Capy64/Capy64/Runtime/Objects/Socket.cs
2023-06-28 16:22:38 +02:00

55 lines
No EOL
1.3 KiB
C#

// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.API;
using KeraLua;
using System;
namespace Capy64.Runtime.Objects;
public class Socket : IDisposable
{
public void Dispose()
{
GC.SuppressFinalize(this);
}
}
public class SocketLib : IComponent
{
private static IGame _game = null!;
public SocketLib(IGame game)
{
_game = game;
}
private static readonly LuaRegister[] Methods = new LuaRegister[] {
new(),
};
private static readonly LuaRegister[] MetaMethods = new LuaRegister[] {
new()
{
name = "__index",
},
new(),
};
public void LuaInit(Lua L)
{
}
}