mirror of
https://github.com/Ale32bit/Capy64.git
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143 lines
3.2 KiB
C#
143 lines
3.2 KiB
C#
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
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// Copyright 2023 Alessandro "AlexDevs" Proto
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//
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// Licensed under the Apache License, Version 2.0 (the "License").
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using Capy64.API;
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using KeraLua;
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using System;
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namespace Capy64.Runtime.Libraries;
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public class Event : IComponent
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{
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private const int MaxPushQueue = 64;
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private static int PushQueue = 0;
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private static Lua UserQueue;
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private static IGame _game;
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public Event(IGame game)
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{
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_game = game;
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}
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private static LuaRegister[] EventLib = new LuaRegister[]
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{
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new()
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{
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name = "pull",
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function = L_Pull,
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},
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new()
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{
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name = "pullRaw",
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function = L_PullRaw
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},
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new()
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{
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name = "push",
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function = L_Push,
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},
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new(),
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};
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public void LuaInit(Lua L)
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{
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PushQueue = 0;
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UserQueue = _game.LuaRuntime.Parent.NewThread();
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L.RequireF("event", OpenLib, false);
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}
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private static int OpenLib(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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L.NewLib(EventLib);
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return 1;
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}
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private static int LK_Pull(IntPtr state, int status, IntPtr ctx)
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{
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var L = Lua.FromIntPtr(state);
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if (L.ToString(1) == "interrupt")
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{
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L.Error("interrupt");
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}
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var nargs = L.GetTop();
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return nargs;
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}
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public static int L_Pull(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var nargs = L.GetTop();
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for (int i = 1; i <= nargs; i++)
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{
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L.CheckString(i);
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}
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L.YieldK(nargs, 0, LK_Pull);
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return 0;
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}
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private static int L_PullRaw(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var nargs = L.GetTop();
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for (int i = 1; i <= nargs; i++)
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{
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L.CheckString(i);
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}
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L.Yield(nargs);
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return 0;
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}
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private static int L_Push(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var eventName = L.CheckString(1);
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if (PushQueue >= MaxPushQueue)
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L.Error("maximum event queue exceeded");
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PushQueue++;
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var nargs = L.GetTop();
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var parsState = UserQueue.NewThread();
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L.XMove(parsState, nargs - 1);
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_game.LuaRuntime.QueueEvent(eventName, LK =>
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{
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PushQueue--;
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var parsState = UserQueue.ToThread(-1);
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var nargs = parsState.GetTop();
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parsState.XMove(LK, nargs);
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parsState.Close();
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UserQueue.Pop(1);
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return nargs;
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});
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return 0;
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}
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}
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