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* Move PosterWithAudio to FFMpegCore
* Reduce windows only tests
* Update Directory.Build.props
* Create .editorconfig
* More cleanup
* Enable implicit usings
* Remove unused method
* Apply dotnet format
* Fix unused variable in AudioGateArgument
* Fix boolean conditions in AudioGateArgument
* Merge boolean conditions into pattern
* Use target-typed new
* Add linting to CI
* Add CUDA to HardwareAccelerationDevice enum
* Increase timeout for Video_Join_Image_Sequence
* Adjust Video_Join_Image_Sequence timeout
* Fix expected seconds in Video_Join_Image_Sequence
* Increase timeout for Video_TranscodeToMemory due to macos agents
Former-commit-id: f9f7161686
19 lines
490 B
C#
19 lines
490 B
C#
using FFMpegCore.Enums;
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namespace FFMpegCore.Arguments
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{
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/// <summary>
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/// Represents parameter of audio codec and it's quality
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/// </summary>
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public class AudioBitrateArgument : IArgument
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{
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public readonly int Bitrate;
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public AudioBitrateArgument(AudioQuality value) : this((int)value) { }
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public AudioBitrateArgument(int bitrate)
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{
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Bitrate = bitrate;
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}
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public string Text => $"-b:a {Bitrate}k";
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}
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}
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