diff --git a/README.md b/README.md
index b13bf47..168664f 100644
--- a/README.md
+++ b/README.md
@@ -1,19 +1,23 @@
-
-
+
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# Capy64
-[![.NET](https://github.com/Capy64/Capy64/actions/workflows/dotnet.yml/badge.svg)](https://github.com/Capy64/Capy64/actions/workflows/dotnet.yml)
-[![License](https://img.shields.io/github/license/Capy64/Capy64)](https://github.com/Capy64/Capy64/blob/main/LICENSE)
-[![Release](https://img.shields.io/github/v/release/Capy64/Capy64?include_prereleases)](https://github.com/Capy64/Capy64/releases)
-
+[![.NET](https://github.com/Ale32bit/Capy64/actions/workflows/dotnet.yml/badge.svg)](https://github.com/Ale32bit/Capy64/actions/workflows/dotnet.yml)
+[![License](https://img.shields.io/github/license/Ale32bit/Capy64)](https://github.com/Ale32bit/Capy64/blob/main/LICENSE)
+[![Release](https://img.shields.io/github/v/release/Ale32bit/Capy64?include_prereleases)](https://github.com/Ale32bit/Capy64/releases)
+
## About Capy64
Capy64 is a fantasy console that runs sandbox Lua 5.4.
Create anything, from Hello Worlds to games!
+## Requirements
+
+* [.NET 7 Runtime](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)
+
## Building
### Requirements
@@ -26,6 +30,6 @@ Create anything, from Hello Worlds to games!
### Steps
-1. Clone the repository with `git clone https://github.com/Capy64/Capy64.git`.
+1. Clone the repository with `git clone https://github.com/Ale32bit/Capy64.git`.
2. Open the file Capy64.sln with the .NET IDE.
3. Build project