using FFMpegCore.Enums; namespace FFMpegCore.Arguments { /// /// Transpose argument. /// 0 = 90CounterCLockwise and Vertical Flip (default) /// 1 = 90Clockwise /// 2 = 90CounterClockwise /// 3 = 90Clockwise and Vertical Flip /// public class TransposeArgument : IArgument { public readonly Transposition Transposition; public TransposeArgument(Transposition transposition) { Transposition = transposition; } public string Text => $"-vf \"transpose={(int)Transposition}\""; } }