mirror of
https://github.com/Ale32bit/Capy64.git
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730 lines
18 KiB
C#
730 lines
18 KiB
C#
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
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// Copyright 2023 Alessandro "AlexDevs" Proto
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//
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// Licensed under the Apache License, Version 2.0 (the "License").
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using Capy64.API;
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using Capy64.Runtime.Objects;
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using KeraLua;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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namespace Capy64.Runtime.Libraries;
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public class GPULib : IComponent
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{
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private static IGame _game;
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public GPULib(IGame game)
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{
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_game = game;
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}
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private readonly LuaRegister[] Library = new LuaRegister[] {
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new()
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{
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name = "getSize",
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function = L_GetSize,
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},
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new()
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{
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name = "setSize",
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function = L_SetSize,
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},
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new()
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{
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name = "isResizable",
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function = L_IsResizable,
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},
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new()
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{
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name = "getPixel",
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function = L_GetPixel,
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},
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new()
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{
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name = "plot",
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function = L_Plot,
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},
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new()
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{
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name = "plots",
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function = L_Plots,
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},
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new()
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{
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name = "drawPoint",
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function = L_DrawPoint,
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},
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new()
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{
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name = "drawCircle",
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function = L_DrawCircle
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},
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new()
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{
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name = "drawLine",
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function = L_DrawLine
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},
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new()
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{
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name = "drawRectangle",
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function = L_DrawRectangle
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},
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new()
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{
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name = "drawPolygon",
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function = L_DrawPolygon
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},
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new()
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{
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name = "drawEllipse",
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function = L_DrawEllipse
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},
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new()
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{
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name = "drawString",
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function = L_DrawString
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},
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new()
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{
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name = "measureString",
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function = L_MeasureString
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},
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new()
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{
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name = "getBuffer",
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function = L_GetBuffer,
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},
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new()
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{
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name = "setBuffer",
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function = L_SetBuffer,
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},
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new()
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{
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name = "newBuffer",
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function = L_NewBuffer,
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},
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new()
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{
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name = "bufferFrom",
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function = L_BufferFrom,
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},
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new()
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{
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name = "drawBuffer",
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function = L_DrawBuffer,
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},
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new()
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{
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name = "loadImageAsync",
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function = L_LoadImageAsync,
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},
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new()
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{
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name = "clear",
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function = L_Clear,
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},
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new(), // NULL
