using FFMpegCore.Enums; namespace FFMpegCore.Arguments { /// /// Represents parameter of copy parameter /// Defines if channel (audio, video or both) should be copied to output file /// public class CopyArgument : IArgument { public readonly Channel Channel; public CopyArgument(Channel channel = Channel.Both) { Channel = channel; } public string Text => Channel switch { Channel.Both => "-c:a copy -c:v copy", _ => $"-c{Channel.StreamType()} copy" }; } }