Capy64/Capy64/Runtime/Libraries/TimerLib.cs
Alessandro Proto 97161f0c85 Timers now use seconds instead of ms.
Append "Lib" to all libraries class names.
2023-04-19 22:06:14 +02:00

160 lines
3.7 KiB
C#

// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.API;
using Capy64.Runtime.Objects;
using KeraLua;
using System;
using System.Collections.Concurrent;
namespace Capy64.Runtime.Libraries;
class TimerLib : IComponent
{
public class Timer
{
public int RemainingTicks = 0;
public TaskMeta.RuntimeTask? Task;
}
private readonly LuaRegister[] Library = new LuaRegister[]
{
new()
{
name = "start",
function = L_StartTimer,
},
new()
{
name = "delay",
function = L_Delay,
},
new()
{
name = "now",
function = L_Now
},
new(),
};
private static IGame _game;
private static uint _timerId = 0;
private static readonly ConcurrentDictionary<uint, Timer> timers = new();
public TimerLib(IGame game)
{
_game = game;
_game.EventEmitter.OnTick += OnTick;
}
private void OnTick(object sender, Eventing.Events.TickEvent e)
{
if (e.IsActiveTick)
{
foreach (var t in timers)
{
var timer = t.Value;
timer.RemainingTicks--;
if (timer.RemainingTicks <= 0)
{
if (timer.Task == null)
{
_game.LuaRuntime.QueueEvent("timer", lk =>
{
lk.PushInteger(t.Key);
return 1;
});
}
else
{
timer.Task.Fulfill(lk =>
{
lk.PushInteger(t.Key);
});
}
timers.TryRemove(t.Key, out _);
}
}
}
}
public void LuaInit(Lua state)
{
_timerId = 0;
timers.Clear();
state.RequireF("timer", Open, false);
}
private int Open(IntPtr state)
{
var l = Lua.FromIntPtr(state);
l.NewLib(Library);
return 1;
}
private static int L_StartTimer(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var delay = L.CheckNumber(1);
var timerId = _timerId++;
timers[timerId] = new Timer
{
RemainingTicks = (int)(delay * Capy64.Instance.TickRate)
};
L.PushInteger(timerId);
return 1;
}
private static int L_Delay(IntPtr state)
{
var L = Lua.FromIntPtr(state);
var delay = L.CheckNumber(1);
var task = TaskMeta.Push(L, "timer");
var timerId = _timerId++;
timers[timerId] = new Timer
{
RemainingTicks = (int)(delay * Capy64.Instance.TickRate),
Task = task,
};
return 1;
}
private static int L_Now(IntPtr state)
{
var now = DateTimeOffset.UtcNow;
var L = Lua.FromIntPtr(state);
L.PushInteger(now.ToUnixTimeMilliseconds());
return 1;
}
}