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Bugfix mouse events and cursor not being offset by border
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parent
4c78f8afff
commit
444652da12
2 changed files with 3 additions and 2 deletions
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@ -74,7 +74,7 @@ public class InputManager
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};
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};
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public Texture2D Texture { get; set; }
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public Texture2D Texture { get; set; }
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public float WindowScale { get; set; }
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public float WindowScale => Capy64.Instance.Scale;
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public const int MouseScrollDelta = 120;
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public const int MouseScrollDelta = 120;
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private Point mousePosition;
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private Point mousePosition;
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@ -113,7 +113,7 @@ public class InputManager
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if (!isActive)
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if (!isActive)
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return;
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return;
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var rawPosition = state.Position;
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var rawPosition = state.Position - new Point(Capy64.Instance.Borders.Left, Capy64.Instance.Borders.Top);
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var pos = new Point((int)(rawPosition.X / WindowScale), (int)(rawPosition.Y / WindowScale)) + new Point(1, 1);
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var pos = new Point((int)(rawPosition.X / WindowScale), (int)(rawPosition.Y / WindowScale)) + new Point(1, 1);
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if (pos.X < 1 || pos.Y < 1 || pos.X > Texture.Width || pos.Y > Texture.Height)
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if (pos.X < 1 || pos.Y < 1 || pos.X > Texture.Width || pos.Y > Texture.Height)
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@ -306,6 +306,7 @@ internal class Term : IComponent
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{
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{
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var realpos = ToRealPos(CursorPosition - Vector2.One);
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var realpos = ToRealPos(CursorPosition - Vector2.One);
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var charpos = (realpos * _game.Scale) + (CharOffset + new Vector2(0, 2)) * _game.Scale;
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var charpos = (realpos * _game.Scale) + (CharOffset + new Vector2(0, 2)) * _game.Scale;
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charpos += new Vector2(Capy64.Instance.Borders.Left, Capy64.Instance.Borders.Top);
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_game.Game.SpriteBatch.Draw(cursorTexture, charpos, null, ForegroundColor, 0f, Vector2.Zero, _game.Scale, SpriteEffects.None, 0);
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_game.Game.SpriteBatch.Draw(cursorTexture, charpos, null, ForegroundColor, 0f, Vector2.Zero, _game.Scale, SpriteEffects.None, 0);
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}
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}
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}
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}
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