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Add gpu.loadImage
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1 changed files with 44 additions and 1 deletions
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@ -2,8 +2,10 @@
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using Capy64.Runtime.Objects;
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using KeraLua;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Capy64.Runtime.Libraries;
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@ -112,6 +114,11 @@ public class GPU : IPlugin
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name = "drawBuffer",
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function = L_DrawBuffer,
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},
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new()
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{
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name = "loadImage",
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function = L_LoadImage,
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},
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new(), // NULL
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};
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@ -424,7 +431,6 @@ public class GPU : IPlugin
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return 1;
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}
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// WIP
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private static int L_DrawBuffer(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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@ -468,4 +474,41 @@ public class GPU : IPlugin
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return 0;
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}
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private static int L_LoadImage(IntPtr state)
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{
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var L = Lua.FromIntPtr(state);
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var path = L.CheckString(1);
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path = FileSystem.Resolve(path);
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if (!File.Exists(path))
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{
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L.Error("file not found");
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return 0;
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}
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Texture2D texture;
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try
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{
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texture = Texture2D.FromFile(Capy64.Instance.Drawing.Canvas.GraphicsDevice, path);
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}
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catch (Exception e)
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{
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L.Error(e.Message);
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return 0;
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}
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var data = new uint[texture.Width * texture.Height];
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texture.GetData(data);
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GPUBuffer.Push(L, data);
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L.PushInteger(texture.Width);
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L.PushInteger(texture.Height);
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texture.Dispose();
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return 3;
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}
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}
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