using Capy64; using Capy64.API; using KeraLua; namespace ExamplePlugin; public class MyPlugin : IComponent { private static IGame _game; public MyPlugin(IGame game) { _game = game; } private static LuaRegister[] MyLib = new LuaRegister[] { new() { name = "hello", function = L_HelloWorld, }, new(), }; public void LuaInit(Lua L) { L.RequireF("mylib", OpenLib, false); } private static int OpenLib(IntPtr state) { var L = Lua.FromIntPtr(state); L.NewLib(MyLib); return 1; } private static int L_HelloWorld(IntPtr state) { var L = Lua.FromIntPtr(state); L.PushString("Hello, World"); return 1; } }