mirror of
https://github.com/Ale32bit/Capy64.git
synced 2025-12-14 10:05:44 +00:00
471 lines
11 KiB
C#
471 lines
11 KiB
C#
using Capy64.API;
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using Capy64.Runtime.Objects;
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using KeraLua;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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namespace Capy64.Runtime.Libraries;
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public class GPU : IPlugin
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{
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private static IGame _game;
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public GPU(IGame game)
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{
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_game = game;
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}
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private LuaRegister[] gpuLib = new LuaRegister[] {
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new()
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{
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name = "getSize",
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function = L_GetSize,
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},
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new()
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{
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name = "setSize",
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function = L_SetSize,
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},
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new()
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{
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name = "getScale",
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function = L_GetScale,
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},
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new()
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{
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name = "setScale",
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function = L_SetScale,
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},
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new()
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{
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name = "getPixel",
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function = L_GetPixel,
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},
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new()
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{
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name = "plot",
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function = L_Plot,
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},
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new()
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{
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name = "plots",
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function = L_Plots,
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},
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new()
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{
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name = "drawPoint",
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function = L_DrawPoint,
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},
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new()
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{
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name = "drawCircle",
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function = L_DrawCircle
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},
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new()
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{
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name = "drawLine",
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function = L_DrawLine
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},
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new()
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{
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name = "drawRectangle",
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function = L_DrawRectangle
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},
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new()
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{
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name = "drawPolygon",
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function = L_DrawPolygon
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},
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new()
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{
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name = "drawEllipse",
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function = L_DrawEllipse
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},
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new()
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{
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name = "drawString",
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function = L_DrawString
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},
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new()
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{
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name = "measureString",
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function = L_MeasureString
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},
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new()
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{
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name = "getBuffer",
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function = L_GetBuffer,
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},
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new()
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{
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name = "setBuffer",
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function = L_SetBuffer,
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},
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new()
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{
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name = "newBuffer",
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function = L_NewBuffer,
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},
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new()
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{
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name = "drawBuffer",
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function = L_DrawBuffer,
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},
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new(), // NULL
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};
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public void LuaInit(Lua state)
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{
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state.RequireF("gpu", OpenLib, false);
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}
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public int OpenLib(IntPtr state)
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{
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var l = Lua.FromIntPtr(state);
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l.NewLib(gpuLib);
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return 1;
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}
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private static int L_GetSize(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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L.PushInteger(_game.Width);
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L.PushInteger(_game.Height);
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return 2;
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}
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private static int L_SetSize(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var w = L.CheckInteger(1);
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var h = L.CheckInteger(2);
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_game.Width = (int)w;
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_game.Height = (int)h;
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_game.UpdateSize();
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return 0;
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}
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private static int L_GetScale(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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L.PushNumber(_game.Scale);
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return 1;
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}
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private static int L_SetScale(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var s = L.CheckNumber(1);
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_game.Scale = (float)s;
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_game.UpdateSize();
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return 0;
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}
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private static int L_GetPixel(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var c = _game.Drawing.GetPixel(new(x, y));
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L.PushInteger(Utils.PackRGB(c));
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return 1;
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}
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private static int L_Plot(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var c = L.CheckInteger(3);
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.Plot(new Point(x, y), new Color(r, g, b));
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return 0;
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}
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private static int L_Plots(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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L.CheckType(1, LuaType.Table);
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var c = L.CheckInteger(2);
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L.SetTop(1);
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int size = (int)L.Length(1);
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L.ArgumentCheck(size % 2 == 0, 1, "expected an even table");
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List<Point> pts = new();
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for (int i = 1; i <= size; i += 2)
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{
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L.GetInteger(1, i);
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L.ArgumentCheck(L.IsNumber(-1), 1, "expected number at index " + i);
