Capy64/Capy64/Program.cs

46 lines
No EOL
1.6 KiB
C#

// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using System.IO;
using var game = new Capy64.Capy64();
using IHost host = Host.CreateDefaultBuilder(args)
.ConfigureAppConfiguration((context, c) =>
{
var settingsPath = Path.Combine(Capy64.Capy64.AppDataPath, "settings.json");
if(!Directory.Exists(Capy64.Capy64.AppDataPath))
{
Directory.CreateDirectory(Capy64.Capy64.AppDataPath);
}
if (!File.Exists(settingsPath))
{
File.Copy("Assets/default.json", settingsPath);
}
c.AddJsonFile("Assets/default.json", false);
c.AddJsonFile(settingsPath, false);
})
.ConfigureServices((hostContext, services) =>
{
services.AddSingleton<IGame>(game);
services.AddHostedService<Worker>();
})
.Build();
await host.RunAsync();