Disable TCP client lib

This commit is contained in:
Alessandro Proto 2023-02-25 09:31:23 +01:00
parent 96e1fb9223
commit 311b705fa9
2 changed files with 96 additions and 9 deletions

View file

@ -14,18 +14,21 @@
// limitations under the License.
using Capy64.API;
using Capy64.Runtime.Objects;
using KeraLua;
using System.IO;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace Capy64.Runtime.Libraries;
public class TCP : IComponent
{
private static int Counter = 0;
private static IGame _game;
public TCP(IGame game)
{
_game = game;
Counter = 0;
}
private static LuaRegister[] TCPLib = new LuaRegister[]
@ -40,14 +43,14 @@ public class TCP : IComponent
public void LuaInit(Lua L)
{
L.RequireF("tcp", OpenLib, false);
//L.RequireF("tcp", OpenLib, false);
}
public int OpenLib(nint state)
{
var L = Lua.FromIntPtr(state);
L.NewLib(TCPLib);
return 0;
return 1;
}
private static int L_Connect(nint state)
@ -58,17 +61,42 @@ public class TCP : IComponent
var port = (int)L.CheckInteger(2);
L.ArgumentCheck(port >= 0 && port <= 0xffff, 2, "port must be in range 0-65535");
var client = new TcpClient(host, port);
var client = new TcpClient();
var id = Counter++;
var task = client.ConnectAsync(host, port);
task.ContinueWith(t => {
if(client.Connected)
task.ContinueWith(t =>
{
// todo: make logic do stuff
if (client.Connected)
{
_game.LuaRuntime.QueueEvent("tcp_connect", LK =>
{
var handle = new FileHandle
{
Stream = client.GetStream(),
DefaultSize = client.ReceiveBufferSize,
};
LK.PushInteger(id);
ObjectManager.PushObject(L, handle);
L.SetMetaTable("file");
return 2;
});
}
else
{
_game.LuaRuntime.QueueEvent("tcp_failure", LK =>
{
LK.PushInteger(id);
LK.PushString(t.Exception.Message);
return 2;
});
}
});
return 0;
L.PushInteger(id);
return 1;
}
}

View file

@ -0,0 +1,59 @@
// This file is part of Capy64 - https://github.com/Ale32bit/Capy64
// Copyright 2023 Alessandro "AlexDevs" Proto
//
// Licensed under the Apache License, Version 2.0 (the "License").
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using Capy64.API;
using KeraLua;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Capy64.Runtime.Objects;
public class Socket : IDisposable
{
public void Dispose()
{
GC.SuppressFinalize(this);
}
}
public class SocketLib : IComponent
{
private static IGame _game;
public SocketLib(IGame game)
{
}
private static LuaRegister[] Methods = new LuaRegister[] {
new(),
};
private static LuaRegister[] MetaMethods = new LuaRegister[] {
new()
{
name = "__index",
},
new(),
};
public void LuaInit(Lua L)
{
}
}