using FFMpegCore.Enums; namespace FFMpegCore.Arguments { /// /// Transpose argument. /// 0 = 90CounterCLockwise and Vertical Flip (default) /// 1 = 90Clockwise /// 2 = 90CounterClockwise /// 3 = 90Clockwise and Vertical Flip /// public class TransposeArgument : IVideoFilterArgument { public readonly Transposition Transposition; public TransposeArgument(Transposition transposition) { Transposition = transposition; } public string Key { get; } = "transpose"; public string Value => ((int)Transposition).ToString(); } }