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Add basic (empty) TCP lib
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Capy64/Runtime/Libraries/TCP.cs
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74
Capy64/Runtime/Libraries/TCP.cs
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// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
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// Copyright 2023 Alessandro "AlexDevs" Proto
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//
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// Licensed under the Apache License, Version 2.0 (the "License").
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using Capy64.API;
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using KeraLua;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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namespace Capy64.Runtime.Libraries;
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public class TCP : IComponent
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{
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private static IGame _game;
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public TCP(IGame game)
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{
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_game = game;
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}
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private static LuaRegister[] TCPLib = new LuaRegister[]
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{
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new()
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{
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name = "connectAsync",
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function = L_Connect,
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},
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new(),
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};
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public void LuaInit(Lua L)
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{
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L.RequireF("tcp", OpenLib, false);
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}
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public int OpenLib(nint state)
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{
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var L = Lua.FromIntPtr(state);
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L.NewLib(TCPLib);
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return 0;
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}
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private static int L_Connect(nint state)
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{
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var L = Lua.FromIntPtr(state);
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var host = L.CheckString(1);
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var port = (int)L.CheckInteger(2);
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L.ArgumentCheck(port >= 0 && port <= 0xffff, 2, "port must be in range 0-65535");
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var client = new TcpClient(host, port);
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var task = client.ConnectAsync(host, port);
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task.ContinueWith(t => {
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if(client.Connected)
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{
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// todo: make logic do stuff
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}
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});
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return 0;
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}
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}
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