diff --git a/README.md b/README.md index b13bf47..168664f 100644 --- a/README.md +++ b/README.md @@ -1,19 +1,23 @@ - - Capy64 Logo + + Capy64 Logo # Capy64 -[![.NET](https://github.com/Capy64/Capy64/actions/workflows/dotnet.yml/badge.svg)](https://github.com/Capy64/Capy64/actions/workflows/dotnet.yml) -[![License](https://img.shields.io/github/license/Capy64/Capy64)](https://github.com/Capy64/Capy64/blob/main/LICENSE) -[![Release](https://img.shields.io/github/v/release/Capy64/Capy64?include_prereleases)](https://github.com/Capy64/Capy64/releases) - +[![.NET](https://github.com/Ale32bit/Capy64/actions/workflows/dotnet.yml/badge.svg)](https://github.com/Ale32bit/Capy64/actions/workflows/dotnet.yml) +[![License](https://img.shields.io/github/license/Ale32bit/Capy64)](https://github.com/Ale32bit/Capy64/blob/main/LICENSE) +[![Release](https://img.shields.io/github/v/release/Ale32bit/Capy64?include_prereleases)](https://github.com/Ale32bit/Capy64/releases) + ## About Capy64 Capy64 is a fantasy console that runs sandbox Lua 5.4. Create anything, from Hello Worlds to games! +## Requirements + +* [.NET 7 Runtime](https://dotnet.microsoft.com/en-us/download/dotnet/7.0) + ## Building ### Requirements @@ -26,6 +30,6 @@ Create anything, from Hello Worlds to games! ### Steps -1. Clone the repository with `git clone https://github.com/Capy64/Capy64.git`. +1. Clone the repository with `git clone https://github.com/Ale32bit/Capy64.git`. 2. Open the file Capy64.sln with the .NET IDE. 3. Build project