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};
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public void LuaInit(Lua state)
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{
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state.RequireF("gpu", OpenLib, false);
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}
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public int OpenLib(IntPtr state)
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{
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var l = Lua.FromIntPtr(state);
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l.NewLib(Library);
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return 1;
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}
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public static void GetColor(uint c, out byte r, out byte g, out byte b)
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{
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/*if (_game.EngineMode == EngineMode.Classic)
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c = ColorPalette.GetColor(c);*/
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Utils.UnpackRGB(c, out r, out g, out b);
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}
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private static int L_GetSize(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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L.PushInteger(_game.Width);
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L.PushInteger(_game.Height);
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return 2;
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}
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private static int L_SetSize(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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if (_game.EngineMode == EngineMode.Classic)
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{
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return L.Error("Screen is not resizable");
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}
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var w = L.CheckInteger(1);
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var h = L.CheckInteger(2);
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_game.Width = (int)w;
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_game.Height = (int)h;
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_game.UpdateSize();
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L.PushBoolean(true);
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return 1;
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}
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private static int L_IsResizable(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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L.PushBoolean(_game.EngineMode != EngineMode.Classic);
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return 1;
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}
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private static int L_GetPixel(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var c = _game.Drawing.GetPixel(new(x, y));
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L.PushInteger(Utils.PackRGB(c));
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return 1;
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}
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private static int L_Plot(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var c = L.CheckInteger(3);
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GetColor((uint)c, out var r, out var g, out var b);
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_game.Drawing.Plot(new Point(x, y), new Color(r, g, b));
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return 0;
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}
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private static int L_Plots(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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L.CheckType(1, LuaType.Table);
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var c = L.CheckInteger(2);
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L.SetTop(1);
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int size = (int)L.Length(1);
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L.ArgumentCheck(size % 2 == 0, 1, "expected an even table");
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List<Point> pts = new();
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for (int i = 1; i <= size; i += 2)
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{
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L.GetInteger(1, i);
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L.ArgumentCheck(L.IsNumber(-1), 1, "expected number at index " + i);
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var x = (int)L.ToNumber(-1) - 1;
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L.Pop(1);
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L.GetInteger(1, i + 1);
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L.ArgumentCheck(L.IsNumber(-1), 1, "expected number at index " + (i + 1));
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var y = (int)L.ToNumber(-1) - 1;
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L.Pop(1);
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pts.Add(new Point(x, y));
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}
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GetColor((uint)c, out var r, out var g, out var b);
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_game.Drawing.Plot(pts, new(r, g, b));
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return 0;
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}
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private static int L_DrawPoint(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var c = L.CheckInteger(3);
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var s = (int)L.OptNumber(4, 1);
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GetColor((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawPoint(new(x, y), new Color(r, g, b), s);
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return 0;
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}
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private static int L_DrawCircle(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var rad = (int)L.CheckNumber(3);
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var c = L.CheckInteger(4);
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var t = (int)L.OptNumber(5, 1);
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var s = (int)L.OptInteger(6, -1);
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GetColor((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawCircle(new(x, y), rad, new Color(r, g, b), t, s);
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return 0;
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}
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private static int L_DrawLine(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x1 = (int)L.CheckNumber(1) - 1; // do not question, please
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var y1 = (int)L.CheckNumber(2);
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var x2 = (int)L.CheckNumber(3);
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var y2 = (int)L.CheckNumber(4);
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var c = L.CheckInteger(5);
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var s = (int)L.OptNumber(6, 1);
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GetColor((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawLine(new(x1, y1), new(x2, y2), new Color(r, g, b), s);
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return 0;
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}
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private static int L_DrawRectangle(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var w = (int)L.CheckNumber(3);
