mirror of
https://github.com/Ale32bit/Capy64.git
synced 2025-12-16 11:05:45 +00:00
204 lines
4.5 KiB
C#
204 lines
4.5 KiB
C#
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
|
|
// Copyright 2023 Alessandro "AlexDevs" Proto
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License").
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
using Capy64.API;
|
|
using Capy64.Runtime.Objects;
|
|
using KeraLua;
|
|
using System;
|
|
|
|
namespace Capy64.Runtime.Libraries;
|
|
|
|
public class EventLib : IComponent
|
|
{
|
|
private const int MaxPushQueue = 64;
|
|
private static int PushQueue = 0;
|
|
|
|
private static Lua UserQueue;
|
|
|
|
private static bool FrozenTaskAwaiter = false;
|
|
|
|
private static IGame _game;
|
|
public EventLib(IGame game)
|
|
{
|
|
_game = game;
|
|
}
|
|
|
|
private static readonly LuaRegister[] Library = new LuaRegister[]
|
|
{
|
|
new()
|
|
{
|
|
name = "push",
|
|
function = L_Push,
|
|
},
|
|
new()
|
|
{
|
|
name = "setAwaiter",
|
|
function = L_SetTaskAwaiter,
|
|
},
|
|
new()
|
|
{
|
|
name = "fulfill",
|
|
function = L_Fulfill,
|
|
},
|
|
new()
|
|
{
|
|
name = "reject",
|
|
function = L_Reject,
|
|
},
|
|
new()
|
|
{
|
|
name = "newTask",
|
|
function = L_NewTask,
|
|
},
|
|
new(),
|
|
};
|
|
|
|
public void LuaInit(Lua L)
|
|
{
|
|
PushQueue = 0;
|
|
UserQueue = _game.LuaRuntime.Parent.NewThread();
|
|
|
|
FrozenTaskAwaiter = false;
|
|
|
|
L.RequireF("event", OpenLib, false);
|
|
}
|
|
|
|
private static int OpenLib(IntPtr state)
|
|
{
|
|
var L = Lua.FromIntPtr(state);
|
|
L.NewLib(Library);
|
|
return 1;
|
|
}
|
|
|
|
private static int L_Push(IntPtr state)
|
|
{
|
|
var L = Lua.FromIntPtr(state);
|
|
|
|
var eventName = L.CheckString(1);
|
|
|
|
if (PushQueue >= MaxPushQueue)
|
|
L.Error("maximum event queue exceeded");
|
|
|
|
PushQueue++;
|
|
var nargs = L.GetTop();
|
|
var parsState = UserQueue.NewThread();
|
|
L.XMove(parsState, nargs - 1);
|
|
|
|
_game.LuaRuntime.QueueEvent(eventName, LK =>
|
|
{
|
|
PushQueue--;
|
|
var parsState = UserQueue.ToThread(-1);
|
|
var nargs = parsState.GetTop();
|
|
parsState.XMove(LK, nargs);
|
|
parsState.Close();
|
|
UserQueue.Pop(1);
|
|
|
|
return nargs;
|
|
});
|
|
|
|
return 0;
|
|
}
|
|
|
|
private static int L_SetTaskAwaiter(IntPtr state)
|
|
{
|
|
var L = Lua.FromIntPtr(state);
|
|
|
|
L.CheckType(1, LuaType.Function);
|
|
|
|
if (FrozenTaskAwaiter)
|
|
{
|
|
L.Error("awaiter is frozen");
|
|
}
|
|
|
|
FrozenTaskAwaiter = L.ToBoolean(2);
|
|
|
|
L.GetMetaTable(TaskMeta.ObjectType);
|
|
L.GetField(-1, "__index");
|
|
|
|
L.Rotate(1, -1);
|
|
L.SetField(-2, "await");
|
|
L.Pop(2);
|
|
|
|
return 0;
|
|
}
|
|
|
|
private static int L_Fulfill(IntPtr state)
|
|
{
|
|
var L = Lua.FromIntPtr(state);
|
|
|
|
L.CheckType(1, LuaType.Table);
|
|
|
|
L.GetField(1, "task");
|
|
|
|
var task = TaskMeta.CheckTask(L, -1, false);
|
|
L.CheckAny(2);
|
|
L.ArgumentCheck(!L.IsNil(2), 2, "value cannot be nil");
|
|
|
|
if (!task.UserTask)
|
|
{
|
|
L.Error("attempt to fulfill machine task");
|
|
}
|
|
|
|
if (task.Status != TaskMeta.TaskStatus.Running)
|
|
{
|
|
L.Error("attempt to fulfill a finished task");
|
|
}
|
|
|
|
task.Fulfill(lk =>
|
|
{
|
|
L.XMove(lk, 1);
|
|
});
|
|
|
|
return 0;
|
|
}
|
|
|
|
private static int L_Reject(IntPtr state)
|
|
{
|
|
var L = Lua.FromIntPtr(state);
|
|
|
|
L.CheckType(1, LuaType.Table);
|
|
|
|
L.GetField(1, "task");
|
|
|
|
var task = TaskMeta.CheckTask(L, -1, false);
|
|
var error = L.CheckString(2);
|
|
|
|
if (!task.UserTask)
|
|
{
|
|
L.Error("attempt to reject machine task");
|
|
}
|
|
|
|
if (task.Status != TaskMeta.TaskStatus.Running)
|
|
{
|
|
L.Error("attempt to reject a finished task");
|
|
}
|
|
|
|
task.Reject(error);
|
|
|
|
return 0;
|
|
}
|
|
|
|
private static int L_NewTask(IntPtr state)
|
|
{
|
|
var L = Lua.FromIntPtr(state);
|
|
|
|
var name = L.OptString(1, "object");
|
|
|
|
var task = TaskMeta.Push(L, name);
|
|
task.UserTask = true;
|
|
|
|
return 1;
|
|
}
|
|
}
|