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<a href="https://capy64.github.io">
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<img src="https://raw.githubusercontent.com/Capy64/capy64.github.io/main/docs/assets/logo.png" alt="Capy64 Logo" title="Capy64" align="right" height="60" />
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</a>
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# Capy64
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[](https://github.com/Capy64/Capy64/actions/workflows/dotnet.yml)
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[](https://github.com/Capy64/Capy64/blob/main/LICENSE)
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[](https://github.com/Capy64/Capy64/releases)
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## About Capy64
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Capy64 is a fantasy console that runs sandbox Lua 5.4.
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Create anything, from Hello Worlds to games!
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## Building
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### Requirements
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* [.NET 7 SDK](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)
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* .NET IDEs, such as
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* [Visual Studio](https://visualstudio.microsoft.com/)
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* [Jetbrains Rider](https://www.jetbrains.com/rider/)
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* Any other .NET compatible IDE
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### Steps
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1. Clone the repository with `git clone https://github.com/Capy64/Capy64.git`.
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2. Open the file Capy64.sln with the .NET IDE.
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3. Build project
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