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var h = (int)L.CheckNumber(4);
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var c = L.CheckInteger(5);
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var s = (int)L.OptNumber(6, 1);
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GetColor((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawRectangle(new(x, y), new(w, h), new Color(r, g, b), s);
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return 0;
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}
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private static int L_DrawPolygon(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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L.CheckType(3, LuaType.Table);
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var c = L.CheckInteger(4);
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var s = (int)L.OptNumber(5, 1);
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int size = (int)L.Length(3);
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L.ArgumentCheck(size % 2 == 0, 1, "expected an even table");
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List<Vector2> pts = new();
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for (int i = 1; i <= size; i += 2)
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{
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L.GetInteger(3, i);
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L.ArgumentCheck(L.IsNumber(-1), 1, "expected number at index " + i);
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var xp = (int)L.ToNumber(-1) - 1;
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L.Pop(1);
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L.GetInteger(3, i + 1);
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L.ArgumentCheck(L.IsNumber(-1), 1, "expected number at index " + (i + 1));
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var yp = (int)L.ToNumber(-1) - 1;
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L.Pop(1);
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pts.Add(new(xp, yp));
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}
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GetColor((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawPolygon(new(x, y), pts.ToArray(), new(r, g, b), s);
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return 0;
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}
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private static int L_DrawEllipse(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var rx = (int)L.CheckNumber(3);
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var ry = (int)L.CheckNumber(4);
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var c = L.CheckInteger(5);
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var s = (int)L.OptNumber(6, 1);
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GetColor((uint)c, out var r, out var g, out var b);
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_game.Drawing.DrawEllipse(new(x, y), new(rx, ry), new Color(r, g, b), s);
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return 0;
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}
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private static int L_DrawString(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var x = (int)L.CheckNumber(1) - 1;
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var y = (int)L.CheckNumber(2) - 1;
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var c = L.CheckInteger(3);
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var t = L.CheckString(4);
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GetColor((uint)c, out var r, out var g, out var b);
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try
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{
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_game.Drawing.DrawString(new Vector2(x, y), t, new Color(r, g, b));
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}
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catch (ArgumentException ex) // UTF-16 fuckery
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{
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L.Error(ex.Message);
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}
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return 0;
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}
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private static int L_MeasureString(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var t = L.CheckString(1);
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var sizes = _game.Drawing.MeasureString(t);
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L.PushNumber((int)sizes.X);
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L.PushNumber((int)sizes.Y);
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return 2;
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}
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private static int L_GetBuffer(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var buffer = new uint[_game.Width * _game.Height];
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_game.Drawing.Canvas.GetData(buffer);
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var gpuBuffer = new GPUBufferMeta.GPUBuffer
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{
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Buffer = buffer,
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Width = _game.Width,
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Height = _game.Height,
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};
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ObjectManager.PushObject(L, gpuBuffer);
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L.SetMetaTable(GPUBufferMeta.ObjectType);
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return 1;
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}
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private static int L_SetBuffer(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var buffer = GPUBufferMeta.CheckBuffer(L, false);
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_game.Drawing.Canvas.SetData(buffer.Buffer);
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return 0;
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}
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private static int L_NewBuffer(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var width = (int)L.OptInteger(1, _game.Width);
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var height = (int)L.OptInteger(2, _game.Height);
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var buffer = new uint[width * height];
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var gpuBuffer = new GPUBufferMeta.GPUBuffer
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{
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Buffer = buffer,
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Width = width,
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Height = height,
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};
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ObjectManager.PushObject(L, gpuBuffer);
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L.SetMetaTable(GPUBufferMeta.ObjectType);
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return 1;
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}
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private static int L_BufferFrom(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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L.CheckType(1, LuaType.Table);
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var width = (int)L.CheckInteger(2);
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var height = (int)L.CheckInteger(3);
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if (width <= 0)
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{
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return L.ArgumentError(2, "width must be a positive integer.");
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}
