summary>
/// </summary>
/// <returns>0 is false; 1 is true</returns>
[LibraryImport(SDL)]
[LibraryImport(LibraryName)]
[UnmanagedCallConv(CallConvs = new Type[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
internal static partial int SDL_HasClipboardText();
[LibraryImport(SDL)]
[LibraryImport(LibraryName, EntryPoint = "SDL_SetClipboardText", StringMarshalling = StringMarshalling.Utf8)]
[UnmanagedCallConv(CallConvs = new Type[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
internal static partial int Native_SDL_SetClipboardText(string contents);
[LibraryImport(LibraryName)]
[UnmanagedCallConv(CallConvs = new Type[] { typeof(System.Runtime.CompilerServices.CallConvCdecl) })]
internal static partial void SDL_free(IntPtr memblock);
@ -78,7 +105,7 @@ public partial class SDL2
}
char* chars = stackalloc char[len];
int strLen = System.Text.Encoding.UTF8.GetChars((byte*)s, len, chars, len);
string result = new string(chars, 0, strLen);
string result = new(chars, 0, strLen);
#endif
/* Some SDL functions will malloc, we have to free! */

View file

@ -1,4 +1,19 @@
using Capy64.Extensions.Bindings;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.Extensions.Bindings;
using Microsoft.Xna.Framework;
using System;
@ -54,4 +69,19 @@ public static class GameWindowExtensions
{
return window.GetWindowFlags().HasFlag(WindowFlags.SDL_WINDOW_MAXIMIZED);
}
public static void ToggleConsole(this GameWindow _, bool show)
{
var console = Common.GetConsoleWindow();
if (console != IntPtr.Zero)
Common.ShowWindow(console, show ? Common.SW_SHOW : Common.SW_HIDE);
}
public static bool IsConsoleVisible(this GameWindow _)
{
var console = Common.GetConsoleWindow();
if (console != IntPtr.Zero)
return false;
return Common.IsWindowVisible(console);
}
}

View file

@ -1,35 +0,0 @@
using Capy64.API;
using Capy64.Core;
using Capy64.Eventing;
using Capy64.Integrations;
using Capy64.Runtime;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
namespace Capy64;
public interface IGame
{
Capy64 Game { get; }
IList<IPlugin> NativePlugins { get; }
IList<IPlugin> Plugins { get; }
GameWindow Window { get; }
Drawing Drawing { get; }
Audio Audio { get; }
LuaState LuaRuntime { get; set; }
Eventing.EventEmitter EventEmitter { get; }
void ConfigureServices(IServiceProvider serviceProvider);
int Width { get; set; }
int Height { get; set; }
float Scale { get; set; }
void UpdateSize(bool resize = true);
event EventHandler<EventArgs> Exiting;
void Run();
void Exit();
// Integrations
DiscordIntegration Discord { get; }
}

View file

@ -1,43 +1,59 @@
using Capy64.API;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.API;
using DiscordRPC;
using DiscordRPC.Logging;
using DiscordRPC.Message;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Capy64.Integrations;
public class DiscordIntegration : IPlugin
public class DiscordIntegration : IComponent
{
public DiscordRpcClient Client { get; private set; }
public readonly bool Enabled;
private readonly IConfiguration _configuration;
public DiscordIntegration(IConfiguration configuration)
public DiscordIntegration(Capy64 game)
{
_configuration = configuration;
_configuration = game.Configuration;
var discordConfig = _configuration.GetSection("Integrations:Discord");
Client = new(discordConfig["ApplicationId"]);
Enabled = discordConfig.GetValue("Enable", false);
Client.Logger = new ConsoleLogger() { Level = DiscordRPC.Logging.LogLevel.Warning };
Client = new(discordConfig["ApplicationId"])
{
Logger = new ConsoleLogger() { Level = LogLevel.Warning }
};
Client.OnReady += OnReady;
Capy64.Instance.Discord = this;
if (discordConfig.GetValue("Enable", false))
{
if (Enabled)
Client.Initialize();
}
}
#nullable enable
public void SetPresence(string details, string? state = null)
{
if (!Enabled)
return;
Client.SetPresence(new RichPresence()
{
Details = details,

View file

@ -1,4 +1,19 @@
using System;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Reflection;
using System.Runtime.Loader;
@ -6,7 +21,7 @@ namespace Capy64.PluginManager
{
class PluginLoadContext : AssemblyLoadContext
{
private AssemblyDependencyResolver _resolver;
private readonly AssemblyDependencyResolver _resolver;
public PluginLoadContext(string pluginPath)
{

