FFMpegCore/FFMpegCore/FFMpeg/Arguments/AudioCodecArgument.cs
Malte Rosenbjerg 693acabac4 Cleanup after splitting into two packages (#386)
* Move PosterWithAudio to FFMpegCore

* Reduce windows only tests

* Update Directory.Build.props

* Create .editorconfig

* More cleanup

* Enable implicit usings

* Remove unused method

* Apply dotnet format

* Fix unused variable in AudioGateArgument

* Fix boolean conditions in AudioGateArgument

* Merge boolean conditions into pattern

* Use target-typed new

* Add linting to CI

* Add CUDA to HardwareAccelerationDevice enum

* Increase timeout for Video_Join_Image_Sequence

* Adjust Video_Join_Image_Sequence timeout

* Fix expected seconds in Video_Join_Image_Sequence

* Increase timeout for Video_TranscodeToMemory due to macos agents

Former-commit-id: f9f7161686
2023-02-02 21:19:45 +01:00

30 lines
811 B
C#

using FFMpegCore.Enums;
using FFMpegCore.Exceptions;
namespace FFMpegCore.Arguments
{
/// <summary>
/// Represents parameter of audio codec and it's quality
/// </summary>
public class AudioCodecArgument : IArgument
{
public readonly string AudioCodec;
public AudioCodecArgument(Codec audioCodec)
{
if (audioCodec.Type != CodecType.Audio)
{
throw new FFMpegException(FFMpegExceptionType.Operation, $"Codec \"{audioCodec.Name}\" is not an audio codec");
}
AudioCodec = audioCodec.Name;
}
public AudioCodecArgument(string audioCodec)
{
AudioCodec = audioCodec;
}
public string Text => $"-c:a {AudioCodec.ToString().ToLowerInvariant()}";
}
}