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Add gpu.clear
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@ -134,6 +134,11 @@ public class GPU : IComponent
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name = "loadImage",
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function = L_LoadImage,
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},
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new()
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{
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name = "clear",
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function = L_Clear,
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},
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new(), // NULL
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};
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@ -517,4 +522,16 @@ public class GPU : IComponent
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return 3;
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}
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private static int L_Clear(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var c = L.OptInteger(1, 0x000000);
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Utils.UnpackRGB((uint)c, out var r, out var g, out var b);
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_game.Drawing.Clear(new Color(r, g, b));
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return 0;
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}
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}
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