<a href="https://capy64.github.io"> <img src="https://raw.githubusercontent.com/Capy64/capy64.github.io/main/docs/assets/logo.png" alt="Capy64 Logo" title="Capy64" align="right" height="60" /> </a> # Capy64 [](https://github.com/Capy64/Capy64/actions/workflows/dotnet.yml) [](https://github.com/Capy64/Capy64/blob/main/LICENSE) [](https://github.com/Capy64/Capy64/releases) ## About Capy64 Capy64 is a fantasy console that runs sandbox Lua 5.4. Create anything, from Hello Worlds to games! ## Building ### Requirements * [.NET 7 SDK](https://dotnet.microsoft.com/en-us/download/dotnet/7.0) * .NET IDEs, such as * [Visual Studio](https://visualstudio.microsoft.com/) * [Jetbrains Rider](https://www.jetbrains.com/rider/) * Any other .NET compatible IDE ### Steps 1. Clone the repository with `git clone https://github.com/Capy64/Capy64.git`. 2. Open the file Capy64.sln with the .NET IDE. 3. Build project