From 16d2c8a6ff1dfe40d41a2f28f11cd77d5b409665 Mon Sep 17 00:00:00 2001 From: Malte Rosenbjerg Date: Mon, 15 Mar 2021 18:49:20 +0100 Subject: [PATCH 1/2] Update README.md Former-commit-id: eba1dac0b975328bb5dc13e61eebf211d30f0278 --- README.md | 52 +++++++++++++++++++++++++++++----------------------- 1 file changed, 29 insertions(+), 23 deletions(-) diff --git a/README.md b/README.md index e4abc3e..89b8f35 100644 --- a/README.md +++ b/README.md @@ -22,11 +22,11 @@ A .NET Standard FFMpeg/FFProbe wrapper for easily integrating media analysis and FFProbe is used to gather media information: ```csharp -var mediaInfo = FFProbe.Analyse(inputFile); +var mediaInfo = FFProbe.Analyse(inputPath); ``` or ```csharp -var mediaInfo = await FFProbe.AnalyseAsync(inputFile); +var mediaInfo = await FFProbe.AnalyseAsync(inputPath); ``` @@ -43,20 +43,19 @@ FFMpegArguments .WithConstantRateFactor(21) .WithAudioCodec(AudioCodec.Aac) .WithVariableBitrate(4) - .WithFastStart() - .Scale(VideoSize.Hd)) + .WithVideoFilters(filterOptions => filterOptions + .Scale(VideoSize.Hd)) + .WithFastStart()) .ProcessSynchronously(); ``` Easily capture screens from your videos: ```csharp -var mediaFileAnalysis = FFProbe.Analyse(inputPath); - // process the snapshot in-memory and use the Bitmap directly -var bitmap = FFMpeg.Snapshot(mediaFileAnalysis, new Size(200, 400), TimeSpan.FromMinutes(1)); +var bitmap = FFMpeg.Snapshot(inputPath, new Size(200, 400), TimeSpan.FromMinutes(1)); // or persists the image on the drive -FFMpeg.Snapshot(mediaFileAnalysis, outputPath, new Size(200, 400), TimeSpan.FromMinutes(1)) +FFMpeg.Snapshot(inputPath, outputPath, new Size(200, 400), TimeSpan.FromMinutes(1)); ``` Convert to and/or from streams @@ -89,25 +88,25 @@ FFMpeg.JoinImageSequence(@"..\joined_video.mp4", frameRate: 1, Mute videos: ```csharp -FFMpeg.Mute(inputFilePath, outputFilePath); +FFMpeg.Mute(inputPath, outputPath); ``` Save audio track from video: ```csharp -FFMpeg.ExtractAudio(inputVideoFilePath, outputAudioFilePath); +FFMpeg.ExtractAudio(inputPath, outputPath); ``` Add or replace audio track on video: ```csharp -FFMpeg.ReplaceAudio(inputVideoFilePath, inputAudioFilePath, outputVideoFilePath); +FFMpeg.ReplaceAudio(inputPath, inputAudioPath, outputPath); ``` Add poster image to audio file (good for youtube videos): ```csharp -FFMpeg.PosterWithAudio(inputImageFilePath, inputAudioFilePath, outputVideoFilePath); +FFMpeg.PosterWithAudio(inputPath, inputAudioPath, outputPath); // or -var image = Image.FromFile(inputImageFile); -image.AddAudio(inputAudioFilePath, outputVideoFilePath); +var image = Image.FromFile(inputImagePath); +image.AddAudio(inputAudioPath, outputPath); ``` Other available arguments could be found in `FFMpegCore.Arguments` namespace. @@ -135,10 +134,11 @@ var videoFramesSource = new RawVideoPipeSource(CreateFrames(64)) //pass IEnumera { FrameRate = 30 //set source frame rate }; -FFMpegArguments - .FromPipeInput(videoFramesSource, ) - .OutputToFile("temporary.mp4", false, ) - .ProcessSynchronously(); +await FFMpegArguments + .FromPipeInput(videoFramesSource) + .OutputToFile(outputPath, false, options => options + .WithVideoCodec(VideoCodec.LibVpx)) + .ProcessAsynchronously(); ``` if you want to use `System.Drawing.Bitmap` as `IVideoFrame`, there is a `BitmapVideoFrameWrapper` wrapper class. @@ -179,13 +179,19 @@ If these folders are not defined, it will try to find the binaries in `/root/(ff #### Option 1 -The default value (`\\FFMPEG\\bin`) can be overwritten via the `FFMpegOptions` class: +The default value of an empty string (expecting ffmpeg to be found through PATH) can be overwritten via the `FFOptions` class: ```c# -public Startup() -{ - GlobalFFOptions.Configure(new FFOptions { BinaryFolder = "./bin", TemporaryFilesFolder = "/tmp" }); -} +// setting global options +GlobalFFOptions.Configure(new FFOptions { BinaryFolder = "./bin", TemporaryFilesFolder = "/tmp" }); +// or +GlobalFFOptions.Configure(options => options.BinaryFolder = "./bin"); + +// or individual, per-run options +await FFMpegArguments + .FromFileInput(inputPath) + .OutputToFile(outputPath) + .ProcessAsynchronously(true, new FFOptions { BinaryFolder = "./bin", TemporaryFilesFolder = "/tmp" }); ``` #### Option 2 From 5fd475210d687c55df47fb0503e91eecbfdfb9db Mon Sep 17 00:00:00 2001 From: Malte Rosenbjerg Date: Mon, 15 Mar 2021 18:49:31 +0100 Subject: [PATCH 2/2] Update README.md Former-commit-id: d44863747a57ba871105e1d1976cd99201c8e0d8 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 89b8f35..9dce345 100644 --- a/README.md +++ b/README.md @@ -223,6 +223,6 @@ The root and temp directory for the ffmpeg binaries can be configured via the `f ### License -Copyright © 2020 +Copyright © 2021 Released under [MIT license](https://github.com/rosenbjerg/FFMpegCore/blob/master/LICENSE)