using FFMpegCore.Enums; namespace FFMpegCore.Arguments; public class HardwareAccelerationArgument : IArgument { public HardwareAccelerationArgument(HardwareAccelerationDevice hardwareAccelerationDevice) { HardwareAccelerationDevice = hardwareAccelerationDevice; } public HardwareAccelerationDevice HardwareAccelerationDevice { get; } public string Text => $"-hwaccel {HardwareAccelerationDevice.ToString().ToLower()}"; }