View file

@ -1,5 +1,19 @@
using Capy64.API;
using Microsoft.Extensions.DependencyInjection;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.API;
using System;
using System.Collections.Generic;
using System.IO;
@ -18,21 +32,21 @@ internal class PluginLoader
return loadContext.LoadFromAssemblyName(new AssemblyName(Path.GetFileNameWithoutExtension(path)));
}
public static List<IPlugin> LoadAllPlugins(string pluginsPath, IServiceProvider provider)
public static List<IComponent> LoadAllPlugins(string pluginsPath)
{
if (!Directory.Exists(pluginsPath))
Directory.CreateDirectory(pluginsPath);
var plugins = new List<IPlugin>();
var plugins = new List<IComponent>();
foreach (var fileName in Directory.GetFiles(pluginsPath).Where(q => q.EndsWith(".dll")))
{
var assembly = LoadPlugin(fileName);
foreach (Type type in assembly.GetTypes())
{
if (typeof(IPlugin).IsAssignableFrom(type))
if (typeof(IComponent).IsAssignableFrom(type))
{
IPlugin result = ActivatorUtilities.CreateInstance(provider, type) as IPlugin;
IComponent result = Activator.CreateInstance(type, Capy64.Instance) as IComponent;
plugins.Add(result);
}
}

View file

@ -1,31 +1,18 @@
using Capy64;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using System.IO;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using var game = new Capy64.Capy64();
using IHost host = Host.CreateDefaultBuilder(args)
.ConfigureAppConfiguration((context, c) =>
{
var settingsPath = Path.Combine(Capy64.Capy64.AppDataPath, "settings.json");
if(!Directory.Exists(Capy64.Capy64.AppDataPath))
{
Directory.CreateDirectory(Capy64.Capy64.AppDataPath);
}
if (!File.Exists(settingsPath))
{
File.Copy("Assets/default.json", settingsPath);
}
c.AddJsonFile("Assets/default.json", false);
c.AddJsonFile(settingsPath, false);
})
.ConfigureServices((hostContext, services) =>
{
services.AddSingleton<IGame>(game);
services.AddHostedService<Worker>();
})
.Build();
await host.RunAsync();
game.Run();

View file

@ -1,6 +1,23 @@
namespace Capy64.Runtime;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace Capy64.Runtime;
public class Constants
{
public const int MULTRET = -1;
public const int MINSTACK = 20;
public const int MAXLENNUM = 200;
}

View file

@ -1,18 +1,30 @@
using Capy64.Core;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.Eventing.Events;
using Capy64.Eventing;
using Microsoft.Xna.Framework.Input;
using System;
using System.Linq;
using static Capy64.Eventing.InputManager;
using Capy64.Runtime.Extensions;
namespace Capy64.Runtime;
internal class EventEmitter
{
private Eventing.EventEmitter _eventEmitter;
private LuaState _runtime;
private readonly Eventing.EventEmitter _eventEmitter;
private readonly LuaState _runtime;
private const int rebootDelay = 30;
private int heldReboot = 0;
@ -35,6 +47,10 @@ internal class EventEmitter
_eventEmitter.OnTick += OnTick;
_eventEmitter.OnScreenSizeChange += OnScreenSizeChange;
_eventEmitter.OnGamePadButton += OnGamePadButton;
_eventEmitter.OnGamePadTrigger += OnGamePadTrigger;
_eventEmitter.OnGamePadThumbstick += OnGamePadThumbstick;
}
public void Unregister()
@ -49,6 +65,11 @@ internal class EventEmitter
_eventEmitter.OnChar -= OnChar;
_eventEmitter.OnTick -= OnTick;
_eventEmitter.OnScreenSizeChange -= OnScreenSizeChange;
_eventEmitter.OnGamePadButton -= OnGamePadButton;
_eventEmitter.OnGamePadTrigger -= OnGamePadTrigger;
_eventEmitter.OnGamePadThumbstick -= OnGamePadThumbstick;
}
private void OnTick(object sender, TickEvent e)
@ -158,24 +179,13 @@ internal class EventEmitter
if (e.Key == Keys.C)
_runtime.QueueEvent("interrupt", LK => 0);
}
else if (e.Key == Keys.V)
{
if (SDL.HasClipboardText())
{
var text = SDL.GetClipboardText();
_runtime.QueueEvent("paste", LK => {
LK.PushString(text);
return 1;
});
}
}
}
}
private void OnChar(object sender, CharEvent e)
{
_runtime.QueueEvent("char", LK => {
_runtime.QueueEvent("char", LK =>
{
LK.PushString(e.Character.ToString());
return 1;
@ -189,4 +199,35 @@ internal class EventEmitter
return 0;
});
}
private void OnGamePadButton(object sender, GamePadButtonEvent e)
{
_runtime.QueueEvent("gamepad_button", LK =>
{
LK.PushInteger((int)e.Button);
LK.PushBoolean(e.State == ButtonState.Pressed);
return 2;
});
}
private void OnGamePadTrigger(object sender, GamePadTriggerEvent e)
{
_runtime.QueueEvent("gamepad_trigger", LK =>
{
LK.PushInteger(e.Trigger);
LK.PushNumber(e.Value);
return 2;
});
}
private void OnGamePadThumbstick(object sender, GamePadThumbstickEvent e)
{
_runtime.QueueEvent("gamepad_stick", LK =>
{
LK.PushInteger(e.Stick);
LK.PushNumber(e.Value.X);
LK.PushNumber(e.Value.Y);
return 2;
});
}
}