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if (height <= 0)
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{
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return L.ArgumentError(3, "height must be a positive integer.");
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}
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var buffer = new uint[width * height];
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var tableSize = L.RawLen(1);
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L.ArgumentCheck(tableSize == buffer.Length, 1, "table length does not match buffer size");
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for (int i = 1; i <= tableSize; i++)
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{
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L.GetInteger(1, i);
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var value = (uint)L.CheckInteger(-1);
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L.Pop(1);
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// ARGB to ABGR
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value =
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(value & 0xFF_00_00_00U) |
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((value & 0x00_FF_00_00U) >> 16) | // move R
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(value & 0x00_00_FF_00U) | // move G
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((value & 0x00_00_00_FFU) << 16); // move B
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buffer[i - 1] = value;
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}
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var gpuBuffer = new GPUBufferMeta.GPUBuffer
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{
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Buffer = buffer,
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Width = width,
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Height = height,
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};
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ObjectManager.PushObject(L, gpuBuffer);
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L.SetMetaTable(GPUBufferMeta.ObjectType);
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return 1;
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}
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private static int L_DrawBuffer(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var buffer = GPUBufferMeta.CheckBuffer(L, false);
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var x = (int)L.CheckInteger(2) - 1;
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var y = (int)L.CheckInteger(3) - 1;
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Rectangle? source = null;
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Color color = Color.White;
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float rotation = 0;
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Vector2 origin = Vector2.Zero;
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Vector2 scale = Vector2.One;
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SpriteEffects effects = SpriteEffects.None;
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if (L.IsTable(4))
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{
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if (L.GetField(-1, "source") == LuaType.Table)
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{
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int sx, sy, sw, sh;
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if (L.GetInteger(-1, 1) != LuaType.Number)
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L.CheckNumber(-1);
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sx = (int)L.ToNumber(-1);
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L.Pop(1);
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if (L.GetInteger(-1, 2) != LuaType.Number)
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L.CheckNumber(-1);
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sy = (int)L.ToNumber(-1);
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L.Pop(1);
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if (L.GetInteger(-1, 3) != LuaType.Number)
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L.CheckNumber(-1);
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sw = (int)L.ToNumber(-1);
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L.Pop(1);
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if (L.GetInteger(-1, 4) != LuaType.Number)
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L.CheckNumber(-1);
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sh = (int)L.ToNumber(-1);
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L.Pop(1);
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source = new(sx, sy, sw, sh);
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}
|
|
L.Pop(1);
|
|
|
|
if (L.GetField(-1, "color") == LuaType.Number)
|
|
{
|
|
var c = (uint)L.ToNumber(-1);
|
|
GetColor(c, out var r, out var g, out var b);
|
|
color = new Color(r, g, b);
|
|
}
|
|
L.Pop(1);
|
|
|
|
if (L.GetField(-1, "rotation") == LuaType.Number)
|
|
{
|
|
rotation = (float)L.ToNumber(-1);
|
|
}
|
|
L.Pop(1);
|
|
|
|
if (L.GetField(-1, "origin") == LuaType.Table)
|
|
{
|
|
int ox, oy;
|
|
|
|
if (L.GetInteger(-1, 1) != LuaType.Number)
|
|
L.CheckNumber(-1);
|
|
ox = (int)L.ToNumber(-1);
|
|
L.Pop(1);
|
|
|
|
if (L.GetInteger(-1, 2) != LuaType.Number)
|
|
L.CheckNumber(-1);
|
|
oy = (int)L.ToNumber(-1);
|
|
L.Pop(1);
|
|
|
|
origin = new Vector2(ox, oy);
|
|
}
|
|
L.Pop(1);
|
|
|
|
if (L.GetField(-1, "scale") == LuaType.Table)
|
|
{
|
|
float sx = 1;
|
|
float sy = 1;
|
|
|
|
if (L.GetInteger(-1, 1) == LuaType.Number)
|
|
sx = (float)L.ToNumber(-1);
|
|
L.Pop(1);
|
|
|
|
if (L.GetInteger(-1, 2) == LuaType.Number)
|
|
sy = (float)L.ToNumber(-1);
|
|
L.Pop(1);
|
|
|
|
scale = new(sx, sy);
|
|
}
|
|
L.Pop(1);
|
|
|
|
if (L.GetField(-1, "effects") == LuaType.Number)
|
|
{
|
|
var flags = L.CheckInteger(-1);
|
|
effects = (SpriteEffects)flags;
|
|
}
|
|
L.Pop(1);
|
|
}
|
|
|
|
_game.Drawing.DrawBuffer(buffer.Buffer, new()
|
|
{
|
|
X = x,
|
|
Y = y,
|
|
Width = buffer.Width,
|
|
Height = buffer.Height,
|
|
}, source, color, rotation, origin, scale, effects);
|
|
|
|
return 0;
|
|
}
|
|
|
|
private static int L_LoadImageAsync(IntPtr state)
|
|
{
|
|
var L = Lua.FromIntPtr(state);
|
|
|
|
var path = L.CheckString(1);
|
|
|
|
path = FileSystemLib.Resolve(path);
|
|
|
|
if (!File.Exists(path))
|
|
{
|
|
L.Error("file not found");
|
|
return 0;
|
|
}
|
|
|
|
var task = TaskMeta.Push(L, GPUBufferMeta.ObjectType);
|
|
|
|
Texture2D texture;
|
|
try
|
|
{
|
|
texture = Texture2D.FromFile(Capy64.Instance.Drawing.Canvas.GraphicsDevice, path);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
task.Reject(e.Message);
|
|
return 1;
|
|
}
|
|
|
|
var data = new uint[texture.Width * texture.Height];
|
|
texture.GetData(data);
|
|
|
|
Task.Run(() =>
|
|
{
|
|
/*if (_game.EngineMode == EngineMode.Classic)
|
|
{
|
|
for (int i = 0; i < data.Length; i++)
|
|
{
|
|
var value = data[i];
|
|
|
|
// ABGR to RGB
|
|
value =
|
|
((value & 0x00_00_00_FFU) << 16) | // move R
|
|
(value & 0x00_00_FF_00U) | // move G
|
|
((value & 0x00_FF_00_00U) >> 16); // move B
|
|
|
|
value = ColorPalette.GetColor(value);
|
|
|
|
// RGB to ABGR
|
|
value =
|
|
((value & 0x00_FF_00_00U) >> 16) | // move R
|
|
(value & 0x00_00_FF_00U) | // move G
|
|
((value & 0x00_00_00_FFU) << 16) | // move B
|
|
0xFF_00_00_00U;
|
|
|
|
data[i] = value;
|
|
}
|
|
}*/
|
|
|
|
var buffer = new GPUBufferMeta.GPUBuffer
|
|
{
|
|
Buffer = data,
|
|
Height = texture.Height,
|
|
Width = texture.Width,
|
|
};
|
|
|
|
task.Fulfill(lk =>
|
|
{
|
|
ObjectManager.PushObject(lk, buffer);
|
|
lk.SetMetaTable(GPUBufferMeta.ObjectType);
|
|
});
|
|
|
|
texture.Dispose();
|
|
});
|
|
|
|
return 1;
|
|
}
|
|
|
|
private static int L_Clear(IntPtr state)
|
|
{
|
|
var L = Lua.FromIntPtr(state);
|
|
|
|
var c = L.OptInteger(1, 0x000000);
|
|
|
|
GetColor((uint)c, out var r, out var g, out var b);
|
|
_game.Drawing.Clear(new Color(r, g, b));
|
|
|
|
return 0;
|
|
}
|
|
}
|