using FFMpegCore.Enums; namespace FFMpegCore.Arguments { public class HardwareAccelerationArgument : IArgument { public HardwareAccelerationDevice HardwareAccelerationDevice { get; } public HardwareAccelerationArgument(HardwareAccelerationDevice hardwareAccelerationDevice) { HardwareAccelerationDevice = hardwareAccelerationDevice; } public string Text => $"-hwaccel {HardwareAccelerationDevice.ToString().ToLower()}"; } }