View file

@ -1,4 +1,19 @@
using KeraLua;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using KeraLua;
namespace Capy64.Runtime.Extensions
{

View file

@ -1,4 +1,19 @@
using System;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Runtime.InteropServices;
namespace Capy64.Runtime.Extensions

View file

@ -1,4 +1,19 @@
using KeraLua;
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using KeraLua;
using System;
using System.Collections;
using System.Linq;
@ -82,17 +97,4 @@ public static class Utils
}
return 1;
}
[Obsolete("This method does not work as intended and requires more research")]
public static void PushManagedObject<T>(this Lua L, T obj)
{
var type = obj.GetType();
var members = type.GetMembers().Where(m => m.MemberType == MemberTypes.Method);
L.CreateTable(0, members.Count());
foreach (var m in members)
{
L.PushCFunction(L => (int)type.InvokeMember(m.Name, BindingFlags.InvokeMethod, null, obj, new object[] { L }));
L.SetField(-2, m.Name);
}
}
}
}

View file

@ -1,223 +0,0 @@
using Capy64.API;
using KeraLua;
using Microsoft.Xna.Framework.Audio;
using System;
using System.Threading.Tasks;
namespace Capy64.Runtime.Libraries;
public class Audio : IPlugin
{
private const int queueLimit = 8;
private static IGame _game;
public Audio(IGame game)
{
_game = game;
_game.EventEmitter.OnClose += OnClose;
}
private static LuaRegister[] AudioLib = new LuaRegister[]
{
new()
{
name = "play",
function = L_Play,
},
new()
{
name = "beep",
function = L_Beep,
},
new()
{
name = "resume",
function = L_Resume,
},
new()
{
name = "pause",
function = L_Pause,
},
new()
{
name = "stop",
function = L_Stop,
},
new()
{
name = "getVolume",
function = L_GetVolume,
},
new()
{
name = "setVolume",
function = L_SetVolume,
},
new()
{
name = "status",
function = L_Status,
},
new(),
};
public void LuaInit(Lua L)
{
L.RequireF("audio", OpenLib, false);
}
private static int OpenLib(IntPtr state)
{
var L = Lua.FromIntPtr(state);
L.NewLib(AudioLib);
return 1;
}
private static async Task DelayEmit(TimeSpan time)
{
var waitTime = time - TimeSpan.FromMilliseconds(1000 / 60);
if (waitTime.TotalMilliseconds < 0)
waitTime = time;
await Task.Delay(waitTime);
_game.LuaRuntime.QueueEvent("audio_end", LK =>
{
LK.PushInteger(_game.Audio.Sound.PendingBufferCount);
return 1;
});
}
private static int L_Play(IntPtr state)
{
var L = Lua.FromIntPtr(state);
byte[] buffer;
if (L.IsString(1))
{
buffer = L.CheckBuffer(1);
}
else
{
L.CheckType(1, LuaType.Table);
var len = L.RawLen(1);
buffer = new byte[len];
for (int i = 1; i <= len; i++)
{
L.GetInteger(1, i);
var value = L.CheckInteger(-1);
buffer[i - 1] = (byte)value;
L.Pop(1);
}
}
if (_game.Audio.Sound.PendingBufferCount > queueLimit)
{
L.PushBoolean(false);
L.PushString("queue is full");
return 2;
}
try
{
var ts = _game.Audio.Submit(buffer);
DelayEmit(ts);
if (_game.Audio.Sound.State != SoundState.Playing)
_game.Audio.Sound.Play();
}
catch (Exception ex)
{
L.Error(ex.Message);
}
return 0;
}
private static int L_Beep(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var freq = L.CheckNumber(1);
var time = L.OptNumber(2, 1);
var volume = L.OptNumber(3, 1);
Math.Clamp(volume, 0, 1);
var buffer = Core.Audio.GenerateSquareWave(freq, time, volume);
try
{
var ts = _game.Audio.Submit(buffer);
DelayEmit(ts);
if (_game.Audio.Sound.State != SoundState.Playing)
_game.Audio.Sound.Play();
}
catch (Exception ex)
{
L.Error(ex.Message);
}
return 0;
}
private static int L_Resume(IntPtr state)
{
_game.Audio.Sound.Resume();
return 0;
}
private static int L_Pause(IntPtr state)
{
_game.Audio.Sound.Pause();
return 0;
}
private static int L_Stop(IntPtr state)
{
_game.Audio.Sound.Stop();
return 0;
}
private static int L_GetVolume(IntPtr state)
{
var L = Lua.FromIntPtr(state);
L.PushNumber(_game.Audio.Sound.Volume);
return 1;
}
private static int L_SetVolume(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var volume = (float)L.CheckNumber(1);
volume = Math.Clamp(volume, 0, 1);
_game.Audio.Sound.Volume = volume;
return 0;
}
private static int L_Status(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var status = _game.Audio.Sound.State switch
{
SoundState.Playing => "playing",
SoundState.Paused => "paused",
SoundState.Stopped => "stopped",
_ => "unknown",
};
L.PushString(status);
return 1;
}
private void OnClose(object sender, EventArgs e)
{
_game.Audio.Sound.Stop(true);
}
}

