FFMpegCore/FFMpegCore/FFMpeg/Arguments/AudioGateArgument.cs
Malte Rosenbjerg 693acabac4 Cleanup after splitting into two packages (#386)
* Move PosterWithAudio to FFMpegCore

* Reduce windows only tests

* Update Directory.Build.props

* Create .editorconfig

* More cleanup

* Enable implicit usings

* Remove unused method

* Apply dotnet format

* Fix unused variable in AudioGateArgument

* Fix boolean conditions in AudioGateArgument

* Merge boolean conditions into pattern

* Use target-typed new

* Add linting to CI

* Add CUDA to HardwareAccelerationDevice enum

* Increase timeout for Video_Join_Image_Sequence

* Adjust Video_Join_Image_Sequence timeout

* Fix expected seconds in Video_Join_Image_Sequence

* Increase timeout for Video_TranscodeToMemory due to macos agents

Former-commit-id: f9f7161686
2023-02-02 21:19:45 +01:00

98 lines
5.5 KiB
C#

using System.Globalization;
namespace FFMpegCore.Arguments
{
public class AudioGateArgument : IAudioFilterArgument
{
private readonly Dictionary<string, string> _arguments = new();
/// <summary>
/// Audio Gate. <see href="https://ffmpeg.org/ffmpeg-filters.html#agate"/>
/// </summary>
/// <param name="levelIn">Set input level before filtering. Default is 1. Allowed range is from 0.015625 to 64.</param>
/// <param name="mode">Set the mode of operation. Can be upward or downward. Default is downward. If set to upward mode, higher parts of signal will be amplified, expanding dynamic range in upward direction. Otherwise, in case of downward lower parts of signal will be reduced.</param>
/// <param name="range">Set the level of gain reduction when the signal is below the threshold. Default is 0.06125. Allowed range is from 0 to 1. Setting this to 0 disables reduction and then filter behaves like expander.</param>
/// <param name="threshold">If a signal rises above this level the gain reduction is released. Default is 0.125. Allowed range is from 0 to 1.</param>
/// <param name="ratio">Set a ratio by which the signal is reduced. Default is 2. Allowed range is from 1 to 9000.</param>
/// <param name="attack">Amount of milliseconds the signal has to rise above the threshold before gain reduction stops. Default is 20 milliseconds. Allowed range is from 0.01 to 9000.</param>
/// <param name="release">Amount of milliseconds the signal has to fall below the threshold before the reduction is increased again. Default is 250 milliseconds. Allowed range is from 0.01 to 9000.</param>
/// <param name="makeup">Set amount of amplification of signal after processing. Default is 1. Allowed range is from 1 to 64.</param>
/// <param name="knee">Curve the sharp knee around the threshold to enter gain reduction more softly. Default is 2.828427125. Allowed range is from 1 to 8.</param>
/// <param name="detection">Choose if exact signal should be taken for detection or an RMS like one. Default is rms. Can be peak or rms.</param>
/// <param name="link">Choose if the average level between all channels or the louder channel affects the reduction. Default is average. Can be average or maximum.</param>
public AudioGateArgument(double levelIn = 1, string mode = "downward", double range = 0.06125, double threshold = 0.125, int ratio = 2,
double attack = 20, double release = 250, int makeup = 1, double knee = 2.828427125, string detection = "rms", string link = "average")
{
if (levelIn is < 0.015625 or > 64)
{
throw new ArgumentOutOfRangeException(nameof(levelIn), "Level in must be between 0.015625 to 64");
}
if (mode != "upward" && mode != "downward")
{
throw new ArgumentOutOfRangeException(nameof(mode), "Mode must be either upward or downward");
}
if (range is <= 0 or > 1)
{
throw new ArgumentOutOfRangeException(nameof(range));
}
if (threshold is < 0 or > 1)
{
throw new ArgumentOutOfRangeException(nameof(threshold), "Threshold must be between 0 and 1");
}
if (ratio is < 1 or > 9000)
{
throw new ArgumentOutOfRangeException(nameof(ratio), "Ratio must be between 1 and 9000");
}
if (attack is < 0.01 or > 9000)
{
throw new ArgumentOutOfRangeException(nameof(attack), "Attack must be between 0.01 and 9000");
}
if (release is < 0.01 or > 9000)
{
throw new ArgumentOutOfRangeException(nameof(release), "Release must be between 0.01 and 9000");
}
if (makeup is < 1 or > 64)
{
throw new ArgumentOutOfRangeException(nameof(makeup), "Makeup Gain must be between 1 and 64");
}
if (knee is < 1 or > 64)
{
throw new ArgumentOutOfRangeException(nameof(makeup), "Knee must be between 1 and 8");
}
if (detection != "peak" && detection != "rms")
{
throw new ArgumentOutOfRangeException(nameof(detection), "Detection must be either peak or rms");
}
if (link != "average" && link != "maximum")
{
throw new ArgumentOutOfRangeException(nameof(link), "Link must be either average or maximum");
}
_arguments.Add("level_in", levelIn.ToString("0.00", CultureInfo.InvariantCulture));
_arguments.Add("mode", mode);
_arguments.Add("range", range.ToString("0.00", CultureInfo.InvariantCulture));
_arguments.Add("threshold", threshold.ToString("0.00", CultureInfo.InvariantCulture));
_arguments.Add("ratio", ratio.ToString());
_arguments.Add("attack", attack.ToString("0.00", CultureInfo.InvariantCulture));
_arguments.Add("release", release.ToString("0.00", CultureInfo.InvariantCulture));
_arguments.Add("makeup", makeup.ToString());
_arguments.Add("knee", knee.ToString("0.00", CultureInfo.InvariantCulture));
_arguments.Add("detection", detection);
_arguments.Add("link", link);
}
public string Key { get; } = "agate";
public string Value => string.Join(":", _arguments.Select(pair => $"{pair.Key}={pair.Value}"));
}
}