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Basis for configuration
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10
Capy64/Assets/default.json
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10
Capy64/Assets/default.json
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{
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"HTTP": {
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"Blacklist": [],
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"WebSockets": {
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"Enable": true,
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"MaxActiveConnections": 5
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}
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}
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}
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<None Remove="Assets\default.json" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Assets\default.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Assets\font.ttf">
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<Content Include="Assets\font.ttf">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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14
Capy64/Configuration/WebSockets.cs
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14
Capy64/Configuration/WebSockets.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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namespace Capy64.Configuration;
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class WebSockets
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{
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public bool Enable { get; set; } = true;
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public int MaxActiveConnections { get; set; } = 5;
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}
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@ -1,10 +1,23 @@
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using Capy64;
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using Capy64;
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using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Hosting;
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using System;
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using System;
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using System.IO;
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using var game = new Capy64.Capy64();
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using var game = new Capy64.Capy64();
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using IHost host = Host.CreateDefaultBuilder(args)
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using IHost host = Host.CreateDefaultBuilder(args)
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.ConfigureAppConfiguration((context, c) =>
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{
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var settingsPath = Path.Combine(Capy64.Capy64.AppDataPath, "settings.json");
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if (!File.Exists(settingsPath))
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{
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File.Copy("Assets/default.json", settingsPath);
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}
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c.AddJsonFile("Assets/default.json", false);
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c.AddJsonFile(settingsPath, false);
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})
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.ConfigureServices((hostContext, services) =>
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.ConfigureServices((hostContext, services) =>
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{
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{
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services.AddSingleton<IGame>(game);
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services.AddSingleton<IGame>(game);
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