View file

@ -0,0 +1,312 @@
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.API;
using KeraLua;
using Microsoft.Xna.Framework.Audio;
using System;
using static Capy64.Core.Audio;
namespace Capy64.Runtime.Libraries;
public class AudioLib : IComponent
{
private const int queueLimit = 8;
private static Capy64 _game;
public AudioLib(Capy64 game)
{
_game = game;
_game.EventEmitter.OnClose += OnClose;
}
private static readonly LuaRegister[] Library = new LuaRegister[]
{
new()
{
name = "play",
function = L_Play,
},
new()
{
name = "beep",
function = L_Beep,
},
new()
{
name = "resume",
function = L_Resume,
},
new()
{
name = "pause",
function = L_Pause,
},
new()
{
name = "stop",
function = L_Stop,
},
new()
{
name = "getVolume",
function = L_GetVolume,
},
new()
{
name = "setVolume",
function = L_SetVolume,
},
new()
{
name = "status",
function = L_Status,
},
new(),
};
public void LuaInit(Lua L)
{
L.RequireF("audio", OpenLib, false);
}
private static int OpenLib(IntPtr state)
{
var L = Lua.FromIntPtr(state);
L.NewLib(Library);
return 1;
}
// Convert 8bit PCM to 16bit PCM
private static void PCMTo16bit(Span<byte> buffer, int i, byte value)
{
var value16bit = value / sbyte.MaxValue * short.MaxValue;
buffer[2 * i - 2] = (byte)(value16bit & 0xff);
buffer[2 * i - 1] = (byte)(value16bit >> 8);
}
private static int L_Play(IntPtr state)
{
var L = Lua.FromIntPtr(state);
byte[] buffer;
if (L.IsString(1))
{
var inputBuffer = L.CheckBuffer(1);
buffer = new byte[inputBuffer.Length * 2];
var span = new Span<byte>(buffer);
for (int i = 1; i < inputBuffer.Length; i++)
{
PCMTo16bit(span, i, inputBuffer[i]);
}
}
else
{
L.CheckType(1, LuaType.Table);
var len = L.RawLen(1);
buffer = new byte[len * 2];
var span = new Span<byte>(buffer);
for (int i = 1; i <= len; i++)
{
L.GetInteger(1, i);
PCMTo16bit(span, i, (byte)L.CheckNumber(-1));
L.Pop(1);
}
}
if (_game.Audio.HQChannel.PendingBufferCount > queueLimit)
{
L.PushBoolean(false);
L.PushString("queue is full");
return 2;
}
try
{
var ts = _game.Audio.SubmitHQ(buffer);
if (_game.Audio.HQChannel.State != SoundState.Playing)
_game.Audio.HQChannel.Play();
}
catch (Exception ex)
{
L.Error(ex.Message);
}
var playTime = _game.Audio.HQChannel.GetSampleDuration(buffer.Length);
L.PushBoolean(true);
L.PushNumber(playTime.TotalSeconds);
return 2;
}
private static int L_Beep(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var freq = L.OptNumber(1, 440);
var time = L.OptNumber(2, 1);
var timespan = TimeSpan.FromSeconds(time);
var volume = (float)L.OptNumber(3, 1);
volume = Math.Clamp(volume, 0, 1);
var form = L.CheckOption(4, "sine", new string[]
{
"sine",
"square",
"triangle",
"sawtooth",
"noise",
null,
});
var id = (int)L.OptInteger(5, -2);
if (!_game.Audio.TryGetChannel(id, out var channel, out var rid))
{
L.PushBoolean(false);
return 1;
}
var buffer = GenerateWave(channel, (Waveform)form, freq, timespan, volume);
try
{
var ts = _game.Audio.Submit(rid, buffer);
if (channel.State != SoundState.Playing)
channel.Play();
L.PushBoolean(true);
}
catch (Exception ex)
{
L.Error(ex.Message);
}
return 1;
}
private static int L_Resume(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var id = (int)L.CheckInteger(1);
if (!_game.Audio.TryGetChannel(id, out var channel, out var rid))
{
L.ArgumentError(1, "channel id not found");
return 0;
}
channel.Resume();
return 0;
}
private static int L_Pause(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var id = (int)L.CheckInteger(1);
if (!_game.Audio.TryGetChannel(id, out var channel, out var rid))
{
L.ArgumentError(1, "channel id not found");
return 0;
}
channel.Pause();
return 0;
}
private static int L_Stop(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var id = (int)L.CheckInteger(1);
if (!_game.Audio.TryGetChannel(id, out var channel, out var rid))
{
L.ArgumentError(1, "channel id not found");
return 0;
}
channel.Stop();
return 0;
}
private static int L_GetVolume(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var id = (int)L.CheckInteger(1);
if (!_game.Audio.TryGetChannel(id, out var channel, out var rid))
{
L.ArgumentError(1, "channel id not found");
return 0;
}
L.PushNumber(channel.Volume);
return 1;
}
private static int L_SetVolume(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var id = (int)L.CheckInteger(1);
if (!_game.Audio.TryGetChannel(id, out var channel, out var rid))
{
L.ArgumentError(1, "channel id not found");
return 0;
}
var volume = (float)L.CheckNumber(2);
volume = Math.Clamp(volume, 0, 1);
channel.Volume = volume;
return 0;
}
private static int L_Status(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var id = (int)L.CheckInteger(1);
if (!_game.Audio.TryGetChannel(id, out var channel, out var rid))
{
L.ArgumentError(1, "channel id not found");
return 0;
}
var status = channel.State switch
{
SoundState.Playing => "playing",
SoundState.Paused => "paused",
SoundState.Stopped => "stopped",
_ => "unknown",
};
L.PushString(status);
return 1;
}
private void OnClose(object sender, EventArgs e)
{
foreach (var channel in _game.Audio.Channels)
{
channel.Stop();
}
}
}

