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Use ~/.local/share as directory for data
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parent
07da11fe40
commit
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1 changed files with 19 additions and 5 deletions
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@ -28,6 +28,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Runtime.InteropServices;
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using static Capy64.Utils;
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using static Capy64.Utils;
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namespace Capy64;
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namespace Capy64;
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@ -35,11 +36,24 @@ namespace Capy64;
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public class Capy64 : Game, IGame
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public class Capy64 : Game, IGame
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{
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{
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public const string Version = "0.0.9-alpha";
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public const string Version = "0.0.9-alpha";
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public static string AppDataPath = Path.Combine(
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Environment.GetFolderPath(
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public static string AppDataPath
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Environment.SpecialFolder.ApplicationData,
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{
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Environment.SpecialFolderOption.Create),
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get
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"Capy64");
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{
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string baseDir =
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RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ?
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData, Environment.SpecialFolderOption.Create) :
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RuntimeInformation.IsOSPlatform(OSPlatform.Linux) ?
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Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData, Environment.SpecialFolderOption.Create) :
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RuntimeInformation.IsOSPlatform(OSPlatform.OSX) ?
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Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData, Environment.SpecialFolderOption.Create) :
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"./";
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return Path.Combine(baseDir, "Capy64");
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}
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}
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public static Capy64 Instance { get; private set; }
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public static Capy64 Instance { get; private set; }
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public Capy64 Game => this;
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public Capy64 Game => this;
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public IList<IComponent> NativePlugins { get; private set; }
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public IList<IComponent> NativePlugins { get; private set; }
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