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var x = (int)L.ToNumber(-1) - 1;
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L.Pop(1);
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L.GetInteger(1, i + 1);
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L.ArgumentCheck(L.IsNumber(-1), 1, "expected number at index " + (i + 1));
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var y = (int)L.ToNumber(-1) - 1;
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L.Pop(1);
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pts.Add(new Point(x, y));
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}
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.Plot(pts, new(r, g, b));
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return 0;
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}
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private static int L_DrawPoint(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var c = L.CheckInteger(3);
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var s = (int)L.OptNumber(4, 1);
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawPoint(new(x, y), new Color(r, g, b), s);
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return 0;
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}
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private static int L_DrawCircle(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var rad = (int)L.CheckNumber(3);
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var c = L.CheckInteger(4);
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var s = (int)L.OptNumber(5, 1);
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawCircle(new(x, y), rad, new Color(r, g, b), s);
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return 0;
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}
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private static int L_DrawLine(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x1 = (int)L.CheckNumber(1);
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var y1 = (int)L.CheckNumber(2);
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var x2 = (int)L.CheckNumber(3);
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var y2 = (int)L.CheckNumber(4);
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var c = L.CheckInteger(5);
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var s = (int)L.OptNumber(6, 1);
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawLine(new(x1, y1), new(x2, y2), new Color(r, g, b), s);
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return 0;
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}
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private static int L_DrawRectangle(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var w = (int)L.CheckNumber(3);
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var h = (int)L.CheckNumber(4);
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var c = L.CheckInteger(5);
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var s = (int)L.OptNumber(6, 1);
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawRectangle(new(x, y), new(w, h), new Color(r, g, b), s);
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return 0;
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}
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private static int L_DrawPolygon(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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L.CheckType(3, LuaType.Table);
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var c = L.CheckInteger(4);
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var s = (int)L.OptNumber(5, 1);
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int size = (int)L.Length(3);
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L.ArgumentCheck(size % 2 == 0, 1, "expected an even table");
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List<Vector2> pts = new();
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for (int i = 1; i <= size; i += 2)
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{
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L.GetInteger(3, i);
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L.ArgumentCheck(L.IsNumber(-1), 1, "expected number at index " + i);
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var xp = (int)L.ToNumber(-1) - 1;
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L.Pop(1);
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L.GetInteger(3, i + 1);
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L.ArgumentCheck(L.IsNumber(-1), 1, "expected number at index " + (i + 1));
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var yp = (int)L.ToNumber(-1) - 1;
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L.Pop(1);
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pts.Add(new(xp, yp));
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}
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawPolygon(new(x, y), pts.ToArray(), new(r, g, b), s);
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return 0;
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}
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private static int L_DrawEllipse(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var rx = (int)L.CheckNumber(3);
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var ry = (int)L.CheckNumber(4);
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var c = L.CheckInteger(5);
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var s = (int)L.OptNumber(6, 1);
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawEllipse(new(x, y), new(rx, ry), new Color(r, g, b), s);
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return 0;
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}
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private static int L_DrawString(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var c = L.CheckInteger(3);
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var t = L.CheckString(4);
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawString(new Vector2(x, y), t, new Color(r, g, b));
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return 0;
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}
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private static int L_MeasureString(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var t = L.CheckString(1);
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var sizes = _game.Drawing.MeasureString(t);
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L.PushNumber((int)sizes.X);
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L.PushNumber((int)sizes.Y);
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return 2;
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}
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private static int L_GetBuffer(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var buffer = new uint[_game.Width * _game.Height];
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_game.Drawing.Canvas.GetData(buffer);
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GPUBuffer.Push(L, buffer);
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return 1;
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}
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private static int L_SetBuffer(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var buffer = L.CheckObject<uint[]>(1, GPUBuffer.ObjectType, false);
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if (buffer is null)
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{
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L.ArgumentError(1, GPUBuffer.ObjectType + " expected, got " + L.TypeName(L.Type(1)));
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}
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_game.Drawing.Canvas.SetData(buffer);
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return 0;
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}
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private static int L_NewBuffer(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var width = L.OptInteger(1, _game.Width);
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var height = L.OptInteger(2, _game.Height);
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var buffer = new uint[width * height];
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GPUBuffer.Push(L, buffer);
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return 1;
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}
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// WIP
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private static int L_DrawBuffer(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var from = L.CheckObject<uint[]>(1, GPUBuffer.ObjectType, false);
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if (from is null)
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{
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L.ArgumentError(1, GPUBuffer.ObjectType + " expected, got " + L.TypeName(L.Type(1)));
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}
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var x = (int)L.CheckInteger(2) - 1;
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var y = (int)L.CheckInteger(3) - 1;
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var w = (int)L.CheckInteger(4);
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var h = (int)L.CheckInteger(5);
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try
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{
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_game.Drawing.Canvas.SetData(0, new Rectangle
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{
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X = x,
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Y = y,
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Width = w,
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Height = h,
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}, from, 0, from.Length);
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}
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catch (Exception e)
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{
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if (w * h != from.Length)
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{
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L.Error("buffer size does not match width and height");
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return 0;
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}
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if(x < 0 || y < 0 || x + w >= _game.Drawing.Canvas.Width || y + h >= _game.Drawing.Canvas.Height)
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{
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L.Error("position out of bounds");
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return 0;
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}
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L.Error(e.ToString());
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}
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return -1;
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}
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}
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