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Increased audio channels from 5 to 8
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@ -32,7 +32,7 @@ public class Audio : IDisposable
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public const int SampleRate = 16000;
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public const int SampleRate = 16000;
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public const int HQSampleRate = 48000;
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public const int HQSampleRate = 48000;
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public const AudioChannels AudioChannel = AudioChannels.Mono;
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public const AudioChannels AudioChannel = AudioChannels.Mono;
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public const int ChannelsCount = 5;
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public const int ChannelsCount = 8;
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public readonly DynamicSoundEffectInstance[] Channels = new DynamicSoundEffectInstance[ChannelsCount];
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public readonly DynamicSoundEffectInstance[] Channels = new DynamicSoundEffectInstance[ChannelsCount];
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private bool[] freeChannels = new bool[ChannelsCount];
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private bool[] freeChannels = new bool[ChannelsCount];
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