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Include runtime on publish.
Bugfix hello.lua too slow. Bump to version 1.1.0-beta.
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3 changed files with 4 additions and 4 deletions
4
.github/workflows/publish.yml
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4
.github/workflows/publish.yml
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@ -33,7 +33,7 @@ jobs:
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run: dotnet test --no-build --verbosity normal
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- name: Publish for Windows x64
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run: dotnet publish Capy64/Capy64.csproj -c Release --no-self-contained -a x64 --os win -p:PublishSingleFile=true -o capy64-windows-x64
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run: dotnet publish Capy64/Capy64.csproj -c Release -a x64 --os win -p:PublishReadyToRun=false -p:PublishSingleFile=true -p:TieredCompilation=false -o capy64-windows-x64 --self-contained
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- name: Upload Windows x64 artifact
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uses: actions/upload-artifact@v3.1.2
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@ -64,7 +64,7 @@ jobs:
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run: dotnet test --no-build --verbosity normal
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- name: Publish for Linux x64
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run: dotnet publish Capy64/Capy64.csproj -c Release --no-self-contained -a x64 --os linux -p:PublishSingleFile=true -o capy64-linux-x64
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run: dotnet publish Capy64/Capy64.csproj -c Release -a x64 --os linux -p:PublishReadyToRun=false -p:PublishSingleFile=true -p:TieredCompilation=false -o capy64-linux-x64 --self-contained
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- name: Upload Linux x64 artifact
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uses: actions/upload-artifact@v3.1.2
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@ -14,4 +14,4 @@ end
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local color = colors[math.random(1, #colors)]
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term.setForeground(color)
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slowPrint("Hello, World!", 50)
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slowPrint("Hello, World!", 0.05)
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@ -43,7 +43,7 @@ public enum EngineMode
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public class Capy64 : Game, IGame
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{
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public const string Version = "1.0.0-beta";
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public const string Version = "1.1.0-beta";
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public static class DefaultParameters
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{
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