View file

@ -1,116 +0,0 @@
using Capy64.API;
using KeraLua;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Capy64.Runtime.Libraries;
public class Event : IPlugin
{
private static IGame _game;
public Event(IGame game)
{
_game = game;
}
private static LuaRegister[] EventLib = new LuaRegister[]
{
new()
{
name = "pull",
function = L_Pull,
},
new()
{
name = "pullRaw",
function = L_PullRaw
},
new()
{
name = "push",
function = L_Push,
},
new(),
};
public void LuaInit(Lua L)
{
L.RequireF("event", OpenLib, false);
}
private static int OpenLib(IntPtr state)
{
var L = Lua.FromIntPtr(state);
L.NewLib(EventLib);
return 1;
}
private static int LK_Pull(IntPtr state, int status, IntPtr ctx)
{
var L = Lua.FromIntPtr(state);
if (L.ToString(1) == "interrupt")
{
L.Error("interrupt");
}
var nargs = L.GetTop();
return nargs;
}
private static int L_Pull(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var nargs = L.GetTop();
for (int i = 1; i <= nargs; i++)
{
L.CheckString(i);
}
L.YieldK(nargs, 0, LK_Pull);
return 0;
}
private static int L_PullRaw(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var nargs = L.GetTop();
for (int i = 1; i <= nargs; i++)
{
L.CheckString(i);
}
L.Yield(nargs);
return 0;
}
private static int L_Push(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var eventName = L.CheckString(1);
var nargs = L.GetTop();
var parsState = L.NewThread();
L.Pop(1);
L.XMove(parsState, nargs - 1);
_game.LuaRuntime.QueueEvent(eventName, LK =>
{
var nargs = parsState.GetTop();
parsState.XMove(LK, nargs);
return nargs;
});
return 0;
}
}

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