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Fix #11 gpu.drawLine being offset
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@ -284,7 +284,7 @@ public class GPU : IComponent
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{
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var L = Lua.FromIntPtr(state);
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var x1 = (int)L.CheckNumber(1);
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var x1 = (int)L.CheckNumber(1) - 1; // do not question, please
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var y1 = (int)L.CheckNumber(2);
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var x2 = (int)L.CheckNumber(3);
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var y2 = (int)L.CheckNumber(4);
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